XDAP03 Norse elite vs. TeamBoldDutch

  • '12

    In Europe the bomber got shot down over Berlin.

    Here is the Pacific summary (the map has been emailed to everyone):

    Game History

    Round :5

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 13 PUs total
                Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        French Indo China : 1 flag
        42 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 49
        Russians : 53 / 73
        Japanese : 51 / 58
        Americans : 55 / 71
        Chinese : 9 / 15
        British : 12 / 0
        UK_Pacific : 10 / 13
        Italians : 24 / 36
        ANZAC : 9 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.091
            Median : 4.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.357
            Median : 5.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • '12

    dang it!!  this map doesn’t have the brit acc moved from 92 to 97.  will send correct map shortly.

  • '12

    ok, there is yet another problem with the map i posted…  i will send again  :roll:

  • '12

    ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.

    third time is the charm, i believe.  dutch, please have a look at the map and make sure its right!

  • '10

    @Boldfresh:

    ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.Â

    third time is the charm, i believe.  dutch, please have a look at the map and make sure its right!

    I thought I put my mech in Alberta, but looks like from the write-up that I put in in Central…  oh well.

  • '12

    Yes u originally had put urn mech in Alberta.  oh well no big deal.

  • '12

    FYI all games going forward are going to the 2nd edition ruleset.

  • '12

    2nd edition rule changes are:

    1. korea is no longer excluded from the mongolian-russian defense agreement.  ie if russia enters korea, it cancels the agreement and mongolia simply becomes a strict neutral.

    2. 1 less british inf in egypt

    3. yukon territory is merged into british columbia (or stated another way, no one ever enters yukon territory).

    but again, those changes are NOT IN EFFECT for our game, just any games going forward in the tourney.

  • '10

    Those are stupid changes. I wish they’d just leave it alone already.


  • @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

  • '12

    @Gamerman01:

    @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

    i waited 2 years to start playing global because i knew they were going to be changing it so much.  presumably, any changes at this point will be very minor, as these are.


  • Well I enjoyed playing through the evolution and having input into the final game.  Having played it several different ways, I know what rules I prefer.

    Here’s my take after all the dust has settled:
    The Mongolia rules suck.
    The split victory conditions suck.
    The Russian NO’s suck.

    So I think 2nd edition is a regression of sorts.  Change the above 3 issues and you have a much better game.
    But I guess since you skipped all the Alphas you don’t know what you’re missing… all that matters is you’re happy I guess.  Stupid that fighting over Sydney or Honolulu or Calcutta is often for all the marbles.

    Well, just my opinion

  • '12

    Any update on when we can expect Italy?

  • '12

    I am envisioning a big meeting tonight at the Axis headquarters at South Harbour.  Smoke fills the room as the three generals maniacally pore over the map.  A crucial moment in the Great War approaches, and the weight of this moment brings every second into crisp clarity.  A hush falls on the room, and Mussolini begins to speak……

  • '18 '17 '16 '15 '13 '11 '10

    Two of the three generals attended the Weekly gaming session.
    Italy was told to move but is still in hiding. Maybe he lost control
    and is held prisoner at some remote mountaintop?!

    Adolf, get me Skorzeny on line two!
    Help Benito out from his cave.

    Jerngreipner should move very soon, but we seem to have lost our momentum :-)

    Did you know that a Danish soldier was on the team that rescued mussolini?
    Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).

    Back to the game….eventually.

  • '12

    When a fast moving game grinds to a halt, I start to suffer from withdrawal…  :lol:

    Mooooooossolini… where arrrrrrrrre you  :?

  • '10

    @Bjergmose:

    Two of the three generals attended the Weekly gaming session.
    Italy was told to move but is still in hiding. Maybe he lost control
    and is held prisoner at some remote mountaintop?!

    Adolf, get me Skorzeny on line two!
    Help Benito out from his cave.

    Jerngreipner should move very soon, but we seem to have lost our momentum :-)

    Did you know that a Danish soldier was on the team that rescued mussolini?
    Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).

    Yea, all that just get caught later by the communists? That must have been terrifying.  I bet Momar Ghadafi can sympathize some.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Romania
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win, taking French Equatorial Africa from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Greece
                    Italians attack with 2 fighters
                    Americans defend with 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 armour moved from Southern Italy to Yugoslavia
                2 fighters moved from Greece to Egypt
                1 bomber moved from Romania to Southern Italy
                6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,1,2,2,5,4,5,6,4,3,2,5,3,5
                Italians collect 14 PUs (12 lost to blockades); end with 14 PUs total


  • sorry guys , thanks for your patience
    there will be no horseheads in your beds  :-D

  • '12

    Jerngreipner, all looks good except that you did not use the correct UK map.  There were a couple more noncombat moves I made - acc to z97 and trns to z120 and z64 that you did not have on the map you just posted.  we will adjust during ANZAC.

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