Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to New Zealand
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
G2 looms ominously
Here is G2 attack…
Do you want to intercept in London? (1 T.bmb + 2 S.BMB makes strategic bombing raids)
Best regards,
Ghostglider
Nice, a Sea Lion. Let me confer with the Bold one.
We assume you wanted a sealion with your UK1 purchase…
no intercept.
2 hits in z118… Please give OOL, thanks
tip battleship, lose cruiser
2 bmb attack IC.
T.bmb also attacks IC, if possible. Else airbase
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from France to Normandy Bordeaux
1 armour and 4 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from France to Holland Belgium
Combat - Germans
Battle in Greece
Germans attack with 2 armour, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 112 Sea Zone to 118 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to 118 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Romania to Germany
1 aaGun moved from France to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Greece to Western Germany
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
1 artillery moved from Norway to Finland
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Poland to Germany
10 infantry moved from Poland to Germany
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
3 aaGuns moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Germany
Place Units - Germans
9 transports placed in 113 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 aaGuns, 2 artilleries and 8 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Germany : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 1 factory_major and 11 infantry
Norway : 1 flag, 1 artillery and 6 infantry
Holland Belgium : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
113 Sea Zone : 1 flag, 10 transports
118 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 2 infantry
Finland : 1 flag, 1 artillery and 3 infantry
something’s off. MARTI says the dice for your bomber rolls were 2,2. this file says the dice were 6,6. i know strat bombers cause damage at dice roll +2. does that mean that your dice were 4,4 and had 2 added to each to reach the 12 damage? don’t like that triple A doesn’t show bombing dice properly in the history file if so.
I just looked… MARTI dice says 2,2, but map said 6,6. I dont know why. Who would know??
Furthermore I was allowed to attack IC with all three units.
As far as I remember I am only allowed to bomb IC with S.bmb, that is why I wrote my attack here… But TripleA allowed me to attack IC with all three planes.
How do we proceed? Which dice are correct?
Should the attack be rerolled with 2 S.bmb on IC and 1 T.bmb on airbase? = new aa-fire and new damage? If so, how do we ensure we get correct result?
tach bombers cannot bomb IC as far as i know. Verqyn is the person to ask these questions of - he’s the one who built TripleA i believe. tachs can only bomber AB and NB. i think it rolls AA all together and you get to pick what gets shot down when the aa hits? i trust that the bombing rolls are correct, i’m just questioning how TripleA shows it. I wish it would show the actual dice rolled, like it does in every other case in the history.
Verqyn is the person to ask tripleA questions of that is. rules questions should be directed to gamerman01 or kcdzim (rules deputies).
Do you want to continue from the map or ask the questions?
Maybe most fair to get a ruling on how to proceed but quickest to continue from map :?
i am confident that your map is fine. i will ask Verqyn why the program does not show the bombing rolls clearly and what the meaning of the 2,2 sent by marti is. whether there is 8 or 12 damage doesn’t really affect what we are going to do with the allies anyway so we can proceed for now with the map.
regarding the tach - you are right, the program allows you to send it to the IC as a target. but then it got shot down so who knows, maybe the program would have said it was an invalid target and made you choose the AB or NB at that point. I will ask the question and do a couple more tests myself, but either way, you would have gotten one plane shot down and you would have chosen the tach regardless of whether you sent it to the AB or IC. I take it you sent it to the IC anyway so regardless, it would have played out the same.
the program incorrectly allows the tachs to bomb IC’s. that is for sure. i’m going to run some actual turns to see how they work sending the dice to marti so disregard them.