TheHeavyJ (allies) v. Kilroy (axis) Game 14 AA Rev.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 49 Sea Zone
1 transport moved from 51 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 battleship moved from 60 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far EastCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 battleship and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 2 transports in 63 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 63 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Battle in Alaska
Japanese attack with 4 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 4 infantry in Alaska, round 1 : 0/4 hits
Americans roll dice for 1 armour and 1 infantry in Alaska, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Alaska
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Alaska, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 1/2 hits
Americans roll dice for 1 armour and 1 infantry in Alaska, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Alaska
Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits
Americans roll dice for 1 armour in Alaska, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for British: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese roll dice for 1 fighter and 1 transport in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 transport in 49 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British and 1 transport owned by the Japanese lost in 49 Sea Zone
1 infantry owned by the Japanese lost in Philipine Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 transport
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to OkinawaPlace Units - Japanese
1 armour, 1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 11 PUs; end with 11 PUs total
1 unit repaired.Territory Summary for Japanese :
Soviet Far East : 1 flag, 1 fighter and 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 fighter
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Caroline Islands : 1 flag, 1 infantry
63 Sea Zone : 1 flag, 1 battleship and 2 transports
61 Sea Zone : 1 flag, 1 carrier
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 39 / 38
Germans : 0 / 0
British : 57 / 58
Japanese : 11 / 11
Americans : 59 / 57 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery and 2 battleships; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
2 infantry moved from Central United States to Western United States
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 54 Sea Zone
1 armour moved from Borneo to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Guinea
1 armour moved from Yakut S.S.R. to Soviet Far East
2 armour moved from Russia to Yakut S.S.R.
2 armour moved from Sinkiang to Manchuria
1 bomber moved from Sinkiang to 61 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 11 Sea Zone
1 transport moved from 7 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 1 armour in Soviet Far East, round 1 : 1/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 61 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 61 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 61 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 61 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 61 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 61 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 bomber
Battle in 63 Sea Zone
Americans attack with 3 battleships and 1 submarine
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 1 submarine in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 battleships in 63 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 2 transports in 63 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the Americans
1 transport owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 battleships in 63 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 3 battleships in 63 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 3 battleships and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship and 2 transports
Battle in New Guinea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
Americans roll dice for 1 armour in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
Place Units - Americans
1 armour and 1 artillery placed in Sinkiang
2 battleships placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
3 units repaired.Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Manchuria : 1 flag, 2 armour
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Kwantung : 1 flag, 1 armour
Borneo : 1 flag
Yakut S.S.R. : 1 flag, 2 armour
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 armour, 1 artillery and 1 factory
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
54 Sea Zone : 1 flag, 1 artillery, 3 infantry and 2 transports
11 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
12 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 3 battleships and 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 2 battleships
47 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 39 / 38
Germans : 0 / 0
British : 57 / 58
Japanese : 11 / 11
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Soviet Far East
3 infantry moved from Evenki National Okrug to Yakut S.S.R.
