Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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You should take it as a compliment that I believe your 4 ranking is more indicative than 12th under win%
Thanks :)
(That was how I took it, it just could have been interpreted the other way).
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You should take it as a compliment that I believe your 4 ranking is more indicative than 12th under win%
Thanks :)
(That was how I took it, it just could have been interpreted the other way).
Hank u only suck when u play bolddutch. :-P
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who wants to start a 2014 league game?
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You should take it as a compliment that I believe your 4 ranking is more indicative than 12th under win%
Thanks :)
(That was how I took it, it just could have been interpreted the other way).
Hank u only suck when u play bolddutch. :-P
The 2 Russian pilots that I shot down say I only suck against Dutch thank you very much.
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You should take it as a compliment that I believe your 4 ranking is more indicative than 12th under win%
Thanks :)
(That was how I took it, it just could have been interpreted the other way).
Hank u only suck when u play bolddutch. :-P
The 2 Russian pilots that I shot down say I only suck against Dutch thank you very much.
those two russian pilots you so badly wanted to kill are what lost this game for you. thank YOU very much. :wink:
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My brother, who I haven’t seen in 3 years, is in town for a couple of days. Expect slower posting if you’re an opponent of mine.
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SIX (6) WEEKS LEFT OF REGULAR LEAGUE PLAY
7a - The Regular Season for each league will start on 2 Nov. 2012 and end on 1 Nov. 2012 and the standings will then be posted. Games must be completed prior to this date in order to be counted for the 2012 season.
~ Page 1, Post 1 of this thread
Just a friendly reminder.
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For those of us who are new to league play, what happens to games that are not finished by this deadline?
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For those of us who are new to league play, what happens to games that are not finished by this deadline?
They roll into the next yr which is why I was talking about 2014 league games.
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If your game is not finished by the deadline the two contestants in the game have the choice to either roll it over until next year, or keep it for this year. If you want to keep it for next year’s league, you have to remember that it will count against the maximum number of games against that opponent, if you keep it for this year obviously it won’t count towards the championship.
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What is the League rule for aa gun casualties? Should they be chosen randomly or by attacker?
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I am curious too.
If I understood right, in land combats aa causualties are choosen by attacker and in SBR aa fire is directed at individual planes (though tripleA handles SBR aa casualty selection the same as land combat).
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First, I am answering with the understanding that you are asking about aircraft losses, and not AA gun losses. AA guns should always be chosen by the defender.
The league rule is that you follow the rule book.
The rule book says that the attacker always gets to choose aircraft casualties. This includes SBR. Wheatbeer seems to be a bit confused, so I will attempt to help with that.
If you SBR a base with tacs and strat bombers, and you take AA hit(s), you may choose your casualties (probably tacs).
However, when you SBR multiple facilities at once, you are first dividing your aircraft into groups. The reason the attacker sometimes has to take off strategic bombers and not tactical bombers is because the tactical bombers are attacking a different facility than the strategic bombers.
Example:
Strat bomb UK with 2 tactical and 4 strategic bombers.
Air battle is complete, no losses for Axis.
Axis player allocates 1 tactical and 1 strategic bomber to the air base
Axis player allocates 1 tactical bomber to the naval base
Axis player allocates 3 strategic bombers to the ICYou are to roll AA separately for each of the facilities.
2 AA shots for the air base
1 AA shot for the naval base
3 AA shots for the ICIf the air base AA hits, the Axis player chooses a casualty - could be tac or strat
If the naval base hits, the tactical bomber attacking the naval base is shot down
If the IC hits, the Axis player must lose strat bomber(s)Triple A fouls this all up completely. See my list of rules that Triple A does not properly follow here: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
Item #4 is SBR
Note also that Triple A (Item 4b) prompts you to choose facility targets before the air battle, and this is also incorrect. -
If you SBR a base with tacs and strat bombers, and you take AA hit(s), you may choose your casualties (probably tacs).
