XDAP03 Norse elite vs. TeamBoldDutch

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '12

    Sorry I have been slow with the moves, I am on vacation in Oregon and playing golf all day long.  I will try to get this one posted today/tonight.

  • '12

    We got crushed in trans jordan but did well in sudan…

    I need to know if you want to submerge your submarine in z93 or if you want it to fight.  Then I can finish the turn.

  • '12

    here is the map.  very nice defense by the italians in trans jordan.  :x

  • '12

    if anyone can make the call on z93 soon i can finish the
    UK before i pass out.  :-)


  • sub fights  :-D


  • OOL for your subhits , my sub goes first


  • and my sub fights till the end :evil: if you dont hit it in round 1

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                1 bomber moved from Gibraltar to 93 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 :  0/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 4 :  0/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 5 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 5 :  1/2 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 93 Sea Zone
                    British attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 submarine
                        British roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 cruiser and 1 submarine

    Non Combat Move - British
                1 bomber moved from 93 Sea Zone to United Kingdom
                1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
                1 fighter moved from 93 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 aaGun, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from 110 Sea Zone to United Kingdom
                1 battleship moved from 39 Sea Zone to 79 Sea Zone
                1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec

    Place Units - British
                2 fighters placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total

    Territory Summary for British :

    Burma : 1 flag, 1 infantry
        India : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Celebes : 1 flag, 2 infantry
        44 Sea Zone : 1 flag, 1 transport
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 2 infantry
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag, 1 destroyer
        Eastern Persia : 1 flag
        79 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 28 / 28
        UK_Pacific : 24 / 0
        Italians : 18 / 18
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.651
            Median : 4.000
            Variance : 0.435
            Standard Deviation : 0.660
            Total rolls : 63

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 7 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 28 / 28
        UK_Pacific : 24 / 24
        Italians : 18 / 18
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.651
            Median : 4.000
            Variance : 0.435
            Standard Deviation : 0.660
            Total rolls : 63

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 battleship and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 infantry moved from Trans-Jordan to Syria
                1 bomber moved from Southern Italy to Syria
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/7 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship in Syria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Syria, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Syria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Egypt to Trans-Jordan
                1 bomber moved from Syria to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
                2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
                1 cruiser moved from 94 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 1 fighter
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Kenya : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 armour and 1 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 aaGun, 3 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        99 Sea Zone : 1 flag, 1 battleship and 1 transport
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        Iraq : 1 flag, 4 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 25 / 28
        UK_Pacific : 24 / 24
        Italians : 25 / 36
        ANZAC : 14 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                3 fighters moved from New Zealand to Queensland
                1 aaGun moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 artillery moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone

    Turn Complete - French

  • '10

    Ah, finally round 2 is over.

    Have fun with Germany 3.  8-)

  • '12

    @DutchmanD:

    Ah, finally round 2 is over.

    Have fun with Germany 3.   8-)

    this next two rounds should be VERY interesting.  8-)


  • Germany makes bombing raid on London  :evil:
    8 planes…Do you want to intercept??

    03 - Germany - Combat.tsvg

  • '12

    What is your buy and are there any other combat moves?


  • Attack 1: Scotland w. 2 INF (from Norway) -> z111 (east of Scotland)
    Attack 2: 3 FTR, 3 T.BMB, 2 S.BMB bomb London… Targets unknown yet…
    Purchase G3: 1 INF, 4 S.BMB  :-o


  • TripleA fire All AA-guns together… Dice from the left will be on T.BMBs… Dice from the right will be on S.BMB.
    Example: AA-gun fire 2, 3, 4, 5, 6 -> 2, 3, 4 is on T.BMB, 5, 6 is on S.BMB (assuming all survive possible intercept).

  • '12

    tripleA does not handle the aa fire separately for the AB/NB and the IC as it should.  it allows you to choose tactical bombers when one of the last two dice (which you are saying are for the strat bombers) are 1’s.  so, you are saying you will choose strat bomber if either of the last two rolls are bombers, which will work.

Suggested Topics

  • 32
  • 165
  • 5
  • 59
  • 70
  • 89
  • 126
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.6k

Topics

1.8m

Posts