XDAP-03 Atlanta Axis (Allies -3) vs Defrosted Tuna (Axis)

  • '12

    Noll, no worries bud, I understand that mistakes do happen.

    I want to make a proposal on this turn, let me know if you think that this is fair:  I am going to assume that you put the DD at New Guinea…  On the US turn, rather than me clearing the SZ of the destroyer and having to do combat, I am just going to edit 1 DD out of your Caroline fleet and assume that I destroy it.  That way, you still get to block Caroline, but it will save me from having to actually initiate combat to clear the sea zone (and risk loosing a plane).  Sound fair?

    Let me know if this is good for you, and I will go ahead and run the US turn.


  • You’re the one deciding. I’m grateful that you let me correct this mistake, so if it is, do it by your term. I’m ok with the dd being destroyed with no battle.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
                2 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 mech_infantry moved from New Zealand to 63 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 carrier and 2 fighters moved from 50 Sea Zone to 30 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 63 Sea Zone to 30 Sea Zone
                5 fighters and 1 tactical_bomber moved from Queensland to 30 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to Queensland
                1 bomber moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 harbour placed in Johnston Island

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield
        46 Sea Zone : 1 flag, 1 destroyer
        30 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 flag, 1 destroyer and 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Quebec : 1 flag, 1 artillery and 3 infantry
        United Kingdom : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 4 transports
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 flag, 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 60 / 70
        Americans : 53 / 73
        Chinese : 9 / 9
        British : 33 / 36
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kweichow
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 3 infantry
        Kweichow : 1 flag, 4 artilleries, 1 fighter and 14 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 59 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 36
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    Sorry for the delay, I have been covered up with work for the past few days!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 1 submarine; Remaining resources: 30 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Eastern Persia to Turkmenistan
                2 artilleries moved from Eastern Persia to Turkmenistan
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                1 submarine placed in 81 Sea Zone
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 63 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for British from 63 to 60
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 2 artilleries and 2 infantry
        104 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer and 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 59 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 9 / 9
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    you’re up, no Pacific to post any more

    one thing i figured out why they didn’t give me my 3 IPCs back last time, the infantry rolled over to this turn as “unplaced units”.

    so i placed the guy and subtracted 3 IPCs from my total to reverse the change we made before.


  • I asked ghr2 to play his turn. Give me 1 day to see if he wants to continue play/he has time or not. 'cause I don’t want to be “team Noll” :/


  • It seems like my team-mate decided to drop the tournament in the end, so Team Defrosted Tuna might dissolve, meaning you auto-win the game. I’ll check on Garg if he has a replacement for my team, otherwise Defrosted Tuna Team dissolves.


  • While we wait for Garg to decide what is to happen to my team, I will play in order to keep the flow of the game. Sorry for the delay.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 3 infantry moved from South Australia to Queensland
                1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        New Guinea : 1 flag, 1 infantry
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 submarine
        30 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 9 / 23
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Iraq to Alexandria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Battle in Alexandria
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 1 infantry in Alexandria, round 1 :  2/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 51 / 57
        Russians : 32 / 32
        Japanese : 55 / 70
        Americans : 53 / 73
        Chinese : 10 / 10
        British : 33 / 60
        UK_Pacific : 1 / 0
        Italians : 8 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 53 PUs;
                Germans buy 2 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
                7 infantry moved from France to Western Germany
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 infantry moved from Baltic States to Novgorod
                5 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                6 armour moved from Eastern Poland to Germany
                2 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 4 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                4 bombers moved from 104 Sea Zone to Western Germany
                3 mech_infantrys moved from Yugoslavia to Romania
                10 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer and 4 transports placed in 113 Sea Zone
                2 artilleries placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '15

    looks like the verdict was find your own new partner, play by yourself, or concede.  What do you want to do Noll?


  • ok let’s continue then!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Rostov to Ukraine
                1 bomber moved from Russia to Ukraine
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk
                1 fighter moved from Russia to Archangel
                3 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Suiyuyan to Hopei
                6 infantry moved from Novosibirsk to Vologda
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Belarus to Russia
                1 bomber moved from Ukraine to Russia
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 flag, 1 infantry
        Hopei : 1 flag, 5 infantry
        Amur : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 aaGun and 5 infantry
        Egypt : 1 flag, 1 mech_infantry
        Belarus : 1 flag, 2 infantry
        Bryansk : 1 flag, 2 aaGuns, 1 armour, 16 artilleries, 31 infantry and 4 mech_infantrys
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 flag, 1 aaGun and 6 infantry
        Volgograd : 1 flag, 1 factory_minor
        Smolensk : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
        105 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 67
        Russians : 32 / 32
        Japanese : 54 / 70
        Americans : 53 / 73
        Chinese : 11 / 10
        British : 31 / 60
        UK_Pacific : 1 / 0
        Italians : 8 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Chahar to Anhwe
                1 bomber moved from French Indo China to Anhwe
                1 infantry moved from Korea to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                3 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from 42 Sea Zone to Java
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Malaya to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                3 infantry moved from Kiangsi to Kiangsu
                2 artilleries and 3 infantry moved from Kwangsi to Kiangsi
                1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
                1 tactical_bomber moved from Caroline Islands to 46 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in Amur
                    Japanese attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
                1 fighter moved from 46 Sea Zone to Philippines
                1 bomber moved from Anhwe to Kiangsi
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to India

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 armour and 1 mech_infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in India
                1 artillery and 6 infantry placed in Japan
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Algeria to Morocco
                1 armour moved from Algeria to Morocco
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                3 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 tactical_bomber moved from United Kingdom to Scotland
                1 transport moved from 30 Sea Zone to 10 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 cruisers moved from 30 Sea Zone to 33 Sea Zone
                1 battleship moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 55 Sea Zone
                4 carriers, 1 destroyer, 7 fighters, 6 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Scotland
                    Americans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery and 5 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 1 :  4/7 hits
                        Germans roll dice for 1 artillery and 5 infantry in Scotland, round 1 :  2/6 hits
                        4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                        Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Scotland, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Scotland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Americans: 3 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 :  1/1 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Hawaiian Islands to Queensland
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from 93 Sea Zone to Gibraltar
                2 fighters moved from Scotland to United Kingdom
                1 tactical_bomber moved from Scotland to United Kingdom
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 flag, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Johnston Island : 1 flag, 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        10 Sea Zone : 1 flag, 1 carrier, 3 submarines and 1 transport
        55 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 bomber and 3 fighters
        Scotland : 1 flag, 1 artillery
        United Kingdom : 1 flag, 2 fighters and 1 tactical_bomber
        Morocco : 1 flag, 1 armour and 3 infantry
        Algeria : 1 flag, 2 mech_infantrys
        Tunisia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag, 2 transports
        101 Sea Zone : 1 flag, 1 carrier and 2 destroyers
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 64 / 73
        Americans : 53 / 73
        Chinese : 9 / 10
        British : 33 / 60
        UK_Pacific : 0 / 0
        Italians : 8 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan
                4 artilleries and 13 infantry moved from Kweichow to Anhwe
                3 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries and 13 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 artilleries and 13 infantry in Anhwe, round 1 :  2/17 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 fighter and 2 infantry
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag, 3 infantry
        Anhwe : 1 flag, 4 artilleries and 12 infantry

    Production/PUs Summary :

    Germans : 51 / 67
        Russians : 29 / 32
        Japanese : 61 / 73
        Americans : 53 / 73
        Chinese : 12 / 13
        British : 33 / 60
        UK_Pacific : 0 / 0
        Italians : 8 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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