That part I did not know … though I’ve never actually attacked a single base with a tact/strat mix.
However, when you SBR multiple facilities at once, you are first dividing your aircraft into groups. The reason the attacker sometimes has to take off strategic bombers and not tactical bombers is because the tactical bombers are attacking a different facility than the strategic bombers.
This I did know … but I would propose developing a standardized way to handle it.
For example, requiring such SBR’s to be rolled 100% with in-forum dice before the rest of the turn.
Or alternatively, rolling the facility aa fire inside tripleA and then (if necessary) allocating the hits on the basis of an in-forum die roll. -
Right.
Consider this an announcement:ALL LEAGUE PLAYERS SHOULD FAMILIARIZE THEMSELVES WITH MY TRIPLE A PROBLEMS DOCUMENT
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/editItems #1-18 are all issues that league players should be familiar with, because they are all areas where Triple A does NOT necessarily follow the rulebook properly!
The document is color coded so you can see where you need to be rolling dice on the forum! These items are in REDThere are even more discrepancies from the rule book, but I actually did not list every last one, because I want Veqryn to fix these problems. I don’t want to get too nit-picky or list too many things, so some very rare or minor glitches, I omitted.
What I’m saying is what Jenn has said since the beginning of the year:
League players are expected to read and know their rule books. If you suffer disadvantage in a game because you did not know the rules, that is your own responsibility. When in doubt, you can always ask. -
Regarding 1a. In which situation does it matter that triple A doesn’t follow the rulebook?
Regarding 1b. A link to the worksheet would be welcome. Perhaps open a thread in which you post all the links, including the one that has the rankings and tiers. However again I am wondering when it does matter and the edit function should be used.Regarding submarines. I can understand that there situations in which you have to roll on the forum. Mainly because of the size of the battles. However do you want to enforce the rule that we always roll these battles on the forum? Even when the OOL is clear and it doesn’t matter for the outcome of the battle and both players don’t mind using TripleA?
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One additional thing that I don’t think is in Gamer’s doc… TripleA allows you to let planes die instead of landing them, even when they could have landed safely. I think this is against the rules - at least, that’s the way I interpret the third bullet on non-combat air moves. This sometimes comes up since it can be beneficial to let a plane die instead of moving a carrier out of position to pick it up.
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One additional thing that I don’t think is in Gamer’s doc… TripleA allows you to let planes die instead of landing them, even when they could have landed safely. I think this is against the rules - at least, that’s the way I interpret the third bullet on non-combat air moves. This sometimes comes up since it can be beneficial to let a plane die instead of moving a carrier out of position to pick it up.
Good one. I will add it.
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nielsen - it’s item 16a now
Soulb, regarding 1a - first, it’s sometimes annoying to have to make DOW decisions before completing your purchases.
More significantly, if you are playing with tech. Maybe as Japan your DOW decision would be much different if you just nailed long range aircraft or jets!regarding 1b, there is almost nothing to my worksheet. I have a cell where I put in the amount of IPC’s I have, and a cell that adds up the IPC’s of the items I am planning to purchase. Normally when I have damage on my facilities, I enter them as a purchase item. If I have >10 damage on a major and I want to repair it, I put in the # of IPC’s it will take to get the damage down to 10. Then I enter the cost of each item I want to buy as 1 more than normal, for the damage.
So there’s really nothing to show you.I just recently moved item 1b up to item 1b - it was in my “other significant complaints section”. It’s a pet peeve for me. I would like to be able to keep changing the amount of damage repair I am tentatively doing, at the same time that I am buying stuff. Triple A makes you lock in your amount of damage repair before buying anything, and I don’t like that. The rule book doesn’t make you repair all facilities, and then purchase things. It’s simultaneous.
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Regarding establishing a thread with links to my various documents - that is a great idea, but I do not have the capability (nor does Jenn) to sticky a thread. If I make a regular thread it will just get buried quickly anyway. Thanks for the good idea, though





