XDAP03 Norse elite vs. TeamBoldDutch

  • '10

    Need scramble order in z33.

    03Hanz.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    scramble
    ool  ac ac tac ftr

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 33 Sea Zone
                1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 33 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 1 :  1/3 hits
                        1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 2 destroyers

    Non Combat Move - ANZAC
                3 fighters moved from 33 Sea Zone to New Britain
                2 aaGuns moved from Queensland to South Australia

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

  • '12

    3 full rounds in the books.  now it really gets interesting.  8-)

  • '12

    one change with france.  infantry stays in nigeria.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 4 artilleries and 13 infantry moved from Scotland to United Kingdom
                3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                5 bombers moved from Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 3 armour, 4 artilleries, 5 bombers, 3 fighters, 13 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
                    Germans captures 22PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 armour, 4 artilleries, 5 bombers, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 8 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 6 aaGuns, 10 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Yugoslavia to Greater Southern Germany
                2 aaGuns moved from Western Germany to Holland Belgium
                5 bombers, 3 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Finland to Norway
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                3 infantry moved from Western Germany to Germany
                4 armour moved from Holland Belgium to Greater Southern Germany

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 1 armour and 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 flag, 5 armour
        Slovakia Hungary : 1 flag, 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Poland : 1 flag, 1 infantry
        Germany : 1 flag, 3 aaGuns, 5 artilleries, 1 factory_major and 18 infantry
        Norway : 1 flag, 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 3 aaGuns, 5 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 86
        Russians : 37 / 37
        Japanese : 57 / 65
        Americans : 50 / 73
        Chinese : 6 / 13
        British : 13 / 0
        UK_Pacific : 7 / 6
        Italians : 30 / 51
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '10

    aa guns had no good hits left.  Used em all up.    :cry:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Slovakia Hungary
                3 artilleries and 21 infantry moved from Eastern Poland to Romania
                5 armour moved from Belarus to Romania
                1 mech_infantry moved from Belarus to Romania
                1 infantry moved from Karelia to Finland
                2 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Novgorod to Finland
                1 tactical_bomber moved from Novgorod to Poland
                1 fighter moved from Novgorod to Poland
                1 bomber moved from Novgorod to Eastern Poland
                1 bomber moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                3 armour moved from Rostov to Northwest Persia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Finland, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Northwest Persia
                    Russians attack with 3 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 infantry
                        Russians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Northwest Persia, round 1 :  3/6 hits
                        Italians roll dice for 1 armour and 1 infantry in Northwest Persia, round 1 :  0/2 hits
                        1 armour owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Romania
                    Russians attack with 5 armour, 3 artilleries, 21 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 5 armour, 3 artilleries, 21 infantry and 1 mech_infantry in Romania, round 1 :  7/30 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 5 armour, 3 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Eastern Poland to Baltic States
                3 infantry moved from Novgorod to Baltic States
                1 fighter moved from Finland to Baltic States
                2 armour and 2 mech_infantrys moved from Belarus to Karelia
                3 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 armour moved from Russia to Ukraine
                1 fighter moved from Poland to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                1 bomber moved from Slovakia Hungary to Novgorod

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 armour placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Russians collect 47 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 1 flag, 2 aaGuns and 11 infantry
        Slovakia Hungary : 1 flag, 2 infantry
        Romania : 1 flag, 5 armour, 3 artilleries, 21 infantry and 1 mech_infantry
        Poland : 1 flag, 2 infantry
        Karelia : 1 flag, 2 armour and 2 mech_infantrys
        Baltic States : 1 flag, 4 aaGuns, 1 fighter and 3 infantry
        Bessarabia : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield and 1 factory_major
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Novosibirsk : 1 flag, 6 infantry
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Finland : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 39 / 86
        Russians : 50 / 65
        Japanese : 54 / 65
        Americans : 50 / 73
        Chinese : 6 / 13
        British : 13 / 0
        UK_Pacific : 7 / 6
        Italians : 30 / 51
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.204
            Standard Deviation : 0.451
            Total rolls : 55

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.532
            Median : 4.000
            Variance : 0.326
            Standard Deviation : 0.571
            Total rolls : 47

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '10

    Weird. Total IPCs for the Russians is 65.  But the “Stats” screen only shows 64.

  • '10

    Nevermind. Reloaded it and it went to 65. Weird.

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 factory_minors, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 5 infantry moved from Manchuria to Korea
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 carrier moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 37 Sea Zone to 46 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from Siam to Shan State
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from Japan to Korea
                2 fighters moved from Siam to 55 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                1 tactical_bomber moved from Siam to Yunnan
                1 fighter moved from Japan to Korea
                1 bomber moved from Siam to Shan State
                1 bomber moved from Siam to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery
                Battle in Guam
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Korea
                    Japanese attack with 1 artillery, 2 fighters and 5 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northern Territory

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 carrier and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 aaGun moved from Hunan to Kwangsi
                1 mech_infantry moved from Hunan to Kwangsi
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 armour moved from Siam to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                1 bomber moved from Shan State to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Yunnan to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Korea to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Kiangsu
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '12

    chuchill and FDR are in the war room.  the smoke in here is thick.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from 92 Sea Zone to Morocco
                3 fighters moved from Gibraltar to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                4 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 4 fighters and 3 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 battleship, 4 fighters and 3 transports in 92 Sea Zone, round 1 :  5/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Algeria
                Battle in Morocco
                    Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 1 :  3/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Algeria from Italians, taking Morocco from Italians with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 62 Sea Zone to 29 Sea Zone
                1 fighter moved from Hawaiian Islands to Fiji
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 1 Sea Zone to 26 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                4 fighters moved from 92 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from Morocco to 96 Sea Zone
                3 carriers and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to New South Wales

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to 96 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 infantry placed in Western United States
                3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 10 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 :  1/11 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 :  4/10 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 39 / 86
        Russians : 47 / 65
        Japanese : 58 / 63
        Americans : 54 / 75
        Chinese : 6 / 13
        British : 13 / 0
        UK_Pacific : 7 / 10
        Italians : 28 / 51
        ANZAC : 9 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • '10

    Quick edit to Yunnan/Burma inf.

    04Fuk.tsvg

  • '12

    hold on, going to make a quick change in noncom.

  • '12

    here’s the revision.  the UK acc goes to 92 and a US ftr goes to z92 instead of to gib.  the US ftr is ON THE US ACC in 92

    04Fuk R.tsvg

  • '12

    oops, Dutch makes a good point.  UK rolled dice after the US turn.

    so instead, the UK acc and ftr go to z92.  the tac goes to z96.

    the UK ftr is ON THE US ACC.

    04Fuk R2.tsvg

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