Did some edit to the purchase!
Fortress (Allies+9) vs. allweneedislove (Axis); G40A+3.9 game#2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 7 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 1 : 0/4 hits
British roll dice for 2 infantry in Belgian Congo, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
2 artilleries and 3 infantry moved from Greece to Bulgaria
2 aaGuns and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 1 armour and 2 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag, 2 artilleries and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 17 / 29
ANZAC : 14 / 14
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
after my poor result in sz109, i must have been distracted and flew my fig from north italy to germany as opposed to south italy. if you do not feel that it is too late to edit, i would appreciate it.
if not i must rely on the 50/50 dice, yikes
i assume you read this and felt it was too late to edit.
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Sorry, I never even saw that it was there. I already had saved J2, was playing with all of the allied moves and never came back to the page. I can redo it.
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Taking the munchkin trick-or-treating tonight. I’ll go back when I have time in the next day or so and redo my turn with the edit.
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thanks fortress, i have attached the edited map.
have fun with the little one.
i look forward to your revised turn.
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if you want to keep your roll from the pacific map, that is not effected by the edit, in shan state feel free to edit as opposed to rolling. however i did score a hit so you might want to reroll that battle in the hopes of a more likely better outcome.
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bump incase you forgot about this game
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Didn’t forget, sorry. Had small blocks of time tonight that some quicker moves in other games fit better into. You’re too tough of an opponent and I’m already getting my butt kicked for me to try to plan moves while making dinner and getting the little one’s homework ready.
I’m off Friday and I’d like to sit down and actually spend some time with a comprehensive plan rather than just reacting to what you’re doing. That doesn’t seem to be a viable strategy against you :-D
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no problem, take all the time you need.
i just wanted to make sure you did not forget about this game as i saw you posting turns for other games.
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I’m just going to leave everything the same. I’m not changing any battles except not attacking with the lone Malta fighter. I’m landing the Malta fighter in Egypt in NCM instead. I’m not rerolling Shan – I didn’t change anything and it wouldn’t have changed that battle even if I did change something else so I shouldn’t get to do that.
I wouldn’t imagine that my fighter NCM would change your Italian combat, but feel free to make a new purchase and NCM.
If that would change your combat, feel free to redo the whole Italian turn.
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ok cool.
yes my whole italian turn will be different. way different.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns and 2 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Greece : 1 flag, 1 armour, 1 bomber and 3 infantry
98 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 18 / 24
ANZAC : 14 / 14
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
ncm edit.
sorry about all these edits, i dont know where my mind is at.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
3 infantry moved from Queensland to South Australia
2 aaGuns and 1 artillery moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Hawaiian Islands : 1 flag, 2 fighters
Java : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 18 / 24
ANZAC : 14 / 19
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Scotland to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
71 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 18 / 24
ANZAC : 14 / 19
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.588
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Null / Other
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
2 bombers moved from Holland Belgium to Baltic StatesCombat - Germans
Battle in Karelia
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Yugoslavia to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
6 aaGuns, 3 armour, 9 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to France
8 mech_infantrys moved from Western Germany to Poland
6 armour and 1 mech_infantry moved from Germany to Eastern Poland
9 artilleries and 1 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 119 Sea Zone
2 bombers moved from Baltic States to PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
Poland : 1 flag, 9 artilleries, 2 bombers, 1 infantry and 8 mech_infantrys
Germany : 1 flag, 1 factory_major and 10 mech_infantrys
Karelia : 1 flag, 1 artillery and 5 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 5 infantry
Eastern Poland : 1 flag, 6 aaGuns, 9 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 37
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 18 / 24
ANZAC : 14 / 19
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to 127 Sea Zone
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Vologda
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 aaGuns, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 15 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to ArchangelPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 6 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 4 aaGuns, 14 artilleries, 1 fighter, 31 infantry and 1 tactical_bomber
Archangel : 1 flag, 3 artilleries
Russia : 1 flag, 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 fighter
Volgograd : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour and 2 infantry
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 45 / 49
Americans : 50 / 71
Chinese : 7 / 13
British : 25 / 38
UK_Pacific : 10 / 12
Italians : 18 / 24
ANZAC : 14 / 19
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
5 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
2 bombers moved from Siam to India
3 fighters and 3 tactical_bombers moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Malaya
Battle in Suiyuyan
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Suiyuyan, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 1 : 6/10 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 1 : 2/6 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.Non Combat Move - Japanese
2 bombers moved from India to Siam
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from Shan State to Siam
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 infantry placed in Japan
2 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Siam : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 aaGun and 3 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 11 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 60 / 65
Americans : 50 / 71
Chinese : 4 / 13
British : 25 / 38
UK_Pacific : 6 / 12
Italians : 18 / 24
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 0/4 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 1 : 1/6 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour and 2 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United States
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Queensland : 1 flag, 1 bomber and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports
10 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 submarines
Central United States : 1 flag, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
86 Sea Zone : 1 flag, 3 transports
101 Sea Zone : 1 flag, 2 transports
Brazil : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
91 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 submarineProduction/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 60 / 65
Americans : 52 / 73
Chinese : 4 / 13
British : 25 / 38
UK_Pacific : 6 / 12
Italians : 18 / 24
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.294
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
14 infantry moved from Yunnan to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 3 artilleries, 7 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 14 infantry in Szechwan, round 1 : 2/15 hits
Japanese roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Szechwan, round 1 : 2/11 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 12 infantry in Szechwan, round 2 : 6/13 hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 6/9 hits
5 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 3 : 3/7 hits
Japanese roll dice for 3 artilleries in Szechwan, round 3 : 2/3 hits
2 infantry owned by the Chinese and 3 artilleries owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 fighter and 4 infantry
Szechwan : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 59 / 65
Americans : 52 / 73
Chinese : 5 / 12
British : 25 / 38
UK_Pacific : 6 / 12
Italians : 18 / 24
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.373
Median : 3.000
Variance : 0.797
Standard Deviation : 0.893
Total rolls : 75Japanese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.120
Median : 3.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Chinese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.114
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15





