X-Dap-3 Death By Dice vs. Clausewitz's Speedy Idiots

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 submarine moved from 71 Sea Zone to 77 Sea Zone
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 carrier moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Trans-Jordan
                    British attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Normandy Bordeaux to 109 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 32 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,6,1,1,3,3,5,6,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour and 2 infantry moved from Greece to 99 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 :  1/7 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 :  0/7 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 :  4/7 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 1 bomber and 2 infantry
                    British defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 :  2/2 hits
                        Italians roll dice for 2 armour, 1 bomber and 2 infantry in Trans-Jordan, round 1 :  1/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 artillery and 1 infantry placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 33 / 44
        Russians : 43 / 57
        Japanese : 55 / 65
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 25 / 32
        UK_Pacific : 7 / 5
        Italians : 25 / 32
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    CSI guys. Could you check the check boxes after place units and before post turn summary please? Checking the battles at work stinks when I can’t see the full results or download the maps.

  • '21 '19 '18 '17 '16

    Sure, we can start doing that for you.

  • '13

    Question before I do ANZAC - US has troops in Dutch New Guinea.  Why is DNG not under US control?  TripleA issue or obscure rule?

    V

  • Customizer

    Guessing mind you, but Dutch government was in England at the time giving them special privileges? Not sure of the actual rule.

  • '13

    I think it should be a US territory - I can’t see why it wouldn’t be.  I’ll edit it US and move accordingly to move this along.  If anyone disagrees please raise the issue before the next Axis turn is over, ok?

    V

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
                EDIT: Turning off Edit Mode
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 33 / 44
        Russians : 43 / 57
        Japanese : 51 / 65
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 25 / 32
        UK_Pacific : 7 / 5
        Italians : 25 / 32
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                      French take French Equatorial Africa from Italians
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 infantry
        72 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 33 / 44
        Russians : 43 / 57
        Japanese : 51 / 65
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 25 / 32
        UK_Pacific : 7 / 5
        Italians : 24 / 32
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    just looked at the map. Even if it is illegal it isn’t worth worrying about as the territory is worth nothing. Germany coming up.

  • Customizer

    I assume your stance on intercepting is the same as last time for the port bombing at Gibraltar?

  • Customizer

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                3 armour, 3 artilleries and 5 infantry moved from Baltic States to Novgorod
                2 tactical_bombers moved from Romania to Eastern Poland
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern France to Gibraltar
                1 bomber moved from Southern France to 110 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone

  • Customizer

    I’ll need an official response on the intercept at Gibraltar and the scramble and if so OOL for SZ110.

  • Customizer

    Not for nothing but I’m getting pretty drunk and the Bills game starts in an hour. I’ve got pizza and wings to make and then heartbreak to endure for the umteenth time this century. (Did you see that game winning drive on Sunday that ended with the inevitable interception?) Any non combat moves that I make after 20:20 EST will be subject to severe tongue lashings from my team mates due to my extreme alcoholism. (Have you met Canuck?, Just ask Noll, you don’t want to get on his bad side) hop to it or you’ll be waiting til morning.

  • '21 '19 '18 '17 '16

    Intercept in Gibraltar, no scramble to sea zone 110

  • '20 '18 '16 '13 '12

    @Most:

    Not for nothing but I’m getting pretty drunk and the Bills game starts in an hour. I’ve got pizza and wings to make and then heartbreak to endure for the umteenth time this century. (Did you see that game winning drive on Sunday that ended with the inevitable interception?) Any non combat moves that I make after 20:20 EST will be subject to severe tongue lashings from my team mates due to my extreme alcoholism. (Have you met Canuck?, Just ask Noll, you don’t want to get on his bad side) hop to it or you’ll be waiting til morning.

    …yeah. I guess I could stand to play it a little closer tot he chest. Except with Noll. That guy is a complete tool.

    Enjoy the game! (I am anxiously awaiting Germany/Russia as well.)

  • Customizer

    I should be ok to post Germany after the Bills game. They’re not driving me to drink too fast.

  • '20 '18 '16 '13 '12

    Hahaha. Hey man, always remember, it could be worse. You could be a Ti-Cats fan….

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