@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 6 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Denmark
4 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
4 submarines moved from 95 Sea Zone to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Americans attack with 2 fighters
Germans defend with 1 artillery
retreated to Denmark
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Denmark to 110 Sea Zone
4 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 armour placed in Normandy Bordeaux
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
17 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
4 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Ethiopia to Kenya
1 tactical_bomber moved from 98 Sea Zone to Kenya
Combat - British
Battle in Iraq
British attack with 4 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Iraq from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Kenya
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Kenya from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
5 infantry moved from Alexandria to Tobruk
3 aaGuns, 1 armour, 3 artilleries and 20 infantry moved from India to West India
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
I forgot about the scramble :-P
Notice how allies have to leave jicy targets for Germany in order to defend against several POSSIBLE can openers that Italy could do with its airforce!
If you US turn was designed around UK landing in DEN/NOR, I don’t mind if you redo it.
(Also, just to be certain, you don’t object that I EDIT-ed in the walk in CM for New Guinea do you?)
I assume you wouldn’t leave out 4 dd, 1 trans, and 2 Brits unless you forgot that rule, so I encourage you to redo it. Plus you got hosed in your aerial raid on Denmark anyways.
That’s mighty gracious of you! Hang on I will try and edit it (tripleA gets confused when you edit units on a transport owned by another power)
No problem … it’s wife time now, so no rush.
Hmmm well I guess the best I can do it add the transport back to z110 and put the inf and mech on Normandy. I can’t delete them from z112 though. They are ghosts and when you sink the destroyers I guess they will die then!
Yeah I should call it a night too. My brain has stopped functioning. Thanks Wheatbeer
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Libya to Tobruk
1 bomber moved from Western Germany to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 5 infantry; Russians defend with 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Tobruk, round 1 : 3/7 hits
Russians roll dice for 5 infantry and 1 mech_infantry in Tobruk, round 1 : 2/6 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 2 artilleries, 1 bomber and 2 fighters in Tobruk, round 2 : 4/5 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/3 hits
2 infantry owned by the British , 1 fighter owned by the Italians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Tobruk
Italians win, taking Tobruk from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Libya
1 bomber moved from Tobruk to Southern Italy
1 artillery and 3 infantry moved from Bulgaria to Romania
1 submarine moved from 95 Sea Zone to 91 Sea Zone
4 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour moved from Bessarabia to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,3,3,4,1,5
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
Production/PUs Summary :
Germans : 48 / 59
Russians : 25 / 33
Japanese : 63 / 69
Americans : 57 / 77
Chinese : 5 / 7
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 11 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 infantry moved from Syria to Iraq
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
3 tactical_bombers moved from Novgorod to 112 Sea Zone
5 artilleries and 5 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
3 bombers moved from Novgorod to Russia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 5 fighters and 4 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; Americans defend with 4 destroyers and 1 transport
Germans roll dice for 1 battleship, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 1 : 10/11 hits
Americans roll dice for 4 destroyers and 1 transport in 112 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
1 infantry owned by the British , 4 destroyers owned by the Americans , 1 mech_infantry owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 4 destroyers and 1 transport
Battle in Rostov
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 1 aaGun, 1 armour and 4 infantry
Germans roll dice for 3 armour, 5 artilleries and 5 infantry in Rostov, round 1 : 2/13 hits
Russians roll dice for 1 aaGun, 1 armour and 4 infantry in Rostov, round 1 : 3/5 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 5 artilleries and 2 infantry in Rostov, round 2 : 2/10 hits
Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
3 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Non Combat Move - Germans
1 armour, 7 artilleries and 7 infantry moved from Bessarabia to Ukraine
2 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Denmark to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Southern Italy
2 bombers moved from Russia to Novgorod
3 fighters moved from 112 Sea Zone to Western Germany
3 tactical_bombers moved from 112 Sea Zone to Western Germany
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Baltic States
Place Units - Germans
3 artilleries placed in Ukraine
5 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,2,4,1,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 48 / 56
Russians : 25 / 33
Japanese : 63 / 69
Americans : 57 / 77
Chinese : 5 / 7
British : 31 / 31
UK_Pacific : 5 / 5
Italians : 16 / 7
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You can swap an inf for an aa gun in Rostov if you want.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 26 PUs;
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
Combat - Russians
Non Combat Move - Russians
1 aaGun and 9 infantry moved from Vologda to Russia
1 armour moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
1 aaGun and 2 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
1 aaGun and 9 infantry moved from Samara to Russia
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
9 artilleries and 19 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Philippines to 39 Sea Zone
4 fighters moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 46 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 cruiser and 1 submarine
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from Burma to India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
2 bombers moved from 39 Sea Zone to Burma
8 tactical_bombers moved from French Indo China to Philippines
Place Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 48 / 56
Russians : 27 / 29
Japanese : 66 / 81
Americans : 57 / 77
Chinese : 5 / 7
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 14 / 7
ANZAC : 11 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Non Combat Move - Americans
5 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
5 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs