XDAP03 Norse elite vs. TeamBoldDutch


  • @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

  • '12

    @Gamerman01:

    @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

    i waited 2 years to start playing global because i knew they were going to be changing it so much.  presumably, any changes at this point will be very minor, as these are.


  • Well I enjoyed playing through the evolution and having input into the final game.  Having played it several different ways, I know what rules I prefer.

    Here’s my take after all the dust has settled:
    The Mongolia rules suck.
    The split victory conditions suck.
    The Russian NO’s suck.

    So I think 2nd edition is a regression of sorts.  Change the above 3 issues and you have a much better game.
    But I guess since you skipped all the Alphas you don’t know what you’re missing… all that matters is you’re happy I guess.  Stupid that fighting over Sydney or Honolulu or Calcutta is often for all the marbles.

    Well, just my opinion

  • '12

    Any update on when we can expect Italy?

  • '12

    I am envisioning a big meeting tonight at the Axis headquarters at South Harbour.  Smoke fills the room as the three generals maniacally pore over the map.  A crucial moment in the Great War approaches, and the weight of this moment brings every second into crisp clarity.  A hush falls on the room, and Mussolini begins to speak……

  • '18 '17 '16 '15 '13 '11 '10

    Two of the three generals attended the Weekly gaming session.
    Italy was told to move but is still in hiding. Maybe he lost control
    and is held prisoner at some remote mountaintop?!

    Adolf, get me Skorzeny on line two!
    Help Benito out from his cave.

    Jerngreipner should move very soon, but we seem to have lost our momentum :-)

    Did you know that a Danish soldier was on the team that rescued mussolini?
    Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).

    Back to the game….eventually.

  • '12

    When a fast moving game grinds to a halt, I start to suffer from withdrawal…  :lol:

    Mooooooossolini… where arrrrrrrrre you  :?

  • '10

    @Bjergmose:

    Two of the three generals attended the Weekly gaming session.
    Italy was told to move but is still in hiding. Maybe he lost control
    and is held prisoner at some remote mountaintop?!

    Adolf, get me Skorzeny on line two!
    Help Benito out from his cave.

    Jerngreipner should move very soon, but we seem to have lost our momentum :-)

    Did you know that a Danish soldier was on the team that rescued mussolini?
    Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).

    Yea, all that just get caught later by the communists? That must have been terrifying.  I bet Momar Ghadafi can sympathize some.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Romania
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win, taking French Equatorial Africa from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Greece
                    Italians attack with 2 fighters
                    Americans defend with 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 armour moved from Southern Italy to Yugoslavia
                2 fighters moved from Greece to Egypt
                1 bomber moved from Romania to Southern Italy
                6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,1,2,2,5,4,5,6,4,3,2,5,3,5
                Italians collect 14 PUs (12 lost to blockades); end with 14 PUs total


  • sorry guys , thanks for your patience
    there will be no horseheads in your beds  :-D

  • '12

    Jerngreipner, all looks good except that you did not use the correct UK map.  There were a couple more noncombat moves I made - acc to z97 and trns to z120 and z64 that you did not have on the map you just posted.  we will adjust during ANZAC.

  • TripleA

    this game is hilarious.

  • '12

    why do i feel there is going to be a Cow sililoquy coming soon to our pages…  :lol:

    here is the correct map.  Dutch is out of town for a few days, so I am going to suggest that because ANZAC and France will have no combat (Anzac decisions are only the buy and noncombat which will affect only Japan) we can say the ball is now in Ghostglider’s court for G6.  Probably before Ghostglider can even post, Dutch may check in and post ANZAC, but I say, WHY WAIT!!! when ANZAC is completely unrelated to the war in Europe.  Anzac is going to be buying either 2 inf, arm or inf, art or mech, aa and landing the fighters in NSW.  sub may move to another zone… thats it.  france has 2 units on the board, neither of which have any real bearing on the war in Europe.

    So, go ahead with G6!

  • TripleA

    Japan is wishin he put 2 bombers on caroline last turn so he could get the extra two units he needed to take anzac over.

    At least uk is controlled and italy has africa.

    Then again allied income is +60 over axis. LOOOL.

  • TripleA

    live n learn. always max out for capital battles.

