Antholin (Axis) vs Infrastructure (Allies)


  • seeing as i would have had a better chance to cause mischief and maybe make it so some aircraft couldnt land where u wanted to.

    Since the ftr hit, the easy way to amend would be that u get 1 land unit back in the phillipines, but take a hit in the sea battle.  We will also have to do a second round as you only got 1 hit.  I lose the destroyer and you choose your loss and then roll round 2 the old Abattlemap way, :aaa 1@…
    Then we’ll have to edit the end of your turn, unless, heaven forbid, you lose or retreat which means the phillipines battle wont even happen…

    make sense?

  • '11

    I’ll lose the destroyer & continue with the cruiser.

    Cruiser 1@3

    aDiceRolls: 1@3; Total Hits: 11@3: (2)

    Fighter defesne

    aDiceRolls: 1@4; Total Hits: 11@4: (3)

  • '11

    All right, so you lost a destroyer & 1 Fighter. I lost a destroyer & 1 Cruiser, and I will keep 1 Infantry in the Philippines. Please adjust the map accordingly during your next move. Thank you and I assure you that I will not assume on scramble or any similar rule ever again.


  • It’s cool.  I have just started experimenting with keeping the dest and ftr in phil to try to slip a dagger in jpn’s side.  I’m not sure its worth it yet,but combined with fighting for malaya and using uk and anz dest as blockers it might throw a monkey wrench into some of japans plans early…

    It seems to have worked out this time…

    Will edit and post tomorrow!

  • '11

    Yup, it appears so.

  • '11

    I’ve been looking at the map some more and instead of losing the Cruiser, I’m going to mark the second hit on 1 of the Carriers, as in my non-com I moved a Carrier from SZ33 to SZ35. That would be enough to land the other 2 fighters on it. The Fighter & Tac from the Caroline’s will instead land in Kwangsi, as they had 5 movement. So, I’ll still lose the Destroyer in the end, but have the Cruiser remaining at the end of my turn, along with 1 Destroyer, 2 operational Carriers & 1 damaged Carrier, which will repair at the beginning of my next turn. I don’t believe there is a way to edit in a damaged Carrier, but to mark it as such, it will just remain empty.


  • The ftr from the carolines went to SZ46, and the tact went to philipines land, so both have to land in SZ35 i believe…
    I think all 6 spots are needed to land your air, double check and let me know where I’m wrong.

  • '11

    I had 1 Fighter & 1 Tac that were on the Caroline’s that did not participate in battle at all, and I only moved them to SZ35 in non-com, and its listed under my non-com for the turn. I’ll have exactly 5 movement from them leaving the Caroline’s and enough to land in Kwangsi. Also, since I have an additional infantry in the Philippines, I won’t be needing the 1 in Kwangsi. I will have him move with the rest of his group from Hunan to Yunnan, as I no longer need him for future use.

    Thank you for your patience.


  • I am a little confused.  Why dont you edit the map and i will check it and then go.  I know about the one carr not being used is damaged…

  • '11

    All right, so here is the edited map for J3 end of turn. I have 3 Carriers at SZ35, with only 4 aircraft to land on them, as 1 is damaged. The 1 Fighter & 1 Tac from the Caroline’s I have landed in Kwangsi, having landed them after their 5 movement. And I have the 1 additional Inf in the Philippines, as well as moving 1 Inf from Kwangsi to Yunnan, who originally came from that group. I am sorry for the confusion and the long delay. If you take a look at my non-com, you’ll see that I had the Carrier in SZ33 move to SZ35 & the two aircraft come from the Caroline’s.

    J3 edited.tsvg


  • Sorry for being confused.  It made a lot more sense when I had the visual map.  J3 is a complicated thing!


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 49 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 49 Sea Zone to 54 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 artillery placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Sikang to Shensi
                1 fighter and 7 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  2/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from French Equatorial Africa to Trans-Jordan
                1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia
                3 aaGuns, 1 artillery and 3 infantry moved from Burma to India
                1 fighter moved from United Kingdom to 101 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 factory_minor placed in Iraq
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 8 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 40 / 40
        Japanese : 43 / 47
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 32 / 32
        UK_Pacific : 15 / 11
        Italians : 11 / 27
        ANZAC : 10 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '11

    I just posted your UK-Pacific end as you only had placement & turn summary.

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