Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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Calling the cmdr.
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I PM’ed Gamerman already.
Sorry, just got my internet back last night (late) and now I’m home sick. Posting in-between naps right now, trying to get re-caught up.
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@Cmdr:
but I would definitely say if it’s been 6 weeks for one player waiting for the other, then the other player has forfeited.
OK, Hobo, congratulations on reaching the finals - we should start bidding
Rolling a d6, even number, Hobo bids first
Odd number, I bid first
Rolling 1:
(4) -
Awaiting your bid
Here’s to a fun game for both
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whoa now! No one said it could be a FUN game! No fun! :evil:
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OK, I have made some improvements to the league standings spreadsheet.
Now, as we had last year, we have Axis win pct and Allies win pct by tier (PPG)
Also, individual player’s axis and allies results are presented more clearly, along with individual win pct with axis and with allies.Analysis:
Overall the Allies have had more wins than the Axis ALL YEAR, BUT -Tier 1 players are having more success with the AXIS, even more success than last year!
Tier 2 players are having more success with the AXIS than the Allies. MrRoboto singlehandedly skews these results with 20 Allied wins over weaker players (except Stalingradski), but Roboto also has 3 Axis wins over Karl, and Karl favors the Allies (although even Karl has a higher win % with Axis)
Tier 3 players are having the same results with Axis and with Allies.
Tier 4 players are the reason that the Allied win percent is higher than the Axis overall. They are 2-37 with Axis and 4-18 as Allies. Most of the 37 losses were at the hands of tier 1 and tier 2 players, while the average PPG of opponents who gave them the 18 losses as Allies were clearly not as high.Conclusion:
With current bidding amounts, the Axis still have a significant edge. We are bidding a bit too low as Allies. -
Nice work Gamerman. We all thank you for your work and commitment on this forum.
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Tier 4 players are the reason that the Allied win percent is higher than the Axis overall. They are 2-37 with Axis
As you have analyzed already correctly, a big amount of those losses were against me. I’m specialized on playing Allies!
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Thanks Gamer all this statistics mean a lot to us :)
This league season is great :)
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Great job, thanks gamerman!
Do you have any data about the average bid? Perceiced Tier 1 and tier 2 players allowed larger bids for the Allies than last year. In my memory bids >+12 were rare last season and happen often this season. Or is this just biased?
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I appreciate the acknowledgements - thanks guys. Just doing what I enjoy
JDOW, I have not tracked bid amounts. It does seem like bid amounts are a little bit higher than last year. I have received bids of 12 and 14 (twice) recently against tier 1 players, including in the playoffs.
My point is that whatever bid amounts have been so far this year, it looks like they’ve been a little too low! :-)Right now I think the Allies should get a minimum of 14 (when there is a limit of one unit per territory/zone) if you want a 50/50 game against equal players.
This is, by the way, the best balanced global A&A game ever, if you measure the bid amount as a percentage of TUV on the board at startup -
http://www.axisandallies.org/forums/index.php?topic=33154.30
A&A made an appearance in the Big Bang Theory this week, and was part of the script. One of the discussion threads about it is provided above
Thought a lot of players might miss the thread, so am providing the link here
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Whackamatt over Odonis - T2 playoffs
http://www.axisandallies.org/forums/index.php?topic=32366.new#new
Overcame a sneaky surprise loss of Moscow by putting a cork in Persia that I couldn’t unplug… ;)
Well played!
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Alright! Whack, please start a game with Amon ASAP
Karl can’t wait to kill the winner!
Infra? MagicQ? How is your game progressing?
By mutual consent, we could have the winners of both of these brackets play each other!? We’ll talk about it when the time comes
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Oh, and the playoff brackets are at this location, for any who don’t know what’s going on
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By mutual consent, we could have the winners of both of these brackets play each other!? We’ll talk about it when the time comes
and the winner of that game gets gamerman - if they beat gamer in two straight they steal the 2013 league crown!!! there’s some spice!
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who starts the biding in our game?
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Rolling 1:
(4)
Even, Amon starts
Odd, Whackamatt -
I just send him my bid :)
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Game has started. Awaiting first scramble orders





