It took about 6 hours to do, but half of it was just cutting and pasting the unit images out of battlemap and into separate files for each player.
100% click click click (and ctrl-c, ctrl-v, ctrl-c, ctrl-v)
No skills required, hardly any typing required, almost 100% copy and paste (and sometimes slightly editing images).
I have done it: I am now proving to everyone that TripleA is NOT a map, but an engine. Here you go, this is TripleA using the “ABattleMap” map, for Global 1940.
have a look
(it needs more love, especially with where the placements are, but i did this as quickly as i could)
Best part is, because it is a Map Skin, i can switch to this “VIEW” in the middle of my game, and then switch back, all without leaving triplea or closing down the game or anything.
It is fully zoomed in, in this picture. You can of course, zoom out more if you want. Someone tell me if I got the unit images correct or not, cus I can’t figure out which of the AIR units was which in battlemap’s files.
