Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Production/PUs Summary :
Germans : 49 / 76
Russians : 14 / 16
Japanese : 19 / 18
Americans : 74 / 101
Chinese : 23 / 29
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 11 / 15
ANZAC : 16 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 artilleries moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern Italy
3 armour moved from Northern Italy to Southern Italy
2 artilleries and 7 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Ukraine to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,2,6,1,1,3,5
Italians collect 1 PU (10 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in 72 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 72 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
2 fighters moved from 54 Sea Zone to Malaya
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
India : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 2 fighters and 2 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 3 fighters and 1 submarine
72 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 49 / 76
Russians : 14 / 16
Japanese : 19 / 18
Americans : 74 / 101
Chinese : 23 / 29
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 11 / 1
ANZAC : 16 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 3 infantry
Southern France : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 49 / 76
Russians : 14 / 16
Japanese : 19 / 18
Americans : 74 / 101
Chinese : 23 / 29
British : 31 / 32
UK_Pacific : 20 / 25
Italians : 11 / 1
ANZAC : 16 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Germans
Germans buy 9 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Kazakhstan
14 artilleries and 24 infantry moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Rostov
Germans attack with 14 artilleries and 24 infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 14 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Kazakhstan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
retreated to Kazakhstan
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 1 bomber
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Denmark
1 fighter and 2 tactical_bombers moved from Novgorod to Denmark
4 artilleries moved from Denmark to Western Germany
3 infantry moved from Western Germany to Denmark
13 infantry moved from Germany to Western Germany
1 armour and 4 mech_infantrys moved from Belarus to Karelia
1 bomber moved from Kazakhstan to Ukraine
1 bomber moved from Archangel to Ukraine
2 aaGuns moved from Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,3,6,2,4,6,1,5,4,2,4,5,5,2,3,5,3,3,4,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,6,4,4,4,1
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
40 infantry moved from Russia to Tambov
9 artilleries moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 armour, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Russians :
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 1 artillery
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag, 1 aaGun, 9 artilleries and 40 infantry
Vologda : 1 flag, 1 artillery and 2 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 56 / 75
Russians : 14 / 14
Japanese : 17 / 18
Americans : 71 / 101
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 20 / 25
Italians : 11 / 1
ANZAC : 16 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Intercept SBR?
No
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Japanese
2 bombers moved from Yenisey to Russia
2 bombers moved from Timguska to Russia
2 bombers moved from Olgiy to Kazakhstan
Combat - Japanese
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Kazakhstan
Japanese attack with 2 bombers
British defend with 1 armour
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Iraq
4 bombers moved from Russia to Ukraine
10 fighters, 3 infantry and 4 tactical_bombers moved from Persia to Iraq
Place Units - Japanese
3 armour placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,5,2,4,4,1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,6,2,3,1,1,2,5,2,3,3,6,4,4,4,1,6,5,4,2,2,6
Japanese collect 7 PUs (10 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Americans
Americans buy 9 armour, 2 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
5 armour and 7 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries and 5 infantry moved from 80 Sea Zone to Persia
4 fighters moved from Eastern Persia to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
4 fighters moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Americans
Battle in Persia
Americans attack with 3 artilleries, 8 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 1 battleship and 2 cruisers in Persia, round 1 : 0/3 hits
Americans roll dice for 3 artilleries, 8 fighters, 5 infantry and 1 tactical_bomber in Persia, round 1 : 5/17 hits
Japanese roll dice for 3 armour in Persia, round 1 : 2/3 hits
3 armour owned by the Japanese and 2 infantry owned by the Americans lost in Persia
Americans win, taking Persia from Japanese with 3 artilleries, 8 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for Americans: 2 infantry
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 1 : 3/10 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Northern Italy
Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Italians defend with 1 airfield, 1 factory_major and 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Northern Italy, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Northern Italy, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
5 armour and 7 infantry moved from 91 Sea Zone to Morocco
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
6 fighters moved from Persia to Egypt
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
3 armour, 2 bombers and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 factory_minor and 1 infantry
Hainan : 1 flag, 1 harbour
India : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 2 transports
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag
5 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 4 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Egypt : 1 flag, 6 fighters
United Kingdom : 1 flag, 1 bomber and 3 fighters
Morocco : 1 flag, 5 armour and 7 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Syria : 1 flag
Holland Belgium : 1 flag, 2 armour, 4 artilleries and 4 infantry
Northern Italy : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
80 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 1 flag, 3 transports
Brazil : 1 flag
Persia : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 7 transports
110 Sea Zone : 1 flag, 2 cruisers, 2 destroyers, 2 fighters and 6 transports
Production/PUs Summary :
Germans : 53 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 80 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 20 / 25
Italians : 7 / 1
ANZAC : 16 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries and 7 infantry
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 3 artilleries and 6 infantry
Shensi : 1 flag, 2 artilleries and 4 infantry
Hunan : 1 flag, 2 artilleries and 4 infantry
Kansu : 1 flag, 5 artilleries, 1 fighter and 11 infantry
Tsinghai : 1 flag, 2 artilleries and 7 infantry
Sikang : 1 flag, 2 artilleries and 7 infantry
Anhwe : 1 flag, 5 artilleries and 9 infantry
Kwangtung : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 80 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 20 / 25
Italians : 7 / 1
ANZAC : 16 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - British
4 artilleries and 6 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Syria from Americans
5 artilleries, 10 infantry and 1 mech_infantry moved from Southern France to France
3 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour and 1 mech_infantry
British roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 1 : 3/8 hits
Germans roll dice for 3 armour and 1 mech_infantry in Northwest Persia, round 1 : 2/4 hits
2 armour owned by the Germans , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 3/6 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
