Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
So it’s 8 for a full cycle from the 8th VC capture and not just a round. So if 8 are taken on G6 then G7 is the victory?
G isn’t the best example because Germany is the first power to move at the beginning of the next round, but yes. If you get the 8th on G6 then G7 is the victory.
In other words, all of the Allies get one more turn after you get your 8th/6th city
Ok. Rules are not clear on that.
Nope, not at all
Has been confirmed by Krieghund that this is what was meant
On to at least round 22 then. :)
Gamerman01, out of curiosity, what’s the longest game in rounds so far?
On to at least round 22 then. :)
Gamerman01, out of curiosity, what’s the longest game in rounds so far?
I’m afraid I don’t know…
You should ask Boldfresh, who always seems to be involved in the longest ones.
Or maybe he’ll see this and just tell you :-)
On to at least round 22 then. :)
Gamerman01, out of curiosity, what’s the longest game in rounds so far?
I’m afraid I don’t know…
You should ask Boldfresh, who always seems to be involved in the longest ones.
Or maybe he’ll see this and just tell you :-)
I think Bold and Axisplayer have/had one 30+
Nope, not at all
Has been confirmed by Krieghund that this is what was meant
Tripple A has it wrong on this then
OK - I’ve never had a game where it was put to the test
I’ll add it to the list, which is here:
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
Hey all - I am starting up a couple of games and there are some questions on what is legal and what is not for using the bid.
I know that this thread - at the top - had some information about it, but I also have seen posts that seem to add or change some of that information.
Can someone post where a nice, concise set of current rules for bid placement exists for G40.2 in League play?
Thanks!
MM
Can someone post where a nice, concise set of current rules for bid placement exists for G40.2 in League play?
The closest you’re going to get to that is the original league rules, which are the oldest posts on this same thread, so check those out.
However, there have been some clarifications/interpretations since then.
It is allowed to put a unit on a territory (but not sea zone) that you own but do not have any units there (New Guinea, for ANZ).
Some players, on MUTUAL agreement, are agreeing to limit placement to 1 unit per TT/SZ, but this is not required by the official league rules - that is, you can deny it.
If you have a question that I haven’t addressed, just ask your specific question here and it will get answered. If I don’t know for sure, Jenn is the rule-maker/interpreter and she can tell you. I’m just telling you what I know from seeing every single post about league rules throughout the year.
I guess the other big change from original was that you cannot bid units for China or France - correct?
I guess the other big change from original was that you cannot bid units for China or France - correct?
Forgot about that. Now that you mention it, Jenn made it clear that you can bid any non-naval unit to China that you want. AA, Bomber, tank, Tac, fighter, truck….
There is no prohibition against bidding for France.
Jenn made it clear that you can bid any non-naval unit to China that you want.
UnitS
There’s no limit, and no limit per territory unless players mutually agree in advance
Whoa boy. OK - that is in direct opposite direction to what I am hearing from my 2 soon-to-be opponents - I am told a) no land units in a territory that doesn’t already have one b) no units for France or China and c) max of 1 unit per territory….
Help!
Whoa boy. OK - that is in direct opposite direction to what I am hearing from my 2 soon-to-be opponents - I am told a) no land units in a territory that doesn’t already have one b) no units for France or China and c) max of 1 unit per territory….
Help!
Like I said,
They’re dead wrong about a and b, and c is optional. You can refuse to abide by 1 unit per territory - just be clear about that before bidding
Whoa boy. OK - that is in direct opposite direction to what I am hearing from my 2 soon-to-be opponents - I am told a) no land units in a territory that doesn’t already have one b) no units for France or China and c) max of 1 unit per territory….
Help!
Like I said,
They’re dead wrong about a and b, and c is optional. You can refuse to abide by 1 unit per territory - just be clear about that before bidding
Yeah, there is a lot of such nonsense coming from the people who only played on the triplea lobby, before they migrated to the forum.
Whoa boy. OK - that is in direct opposite direction to what I am hearing from my 2 soon-to-be opponents - I am told a) no land units in a territory that doesn’t already have one b) no units for France or China and c) max of 1 unit per territory….
Help!
You do not need to have land units in a territory to bid land or air units there. The requirement that you already have a unit in a sea zone is only for naval units. The rule prevents certain exploits that might occur if nations were allowed to drop naval units in any sea zone. (Russian or Australian loaded transports could be especially deadly if you allow them to be placed in any sea zone.)
