XDAP03 Norse elite vs. TeamBoldDutch

  • 10

    Check your email for a map from a new email account…

  • 10

    CHINA

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Burma to Kwangsi

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 12

    send the chinese map please.

  • 10

    China and US maps attached and sent.

  • 12

    by the way, to be perfectly clear:  the british ftr, tac in z97 are on a single US acc.

  • 12

    In Europe the bomber got shot down over Berlin.

    Here is the Pacific summary (the map has been emailed to everyone):

    Game History

    Round :5

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 13 PUs total
                Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        French Indo China : 1 flag
        42 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 49
        Russians : 53 / 73
        Japanese : 51 / 58
        Americans : 55 / 71
        Chinese : 9 / 15
        British : 12 / 0
        UK_Pacific : 10 / 13
        Italians : 24 / 36
        ANZAC : 9 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.091
            Median : 4.000
            Variance : 1.048
            Standard Deviation : 1.024
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ∞
            Standard Deviation : ∞
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.357
            Median : 5.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

  • 12

    dang it!!  this map doesn’t have the brit acc moved from 92 to 97.  will send correct map shortly.

  • 12

    ok, there is yet another problem with the map i posted…  i will send again  :roll:

  • 12

    ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.

    third time is the charm, i believe.  dutch, please have a look at the map and make sure its right!

  • 10

    @Boldfresh:

    ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.Â

    third time is the charm, i believe.  dutch, please have a look at the map and make sure its right!

    I thought I put my mech in Alberta, but looks like from the write-up that I put in in Central…  oh well.

  • 12

    Yes u originally had put urn mech in Alberta.  oh well no big deal.

  • 12

    FYI all games going forward are going to the 2nd edition ruleset.

  • 12

    2nd edition rule changes are:

    1. korea is no longer excluded from the mongolian-russian defense agreement.  ie if russia enters korea, it cancels the agreement and mongolia simply becomes a strict neutral.

    2. 1 less british inf in egypt

    3. yukon territory is merged into british columbia (or stated another way, no one ever enters yukon territory).

    but again, those changes are NOT IN EFFECT for our game, just any games going forward in the tourney.

  • 10

    Those are stupid changes. I wish they’d just leave it alone already.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

  • 12

    @Gamerman01:

    @DutchmanD:

    Those are stupid changes. I wish they’d just leave it alone already.

    Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.

    i waited 2 years to start playing global because i knew they were going to be changing it so much.  presumably, any changes at this point will be very minor, as these are.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well I enjoyed playing through the evolution and having input into the final game.  Having played it several different ways, I know what rules I prefer.

    Here’s my take after all the dust has settled:
    The Mongolia rules suck.
    The split victory conditions suck.
    The Russian NO’s suck.

    So I think 2nd edition is a regression of sorts.  Change the above 3 issues and you have a much better game.
    But I guess since you skipped all the Alphas you don’t know what you’re missing… all that matters is you’re happy I guess.  Stupid that fighting over Sydney or Honolulu or Calcutta is often for all the marbles.

    Well, just my opinion

  • 12

    Any update on when we can expect Italy?

  • 12

    I am envisioning a big meeting tonight at the Axis headquarters at South Harbour.  Smoke fills the room as the three generals maniacally pore over the map.  A crucial moment in the Great War approaches, and the weight of this moment brings every second into crisp clarity.  A hush falls on the room, and Mussolini begins to speak……

  • 18 17 16 15 13 11 10

    Two of the three generals attended the Weekly gaming session.
    Italy was told to move but is still in hiding. Maybe he lost control
    and is held prisoner at some remote mountaintop?!

    Adolf, get me Skorzeny on line two!
    Help Benito out from his cave.

    Jerngreipner should move very soon, but we seem to have lost our momentum :-)

    Did you know that a Danish soldier was on the team that rescued mussolini?
    Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).

    Back to the game….eventually.

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