4 armour and 4 mech_infantrys moved from Eastern Persia to Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
3 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
3 fighters moved from Southern France to Holland Belgium
2 fighters moved from 97 Sea Zone to Holland Belgium
Place Units - British
3 infantry placed in Egypt
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 1 harbour and 10 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
39 Sea Zone : 1 flag, 3 transports
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
France : 1 flag, 2 aaGuns, 9 artilleries, 16 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 aaGun, 1 artillery, 5 fighters and 10 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eastern Persia : 1 flag, 3 armour and 2 mech_infantrys
Persia : 1 flag, 4 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 6 transports
Production/PUs Summary :
Germans : 49 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 74 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 18 / 1
Italians : 7 / 1
ANZAC : 16 / 33
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 49 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 74 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 18 / 24
Italians : 7 / 1
ANZAC : 16 / 33
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
2 artilleries and 7 infantry moved from Yugoslavia to Northern Italy
4 armour moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
5 artilleries moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 armour, 7 artilleries and 12 infantry
Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 4 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,1
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Malaya to India
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to India
Combat - ANZAC
Battle in 70 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 71 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC winANZAC win, taking 70 Sea Zone from Neutral with 1 submarine remaining, taking 71 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
India : 1 flag, 1 armour, 1 artillery, 3 fighters and 2 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag, 2 transports
39 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 submarine and 1 transport
70 Sea Zone : 1 flag, 1 submarine
72 Sea Zone : 1 flag
71 Sea Zone : 1 flag, 2 destroyers
Persia : 1 flag, 1 artillery, 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 49 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 70 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 16 / 29
French : 20 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Southern France to France
Turn Complete - French
French collect 20 PUs; end with 20 PUs total
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 49 / 75
Russians : 15 / 14
Japanese : 14 / 7
Americans : 70 / 105
Chinese : 23 / 29
British : 29 / 32
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 16 / 29
French : 20 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Germans
Germans buy 10 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Denmark to France
3 fighters moved from Western Germany to France
2 bombers moved from Ukraine to France
2 tactical_bombers moved from Denmark to France
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
2 mech_infantrys moved from Karelia to Archangel
3 artilleries moved from Novgorod to Archangel
2 armour moved from Karelia to Archangel
2 armour moved from Karelia to Archangel
2 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
7 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
10 artilleries and 18 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Trans-Jordan
Germans attack with 7 armour and 7 mech_infantrys
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 10 artilleries, 2 bombers, 5 fighters, 18 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 6 infantry; British defend with 2 aaGuns, 9 artilleries, 16 infantry and 1 mech_infantry
Germans captures 20PUs while taking French capital
Germans win, taking France from French with 8 artilleries, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 2 artilleries, 18 infantry and 1 tactical_bomber
Casualties for French: 6 infantry
Casualties for British: 2 aaGuns, 9 artilleries, 16 infantry and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from France to Germany
2 bombers moved from France to Western Germany
20 infantry moved from Denmark to Western Germany
2 aaGuns, 14 artilleries and 21 infantry moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
10 artilleries placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,6,3,3,2,2,1,5,5,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5,3
Germans collect 54 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources:
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
9 artilleries and 39 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 9 artilleries, 1 fighter, 40 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 16 artilleries, 1 factory_minor and 24 infantry
AA guns fire in Volgograd : 0/2 hits
Russians roll dice for 1 armour, 9 artilleries, 1 fighter, 40 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 : 11/53 hits
Germans roll dice for 2 aaGuns, 16 artilleries and 24 infantry in Volgograd, round 1 : 13/40 hits
13 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 9 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 13/40 hits
Germans roll dice for 16 artilleries and 15 infantry in Volgograd, round 2 : 14/31 hits
14 infantry owned by the Russians and 13 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 9 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 11/26 hits
Germans roll dice for 16 artilleries and 2 infantry in Volgograd, round 3 : 6/18 hits
6 infantry owned by the Russians , 2 infantry owned by the Germans and 9 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 9 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 : 5/20 hits
Germans roll dice for 7 artilleries in Volgograd, round 4 : 5/7 hits
5 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 9 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 5 : 6/15 hits
Germans roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 9 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 2 aaGuns, 16 artilleries and 24 infantry
Casualties for Russians: 39 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Rostov : 1 flag, 1 infantry
Urals : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 20 infantry and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 armour, 9 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 54 / 98
Russians : 18 / 18
Japanese : 12 / 7
Americans : 70 / 105
Chinese : 23 / 29
British : 28 / 32
UK_Pacific : 18 / 24
Italians : 11 / 11
ANZAC : 16 / 29
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources:
Combat Move - Japanese
3 bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Egypt
2 bombers, 10 fighters and 4 tactical_bombers moved from Iraq to Egypt
Combat - Japanese
Japanese creates battle in territory 70 Sea Zone
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA guns
Bombing raid in Russia causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Egypt
Japanese attack with 3 bombers, 10 fighters and 4 tactical_bombers
French defend with 3 infantry; British defend with 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 6 fighters
Japanese win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 3 bombers and 2 tactical_bombers
Casualties for French: 3 infantry
Casualties for British: 3 infantry
Casualties for Americans: 6 fighters
Cleaning up after air battles
Non Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Russia to Ukraine
1 aaGun moved from Timguska to Yenisey
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,2,2,3,4,5,2
Japanese collect 4 PUs (8 lost to blockades); end with 11 PUs total
I assumed no intercept like last time, and with 3 against 1. your AA guns did the trick anyway!
Nice bloodbath in Stalingrad