5 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to ArchangelCombat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 fighter
Russians roll dice for 2 infantry in Soviet Far East, round 1 : 0/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
7 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Archangel : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 5 armour and 3 infantry
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 infantry
Balkans : 1 flag, 4 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag
Belorussia : 1 flag
Russia : 1 flag, 1 aaGun, 7 armour, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 58
Japanese : 10 / 11
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Turn Complete - Germans
Territory Summary for Germans :
Production/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 58
Japanese : 10 / 11
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - British
British buy 1 factory, 3 infantry and 3 transports; Remaining resources: 10 PUs;Combat Move - British
2 battleships moved from 36 Sea Zone to 61 Sea Zone
1 fighter moved from Caucasus to Manchuria
2 armour and 3 transports moved from 7 Sea Zone to 11 Sea Zone
2 battleships moved from 7 Sea Zone to 11 Sea Zone
1 armour moved from Germany to Western EuropeNon Combat Move - British
Place Units - British
3 transports placed in 36 Sea Zone
3 infantry placed in India
1 factory placed in Philipine IslandsTurn Complete - British
British collect 57 PUs; end with 67 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
Australia : 1 flag, 1 infantry
Manchuria : 1 flag, 4 armour and 1 fighter
Alaska : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 3 infantry
Philipine Islands : 1 flag, 1 armour and 1 factory
Eastern Europe : 1 flag, 1 artillery
Kwantung : 1 flag, 3 armour
French Indochina : 1 flag, 2 armour and 1 factory
United Kingdom : 1 flag, 1 aaGun, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 1 armour
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
Buryatia S.S.R. : 1 flag, 4 armour
11 Sea Zone : 1 flag, 2 armour, 2 battleships and 3 transports
61 Sea Zone : 1 flag, 2 battleships
36 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 67
Japanese : 10 / 11
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 armour moved from 62 Sea Zone to Soviet Far East
1 fighter moved from Okinawa to JapanCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 10 PUs; end with 11 PUs totalTerritory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 fighters
Caroline Islands : 1 flag, 1 infantry
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 67
Japanese : 10 / 11
Americans : 59 / 59 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 for Industrial Technology and gets 0 hitsPurchase Units - Americans
Americans buy 2 factories and 2 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 transport moved from 47 Sea Zone to 51 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
2 battleships moved from 55 Sea Zone to 51 Sea Zone
3 battleships moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 20 Sea Zone
1 transport moved from 12 Sea Zone to 19 Sea Zone
1 armour moved from Sinkiang to Kwantung
1 artillery moved from Sinkiang to China
2 armour moved from Yakut S.S.R. to ManchuriaCombat - Americans
Battle in 62 Sea Zone
Americans attack with 3 battleships and 1 submarine
Japanese defend with 1 transport
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 battleships in 62 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 transport in 62 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 3 battleships and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transportNon Combat Move - Americans
Place Units - Americans
1 factory placed in Manchuria
1 factory placed in Kwantung
2 fighters placed in SinkiangTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Manchuria : 1 flag, 4 armour and 1 factory
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Kwantung : 1 flag, 2 armour and 1 factory
Borneo : 1 flag
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 factory and 2 fighters
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
China : 1 flag, 1 artillery
51 Sea Zone : 1 flag, 2 battleships and 1 transport
52 Sea Zone : 1 flag, 1 artillery, 3 infantry and 2 transports
19 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 3 battleships and 1 submarine
58 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transportProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 67
Japanese : 10 / 11
Americans : 59 / 63 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 4 fighters; Remaining resources: 0 PUs;Combat Move - Russians
5 armour moved from Yakut S.S.R. to Buryatia S.S.R.
3 infantry moved from Yakut S.S.R. to Soviet Far East
7 armour moved from Russia to Yakut S.S.R.
