TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 14 Sea Zone to 16 Sea Zone
1 armour moved from Persia to Novosibirsk
2 armour moved from Sinkiang to Kwantung
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
1 submarine moved from 60 Sea Zone to 59 Sea Zone
3 armour moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Belorussia
1 bomber moved from United Kingdom to Eastern Europe
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in Kwantung
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Kwantung, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwantung, round 1 : 1/1 hits
1 armour owned by the Americans lost in Kwantung
Americans roll dice for 1 armour in Kwantung, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 0/1 hits
Americans roll dice for 1 armour in Kwantung, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwantung
Americans win, taking Kwantung from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 59 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans roll dice for 1 submarine in 59 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 transport in 59 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 59 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 transport in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 transport in 16 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in Belorussia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Belorussia, round 1 : 1/1 hits
Germans roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Belorussia
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Eastern Europe
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Eastern Europe, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Europe, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 3 armour
Germans defend with 1 armour
Americans roll dice for 3 armour in Karelia S.S.R., round 1 : 2/3 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 1 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 bomber moved from Belorussia to Kazakh S.S.R.
1 bomber moved from Eastern Europe to United Kingdom
Place Units - Americans
2 armour placed in Sinkiang
1 battleship, 1 destroyer and 1 submarine placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Manchuria : 1 flag
Alaska : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 armour
Western United States : 1 flag, 1 aaGun and 1 factory
Karelia S.S.R. : 1 flag, 2 armour
Kwantung : 1 flag, 1 armour
Hawaiian Islands : 1 flag, 2 infantry
East Indies : 1 flag, 1 armour
Norway : 1 flag, 1 factory
Kazakh S.S.R. : 1 flag, 1 bomber
United Kingdom : 1 flag, 1 bomber
Solomon Islands : 1 flag
Sinkiang : 1 flag, 2 armour and 1 factory
Wake Island : 1 flag, 2 infantry
Evenki National Okrug : 1 flag, 1 armour
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
37 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 transport
9 Sea Zone : 1 flag, 1 armour, 1 infantry and 3 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
16 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 26 / 27
Germans : 24 / 32
British : 41 / 41
Japanese : 20 / 27
Americans : 55 / 58