As for bidding units for France, I see no reason you could not bid units for France. I believe some players are overly concerned that if they give the Allies 18 or more IPC for a bid then players could stack 6 or more infantry in Paris, France and cost the Germans quite a lot of lost revenue or lost units or both. Perhaps next year the rule should be no bid units on capitols to resolve this specific issue - which I admit is an issue. However for now, there is no limit on what you can bid for France and in fact, I can see a couple of instances where a French unit may be exceptionally helpful later in the game as France is the only nation that can stop an Italian can opener.
As for bidding units for China. THIS YEAR ONLY you can bid any ground or air unit for China, since the rules do say that China can start with American units other than what they can build and use them as if they were Chinese units. (Flying Tigers.) It does not say you cannot also have armor and jeeps (Dancing Bears?) However, by consensus of this year’s players, it was decided that the rules will be amended next year to stipulate that China may only receive infantry, artillery and fighters as bid units.
In regards to how many units you can place in a territory or sea zone, there is no limit. Many players are requesting that you only place one unit per territory or sea zone, and of course, if both players agree then I have no problem with that restriction - but there is no official restriction that says that. My personal opinion is, if you are worried your opponent is going to drop 48 armored units in Bessarabia and drive to Rome in a day (all roads lead to Rome!) then bid LOWER. However, keep in mind that those restricting you to bidding one unit per territory also usually (in my experience) give you almost twice as much to spend on bids.
Lastly, the current bid rules do not prevent you from bidding to start with a technology either. (Precedent: Axis and Allies had optional rules allowing the Axis to start with specific technologies at the start of the game. Talking the classic game here, Germany had like Jet Power and Japan Super Submarines I believe.) You would have to discuss what said technology should “cost” but I would say 18 IPC worth of bid would be a good starting point. (average 6 dice * average die result of 3.5 rounded down since you are trying to get the most for your money. Your opponent might counter with 24 IPC depending on what technology you ask for. Etc.) Or, you could even negotiate to allow Russia or America to start the war earlier (good freaking luck getting your opponent to agree to that without giving HIM a bid for his side too, however!) For instance, you might say that America is allowed to declare war on the European powers if Germany invades any Russian territory, Sea Zone 125 or Sea Zone 127 (that is has a naval unit in either of those sea zones.) Precedent is set that “neutral” powers can be at war on one map only. Lastly you could even negotiate for the number of Victory Cities needed to win the game. While Germany/Italy may find it “easy” to get 8 on the European map, that Ninth might be a real b!tch or maybe you want to ask for victory conditions on one map but the other map also has to have 5 VCs Pacific or 6 VCs Europe (depending on which is the other map.)
Just because we find it easier to bid for IPC does not mean that is the only currency in the game to place bids with.
Final note: you may only keep 0, 1 or 2 IPC from your bid for your treasury. So if you bid for starting units you have to use all the materials possible for units. This gives the Axis at least a chance to see how you have laid out the board so they can make an informed decision of how they want to prosecute the war on their first turn.
jenn, your move in our game i think.
Anzacs are also a nation that could stop Italian can openers.
Also, I think a better rule than limiting placements in capitals would be to limit how many units can be placed in each terr. A limit of 1 per terr would ‘solve’ this issue about stacking France. It also negates the KJF stack Yunnan bid which imho runs contrary to the game’s intentions (ie allies have to juggle priorities in both or risk losing the game on one side)
It is outrageous that you would throw these bid rules out there late in the year. If these were the rules, then why weren’t they clearly stated at the beginning?
Negotiating number of victory cities? Bad idea
Can only keep 2 IPC’s in treasury? Why would you want to keep more? It’s always better to get stuff on the board immediately.
You are running this league like Gargantua runs his tournaments, and that is not cool. Seriously, who put you in charge? Because I need to talk to them.
However, there have been some clarifications/interpretations since then.
It is allowed to put a unit on a territory (but not sea zone) that you own but do not have any units there (New Guinea, for ANZ).
Some players, on MUTUAL agreement, are agreeing to limit placement to 1 unit per TT/SZ, but this is not required by the official league rules - that is, you can deny it.
This is how long it took to answer Miami’s question. I don’t know why you had to go and ramble, and then set up a bunch of new, arbitrary bidding rules. :roll: :-(