Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Those are stupid changes. I wish they’d just leave it alone already.
Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.
Those are stupid changes. I wish they’d just leave it alone already.
Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.
i waited 2 years to start playing global because i knew they were going to be changing it so much. presumably, any changes at this point will be very minor, as these are.
Well I enjoyed playing through the evolution and having input into the final game. Having played it several different ways, I know what rules I prefer.
Here’s my take after all the dust has settled:
The Mongolia rules suck.
The split victory conditions suck.
The Russian NO’s suck.
So I think 2nd edition is a regression of sorts. Change the above 3 issues and you have a much better game.
But I guess since you skipped all the Alphas you don’t know what you’re missing… all that matters is you’re happy I guess. Stupid that fighting over Sydney or Honolulu or Calcutta is often for all the marbles.
Well, just my opinion
Any update on when we can expect Italy?
I am envisioning a big meeting tonight at the Axis headquarters at South Harbour. Smoke fills the room as the three generals maniacally pore over the map. A crucial moment in the Great War approaches, and the weight of this moment brings every second into crisp clarity. A hush falls on the room, and Mussolini begins to speak……
Two of the three generals attended the Weekly gaming session.
Italy was told to move but is still in hiding. Maybe he lost control
and is held prisoner at some remote mountaintop?!
Adolf, get me Skorzeny on line two!
Help Benito out from his cave.
Jerngreipner should move very soon, but we seem to have lost our momentum :-)
Did you know that a Danish soldier was on the team that rescued mussolini?
Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).
Back to the game….eventually.
When a fast moving game grinds to a halt, I start to suffer from withdrawal… :lol:
Mooooooossolini… where arrrrrrrrre you :?
Two of the three generals attended the Weekly gaming session.
Italy was told to move but is still in hiding. Maybe he lost control
and is held prisoner at some remote mountaintop?!Adolf, get me Skorzeny on line two!
Help Benito out from his cave.Jerngreipner should move very soon, but we seem to have lost our momentum :-)
Did you know that a Danish soldier was on the team that rescued mussolini?
Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).
Yea, all that just get caught later by the communists? That must have been terrifying. I bet Momar Ghadafi can sympathize some.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking French Equatorial Africa from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 armour moved from Southern Italy to Yugoslavia
2 fighters moved from Greece to Egypt
1 bomber moved from Romania to Southern Italy
6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,1,2,2,5,4,5,6,4,3,2,5,3,5
Italians collect 14 PUs (12 lost to blockades); end with 14 PUs total
sorry guys , thanks for your patience
there will be no horseheads in your beds :-D
Jerngreipner, all looks good except that you did not use the correct UK map. There were a couple more noncombat moves I made - acc to z97 and trns to z120 and z64 that you did not have on the map you just posted. we will adjust during ANZAC.
this game is hilarious.
why do i feel there is going to be a Cow sililoquy coming soon to our pages… :lol:
here is the correct map. Dutch is out of town for a few days, so I am going to suggest that because ANZAC and France will have no combat (Anzac decisions are only the buy and noncombat which will affect only Japan) we can say the ball is now in Ghostglider’s court for G6. Probably before Ghostglider can even post, Dutch may check in and post ANZAC, but I say, WHY WAIT!!! when ANZAC is completely unrelated to the war in Europe. Anzac is going to be buying either 2 inf, arm or inf, art or mech, aa and landing the fighters in NSW. sub may move to another zone… thats it. france has 2 units on the board, neither of which have any real bearing on the war in Europe.
So, go ahead with G6!
Japan is wishin he put 2 bombers on caroline last turn so he could get the extra two units he needed to take anzac over.
At least uk is controlled and italy has africa.
Then again allied income is +60 over axis. LOOOL.
live n learn. always max out for capital battles.
why do i feel there is going to be a Cow sililoquy coming soon to our pages…� :lol:
here is the correct map.� Dutch is out of town for a few days, so I am going to suggest that because ANZAC and France will have no combat (Anzac decisions are only the buy and noncombat which will affect only Japan) we can say the ball is now in Ghostglider’s court for G6.� Probably before Ghostglider can even post, Dutch may check in and post ANZAC, but I say, WHY WAIT!!! when ANZAC is completely unrelated to the war in Europe.� Anzac is going to be buying either 2 inf, arm or inf, art or mech, aa and landing the fighters in NSW.� sub may move to another zone… thats it.� france has 2 units on the board, neither of which have any real bearing on the war in Europe.�
So, go ahead with G6!
when i say Dutch is out of town for a few days, i do not mean he is going to be unavailable. he will be checking in and will be able to post moves. i’m just saying for the time being, let’s let Ghostglider post a G6 if he can do so before Dutch checks in to make the minuscule decisions on ANZAC/France. If i then post Russia as well before he checks in, then I will do ANZAC as well so Japan can proceed. but most likely, Dutch will check in before Ghostglider even downloads the map.
Man I just came here because someone said this game was funny.
@Cow:
Man I just came here because someone said this game was funny.
and Cow, as funny as I find your comments to be, I cannot speak for the others. please keep them to yourself while the game is active.
thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from French
2 bombers moved from Southern Italy to Tunisia
2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 mech_infantry moved from Greater Southern Germany to Bulgaria
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Slovakia Hungary to Bulgaria
1 tactical_bomber moved from Slovakia Hungary to Bulgaria
2 bombers moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Bulgaria
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tunisia
Germans attack with 2 bombers
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers in Tunisia, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 1 tactical_bomber in 115 Sea Zone, round 1 : 2/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Greater Southern Germany to Poland
2 bombers moved from Tunisia to Egypt
1 fighter moved from Southern Italy to Egypt
7 mech_infantrys moved from Western Germany to Poland
2 aaGuns and 5 infantry moved from Western Germany to Germany
2 bombers moved from 115 Sea Zone to Poland
1 aaGun moved from Western Germany to Germany
10 artilleries moved from Germany to Poland
1 aaGun, 6 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
Place Units - Germans
2 infantry placed in Germany
3 transports placed in 110 Sea Zone
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,3
Germans collect 36 PUs (8 lost to blockades); end with 36 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Germans :
Egypt : 1 flag, 2 bombers, 1 fighter and 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 armour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Poland : 1 flag, 1 aaGun, 6 armour, 15 artilleries, 2 bombers, 14 infantry and 9 mech_infantrys
Germany : 1 flag, 3 aaGuns, 1 factory_major and 7 infantry
Baltic States : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 mech_infantrys
Yugoslavia : 1 flag, 1 fighter and 1 tactical_bomber
110 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 44 / 41
Russians : 48 / 73
Japanese : 51 / 58
Americans : 55 / 71
Chinese : 9 / 15
British : 11 / 0
UK_Pacific : 10 / 13
Italians : 26 / 14
ANZAC : 9 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3,269
Median : 3,000
Variance : 1,040
Standard Deviation : 1,020
Total rolls : 26
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,929
Median : 4,000
Variance : 1,077
Standard Deviation : 1,038
Total rolls : 14
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2,286
Median : 2,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Sub was edited from z109 to z110. I hope it is ok…
When I moved France I forgot to declare war against all neutrals… Could you please do it yourself during Russia 6?
Best regards,
Ghostglider