  • '12

    @Boldfresh:

    why do i feel there is going to be a Cow sililoquy coming soon to our pages…� :lol:

    here is the correct map.� Dutch is out of town for a few days, so I am going to suggest that because ANZAC and France will have no combat (Anzac decisions are only the buy and noncombat which will affect only Japan) we can say the ball is now in Ghostglider’s court for G6.� Probably before Ghostglider can even post, Dutch may check in and post ANZAC, but I say, WHY WAIT!!! when ANZAC is completely unrelated to the war in Europe.� Anzac is going to be buying either 2 inf, arm or inf, art or mech, aa and landing the fighters in NSW.� sub may move to another zone… thats it.� france has 2 units on the board, neither of which have any real bearing on the war in Europe.�

    So, go ahead with G6!

    when i say Dutch is out of town for a few days, i do not mean he is going to be unavailable.  he will be checking in and will be able to post moves.  i’m just saying for the time being, let’s let Ghostglider post a G6 if he can do so before Dutch checks in to make the minuscule decisions on ANZAC/France.  If i then post Russia as well before he checks in, then I will do ANZAC as well so Japan can proceed.  but most likely, Dutch will check in before Ghostglider even downloads the map.

  • TripleA

    Man I just came here because someone said this game was funny.

  • '12

    @Cow:

    Man I just came here because someone said this game was funny.

    and Cow, as funny as I find your comments to be, I cannot speak for the others.  please keep them to yourself while the game is active.

    thanks


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Anglo Egyptian Sudan to French Central Africa
                      Germans take French Central Africa from French
                2 bombers moved from Southern Italy to Tunisia
                2 mech_infantrys moved from Slovakia Hungary to Bulgaria
                1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
                1 mech_infantry moved from Greater Southern Germany to Bulgaria
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 fighter moved from Slovakia Hungary to Bulgaria
                1 tactical_bomber moved from Slovakia Hungary to Bulgaria
                2 bombers moved from Western Germany to 115 Sea Zone
                1 bomber moved from Western Germany to Novgorod

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Bulgaria
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 1 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Bulgaria, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Bulgaria
                    Germans win, taking Bulgaria from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tunisia
                    Germans attack with 2 bombers
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 2 bombers in Tunisia, round 1 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Tunisia
                    Germans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 115 Sea Zone
                    Germans attack with 2 bombers and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 bombers and 1 tactical_bomber in 115 Sea Zone, round 1 :  2/3 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
                1 mech_infantry moved from Greater Southern Germany to Poland
                2 bombers moved from Tunisia to Egypt
                1 fighter moved from Southern Italy to Egypt
                7 mech_infantrys moved from Western Germany to Poland
                2 aaGuns and 5 infantry moved from Western Germany to Germany
                2 bombers moved from 115 Sea Zone to Poland
                1 aaGun moved from Western Germany to Germany
                10 artilleries moved from Germany to Poland
                1 aaGun, 6 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                2 infantry placed in Germany
                3 transports placed in 110 Sea Zone
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,3
                Germans collect 36 PUs (8 lost to blockades); end with 36 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 2 bombers, 1 fighter and 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 armour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Poland : 1 flag, 1 aaGun, 6 armour, 15 artilleries, 2 bombers, 14 infantry and 9 mech_infantrys
        Germany : 1 flag, 3 aaGuns, 1 factory_major and 7 infantry
        Baltic States : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 2 mech_infantrys
        Yugoslavia : 1 flag, 1 fighter and 1 tactical_bomber
        110 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 44 / 41
        Russians : 48 / 73
        Japanese : 51 / 58
        Americans : 55 / 71
        Chinese : 9 / 15
        British : 11 / 0
        UK_Pacific : 10 / 13
        Italians : 26 / 14
        ANZAC : 9 / 23
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3,269
            Median : 3,000
            Variance : 1,040
            Standard Deviation : 1,020
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3,929
            Median : 4,000
            Variance : 1,077
            Standard Deviation : 1,038
            Total rolls : 14

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,286
            Median : 2,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Americans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sub was edited from z109 to z110. I hope it is ok…
    When I moved France I forgot to declare war against all neutrals… Could you please do it yourself during Russia 6?
    Best regards,
    Ghostglider

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