4 infantry moved from Sinkiang to China
2 infantry moved from Russia to Evenki National Okrug
2 infantry moved from Russia to NovosibirskNon Combat Move - Russians
Place Units - Russians
4 fighters placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Archangel : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 7 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Balkans : 1 flag, 4 infantry
Evenki National Okrug : 1 flag, 2 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 5 armour
Russia : 1 flag, 1 aaGun, 1 factory and 4 fighters
China : 1 flag, 4 infantryProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 57 / 67
Japanese : 10 / 11
Americans : 59 / 63 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :10
Purchase Units - British
British buy 2 bombers, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - British
2 armour and 3 transports moved from 11 Sea Zone to 20 Sea Zone
2 battleships moved from 11 Sea Zone to 20 Sea Zone
2 armour moved from French Indochina to 36 Sea Zone
2 armour and 3 transports moved from 36 Sea Zone to 61 Sea Zone
1 armour moved from Manchuria to 61 Sea Zone
3 armour moved from 61 Sea Zone to Japan
1 fighter moved from Manchuria to Japan
3 armour moved from India to Kwantung
1 infantry moved from India to French Indochina
1 infantry moved from India to Persia
1 armour moved from Buryatia S.S.R. to Manchuria
1 armour moved from Buryatia S.S.R. to Soviet Far EastCombat - British
Battle in Japan
British attack with 3 armour and 1 fighter
Japanese defend with 1 aaGun, 1 artillery, 1 factory and 3 fighters
AA guns fire in Japan : 0/1 hits
British roll dice for 2 battleships in Japan, round 1 : 2/2 hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
British roll dice for 3 armour and 1 fighter in Japan, round 1 : 1/4 hits
Japanese roll dice for 2 fighters in Japan, round 1 : 2/2 hits
2 armour owned by the British and 1 fighter owned by the Japanese lost in Japan
British roll dice for 1 armour and 1 fighter in Japan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Japan, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in Japan
British captures 11PUs while taking Japanese capital
British win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 3 fighters
Casualties for British: 2 armourNon Combat Move - British
1 fighter moved from Japan to ManchuriaPlace Units - British
1 transport placed in 49 Sea Zone
2 transports placed in 36 Sea Zone
1 bomber placed in French Indochina
3 infantry placed in India
British undo move 4.
1 bomber placed in India
2 infantry placed in Philipine Islands
British undo move 5.
British undo move 4.
1 bomber and 1 infantry placed in Philipine Islands
3 infantry placed in IndiaTurn Complete - British
British collect 65 PUs; end with 77 PUs totalTerritory Summary for British :
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory
Australia : 1 flag, 1 infantry
Manchuria : 1 flag, 4 armour and 1 fighter
Alaska : 1 flag, 1 armour
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 factory and 4 infantry
Soviet Far East : 1 flag, 1 armour
Philipine Islands : 1 flag, 1 armour, 1 bomber, 1 factory and 1 infantry
Eastern Europe : 1 flag, 1 artillery
Kwantung : 1 flag, 6 armour
French Indochina : 1 flag, 1 bomber, 1 factory and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 5 infantry
Western Europe : 1 flag, 1 aaGun and 1 armour
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour
Japan : 1 flag, 1 aaGun, 1 armour and 1 factory
61 Sea Zone : 1 flag, 2 battleships and 3 transports
36 Sea Zone : 1 flag, 2 transports
49 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 2 armour, 2 battleships and 3 transportsProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 65 / 77
Japanese : 2 / 0
Americans : 59 / 63 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :10
Turn Complete - Japanese
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 65 / 77
Japanese : 2 / 0
Americans : 59 / 63 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 2 battleships and 1 bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 artillery moved from 50 Sea Zone to Caroline Islands
1 infantry moved from 50 Sea Zone to Caroline Islands
2 battleships moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Okinawa
Americans take Okinawa from Japanese
3 battleships moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 armour moved from 55 Sea Zone to Western United States
1 transport moved from 19 Sea Zone to 54 Sea Zone
2 fighters moved from Sinkiang to Japan
1 artillery moved from China to KwantungCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Caroline Islands, round 1 : 2/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 59 Sea Zone
1 bomber placed in KwantungTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Manchuria : 1 flag, 4 armour and 1 factory
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 3 infantry
Kwantung : 1 flag, 2 armour, 1 artillery, 1 bomber and 1 factory
Borneo : 1 flag
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 flag, 1 factory
Wake Island : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
New Guinea : 1 flag, 2 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 2 fighters
Caroline Islands : 1 flag, 1 artillery and 1 infantry
59 Sea Zone : 1 flag, 2 battleships
50 Sea Zone : 1 flag, 2 battleships and 1 transport
54 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 transport
60 Sea Zone : 1 flag, 3 battleships and 1 submarine
47 Sea Zone : 1 flag, 1 transport
58 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 40 / 40
Germans : 0 / 0
British : 65 / 77
Japanese : 0 / 0
Americans : 61 / 61 -
Allies achieve total victory…