Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Antholin (Axis) vs Infrastructure (Allies)
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seeing as i would have had a better chance to cause mischief and maybe make it so some aircraft couldnt land where u wanted to.
Since the ftr hit, the easy way to amend would be that u get 1 land unit back in the phillipines, but take a hit in the sea battle. We will also have to do a second round as you only got 1 hit. I lose the destroyer and you choose your loss and then roll round 2 the old Abattlemap way, :aaa 1@…
Then we’ll have to edit the end of your turn, unless, heaven forbid, you lose or retreat which means the phillipines battle wont even happen…make sense?
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I’ll lose the destroyer & continue with the cruiser.
Cruiser 1@3
a
Rolls: 1@3; Total Hits: 11@3: (2)
Fighter defesne
a
Rolls: 1@4; Total Hits: 11@4: (3)
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All right, so you lost a destroyer & 1 Fighter. I lost a destroyer & 1 Cruiser, and I will keep 1 Infantry in the Philippines. Please adjust the map accordingly during your next move. Thank you and I assure you that I will not assume on scramble or any similar rule ever again.
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It’s cool. I have just started experimenting with keeping the dest and ftr in phil to try to slip a dagger in jpn’s side. I’m not sure its worth it yet,but combined with fighting for malaya and using uk and anz dest as blockers it might throw a monkey wrench into some of japans plans early…
It seems to have worked out this time…
Will edit and post tomorrow!
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Yup, it appears so.
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I’ve been looking at the map some more and instead of losing the Cruiser, I’m going to mark the second hit on 1 of the Carriers, as in my non-com I moved a Carrier from SZ33 to SZ35. That would be enough to land the other 2 fighters on it. The Fighter & Tac from the Caroline’s will instead land in Kwangsi, as they had 5 movement. So, I’ll still lose the Destroyer in the end, but have the Cruiser remaining at the end of my turn, along with 1 Destroyer, 2 operational Carriers & 1 damaged Carrier, which will repair at the beginning of my next turn. I don’t believe there is a way to edit in a damaged Carrier, but to mark it as such, it will just remain empty.
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The ftr from the carolines went to SZ46, and the tact went to philipines land, so both have to land in SZ35 i believe…
I think all 6 spots are needed to land your air, double check and let me know where I’m wrong. -
I had 1 Fighter & 1 Tac that were on the Caroline’s that did not participate in battle at all, and I only moved them to SZ35 in non-com, and its listed under my non-com for the turn. I’ll have exactly 5 movement from them leaving the Caroline’s and enough to land in Kwangsi. Also, since I have an additional infantry in the Philippines, I won’t be needing the 1 in Kwangsi. I will have him move with the rest of his group from Hunan to Yunnan, as I no longer need him for future use.
Thank you for your patience.
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I am a little confused. Why dont you edit the map and i will check it and then go. I know about the one carr not being used is damaged…
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All right, so here is the edited map for J3 end of turn. I have 3 Carriers at SZ35, with only 4 aircraft to land on them, as 1 is damaged. The 1 Fighter & 1 Tac from the Caroline’s I have landed in Kwangsi, having landed them after their 5 movement. And I have the 1 additional Inf in the Philippines, as well as moving 1 Inf from Kwangsi to Yunnan, who originally came from that group. I am sorry for the confusion and the long delay. If you take a look at my non-com, you’ll see that I had the Carrier in SZ33 move to SZ35 & the two aircraft come from the Caroline’s.
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Sorry for being confused. It made a lot more sense when I had the visual map. J3 is a complicated thing!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 49 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 49 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 artillery placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 7 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from French Equatorial Africa to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 3 infantry moved from Burma to India
1 fighter moved from United Kingdom to 101 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 8 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 40 / 40
Japanese : 43 / 47
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 32
UK_Pacific : 15 / 11
Italians : 11 / 27
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I just posted your UK-Pacific end as you only had placement & turn summary.