2013 - AAG 40 League


  • There are zero bumps that would count
    The first one wasn’t 72 hours, and Dizz then posted his turn before 72 hours

    The last one……
    Dizz gave Seth the combat move map, rolled a round, and described the battle.  Seth said he couldn’t see what was in the area, but all he had to do was download the combat move map and he could see everything.

    Reading Seth’s side…
    The first “bump” was because he wanted to bring it to the top.  He never intended for it to be 1 of the 3 bumps for getting a win (would be wise to say this when you’re doing the bump, Seth)  It was not after 72 hours, either, so definitely is not an official bump for rule #5 purposes.

    The recent “bump” doesn’t count either, because Dizz provided all necessary information to you (including the file - the only file you didn’t have was the one showing the last dice roll, but he described it to you).  He could have responded to your request for a map, however.

    At most, there is one official bump but I think there should be none counted so far.  It takes 3 bumps plus another 72 hour (and that is 72 hours, Seth) delay to claim a win.
    Seth, download the map if you haven’t already, and give the man your casualty choice.  I would also advise that you warn him before bumping again, because of how this has gone.  Also, do not bump the man before 72 hours have passed since your last game move/OOL request

    Now game on, gentlemen


  • @Cmdr:

    5 - Posting Schedule

    5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    These are the rules

  • '18 '17 '16 '11 Moderator

    “Bumps” are a method from your opponent to see if you are still interested in playing the game.

    “Bumps” cannot count more than once in any 72 hour period.

    The moderator (ME!) has full discression to extend the bump period given the circumstances.  For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.)  And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P

    Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.

  • '12

    @Cmdr:

    “Bumps” are a method from your opponent to see if you are still interested in playing the game.

    “Bumps” cannot count more than once in any 72 hour period.

    The moderator (ME!) has full discression to extend the bump period given the circumstances.  For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.)  And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P

    Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.

    nice work jenn


  • @Gamerman01:

    Seth, download the map if you haven’t already, and give the man your casualty choice.  I would also advise that you warn him before bumping again, because of how this has gone.  Also, do not bump the man before 72 hours have passed since your last game move/OOL request

    I had the combat move DL’d but I cleaned out my triplea folder because it was getting too hard to locate the right maps, 140 saves deleted. Anyway even if I re-download it, we are now in the 2nd or 3rd round now so that older file no longer correctly reflects the tactical situation. I have 11-12 games going and need to see the map situation before I can give further OOL. This game is played on a map, not on paper or a post about what’s left. So I’d like to have the benefit of him actually posting said map before I continue. He just needs to save it and tada I can see what he sees, that’s all I’m asking for.

  • '18 '17 '16 '11 Moderator

    @Boldfresh:

    @Cmdr:

    “Bumps” are a method from your opponent to see if you are still interested in playing the game.

    “Bumps” cannot count more than once in any 72 hour period.

    The moderator (ME!) has full discression to extend the bump period given the circumstances.  For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.)  And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P

    Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.Â

    nice work jenn

    yea I know I havnt posted in our game in a bit.  :P  If you want to bump go for it, I’m house hunting cause I have 35 days before I have no place to sleep. lol.

  • '12

    @Cmdr:

    @Boldfresh:

    @Cmdr:

    “Bumps” are a method from your opponent to see if you are still interested in playing the game.

    “Bumps” cannot count more than once in any 72 hour period.

    The moderator (ME!) has full discression to extend the bump period given the circumstances.�  For instance, if you were in roun 21 and your compuer crashed, you brought it to those sick bastages at CompUSA (aka Tiger Direct) and they held onto it for 12 days before even bothering to call you to say they were working on your machine and thus it was 15 days before you could post that you were back up and running; I would negate the bumps and allow the game to progress (especially if I thought he was winning at the time his computer went down.)�  And yes, CompUSA is a competitor of my company, and yes I will slam them because I want to. :P

    Of course, if there are circumstances you think should be considered, you will have to PM me and link the game for me so I can go check what is happening.�

    nice work jenn

    yea I know I havnt posted in our game in a bit.  :P  If you want to bump go for it, I’m house hunting cause I have 35 days before I have no place to sleep. lol.

    i wouldn’t bump a soul right now…  i’ve been on hold in about 5 of my games to FINISH OFF THE COW

  • '18 '17 '16 '11 Moderator

    Oh, are you offering us all barbequed steak burgers for dinner with ice cold chocolate milk and maybe some beef ribs on the side?


