Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs total
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 10 times
            3 was rolled 8 times
            4 was rolled 5 times
            5 was rolled 9 times
            6 was rolled 2 times
        Average roll : 3.486
        Median : 3.000
        Variance : 2.206
        Standard Deviation : 1.485
        Total rolls : 35
Null / Other
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.200
        Median : 3.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 5
Germans Combat
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.200
        Median : 3.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 5
British Combat
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.562
        Median : 3.000
        Variance : 1.867
        Standard Deviation : 1.366
        Total rolls : 16
Italians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 armour and 1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour and 4 infantry
                Neutral_Allies defend with 2 infantry
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Southern France from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 bomber moved from Southern France to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total
I am so used to playing Axis that I forgot that it is my turn!! I’ll post some time today.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Western Australia
            1 fighter moved from Queensland to Java
            1 infantry moved from Malaya to Shan State
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
    Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
    New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Western Australia : 1 flag, 2 fighters
    Java : 1 flag, 1 fighter and 2 infantry
    42 Sea Zone : 1 flag, 1 transport
    54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
    62 Sea Zone : 1 flag, 1 transport
    Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 29 / 40
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 26 / 31
    UK_Pacific : 20 / 20
    Italians : 17 / 18
    ANZAC : 14 / 14
    French : 12 / 0
    Dutch : 4 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
France shortly
Ok, so the French attacked SZ97.
It’s obvious you would scramble the tac fighter - so I did that.
I’ve scored 1 hit. Now you decide… elements of the Chitlin navy? OR German Air Powa! :P
I would think the sub… but it is your decision.
AND IF YOU MISS WITH EVERYTHING, or only score 1 hit, I retain the right to retreat.
You correctly assumed that I wanted to scramble, and I will take the sub as a casualty. I’ll give the rest of my OOL round by round if necessary.
French Cruiser has scored a hit.
Your selection?
And your return fire destroyed my destroyer. :(
You sunk my destroyer!
I’m going to sink your cruiser too, but not before I’m done with the Italians.
Take the hit on the German tact. I had better hit in the return fire.
Take the hit on the German tact. I had better hit in the return fire.
http://www.youtube.com/watch?v=bg92QpjRcJk
;)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Syria to Trans-Jordan
Combat - French
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Germans defend with 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Italians win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
POST
POST
POST
POST
BATH SALTS
POST!
Hey, I just met you
And this is crazy
I just took bath salts
Your face looks tasty!
Hey, I just met you
And this is crazy
I just took bath salts
Your face looks tasty!
Here’s my numba!
I give out scabies!
POST
POST
POST
POST
BATH SALTS
POST!
It’s only been 12 hours. Besides, I’m not the one who was going crazy on the bath salts, or the one who said he’d post tonight when what he really meant was 3 days later.
3 days later WAS the same night for me. :)