  • My list of Triple A issues has been improved again.  Link to the thread in the Software section: http://www.axisandallies.org/forums/index.php?topic=31667.new#new

    It is color coded now, to organize issues by how players must work around them.

    Latest addition: Triple A forces DOW decisions at the beginning of your turn, but you don’t make DOW decisions until the beginning of the Combat Move phase per page 12 of the rule book.  This is important for those of us who play with tech.
    I guess since we’re rolling all tech on the forum anyway, we can roll tech on the forum before clicking our DOW decisions…

    Anyway, every league player should read this document (see link above - download most recent version from the thread) and be familiar with all the ways that Triple A does not currently follow the rules.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    Amon,

    I don’t know about Triple A on this

    You have to maintain the 8 cities for an entire round, until I8, without EVER dipping below 8 for a moment.  You can lose a city and still win only if you got up to 9+ cities at the time you lost one.  Once you dip below 8, you have to start all over.
    Any combination of cities works.  The key is that you must maintain 8 (or 6 on Pacific) or more at all times for a complete round of play once you get the 8th (6th)

    So it’s 8 for a full cycle from the 8th VC capture and not just a round.  So if 8 are taken on G6 then G7 is the victory?


  • @Karl7:

    So it’s 8 for a full cycle from the 8th VC capture and not just a round.  So if 8 are taken on G6 then G7 is the victory?

    G isn’t the best example because Germany is the first power to move at the beginning of the next round, but yes.  If you get the 8th on G6 then G7 is the victory.

    In other words, all of the Allies get one more turn after you get your 8th/6th city

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    @Karl7:

    So it’s 8 for a full cycle from the 8th VC capture and not just a round.  So if 8 are taken on G6 then G7 is the victory?

    G isn’t the best example because Germany is the first power to move at the beginning of the next round, but yes.  If you get the 8th on G6 then G7 is the victory.

    In other words, all of the Allies get one more turn after you get your 8th/6th city

    Ok.  Rules are not clear on that.


  • Nope, not at all
    Has been confirmed by Krieghund that this is what was meant

  • '21 '19 '18 '17 '16

    On to at least round 22 then.  :)

    Gamerman01, out of curiosity, what’s the longest game in rounds so far?


  • @Degrasse:

    On to at least round 22 then.  :)

    Gamerman01, out of curiosity, what’s the longest game in rounds so far?

    I’m afraid I don’t know…
    You should ask Boldfresh, who always seems to be involved in the longest ones.
    Or maybe he’ll see this and just tell you  :-)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    @Degrasse:

    On to at least round 22 then.  :)

    Gamerman01, out of curiosity, what’s the longest game in rounds so far?

    I’m afraid I don’t know…
    You should ask Boldfresh, who always seems to be involved in the longest ones.
    Or maybe he’ll see this and just tell you  :-)

    I think Bold and Axisplayer have/had one 30+

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    Nope, not at all
    Has been confirmed by Krieghund that this is what was meant

    Tripple A has it wrong on this then


  • OK - I’ve never had a game where it was put to the test

    I’ll add it to the list, which is here:

    https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit


  • Hey all - I am starting up a couple of games and there are some questions on what is legal and what is not for using the bid.

    I know that this thread - at the top - had some information about it, but I also have seen posts that seem to add or change some of that information.

    Can someone post where a nice, concise set of current rules for bid placement exists for G40.2 in League play?

    Thanks!

    MM


  • @miamiumike:

    Can someone post where a nice, concise set of current rules for bid placement exists for G40.2 in League play?

    The closest you’re going to get to that is the original league rules, which are the oldest posts on this same thread, so check those out.

    However, there have been some clarifications/interpretations since then.

    It is allowed to put a unit on a territory (but not sea zone) that you own but do not have any units there (New Guinea, for ANZ).
    Some players, on MUTUAL agreement, are agreeing to limit placement to 1 unit per TT/SZ, but this is not required by the official league rules - that is, you can deny it.

    If you have a question that I haven’t addressed, just ask your specific question here and it will get answered.  If I don’t know for sure, Jenn is the rule-maker/interpreter and she can tell you.  I’m just telling you what I know from seeing every single post about league rules throughout the year.

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