Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013 G40 League Post Game Results Here - Thread
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
should also be said that whackamatt didn’t skip a beat and exploited his luck, perhaps even recklessly to his ultimate favor… and my sad demise… :cry: :cry: :cry:
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Way to go, Whack!
Nobody feels sorry for you, Karl, because we know you will turn around and get hot dice again.
Anybody who plays you now, does so at his/her own risk!
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Ziggurat (Axis) over Amon-Sul (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31547.60
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Degrasse (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31419.new#new
Tried an early neutral attack to get access to the middle east, but the table was turned and the allies were on an inevitable march to victory. Well played!
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Last Jack (Axis) over Whackamatt (Allies +8)
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Arathorn (Allies) over Bongaroo (Axis)
http://www.axisandallies.org/forums/index.php?topic=30767.60
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ziggurat (axis) over hobo (allies)
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A sad day for the allies.
MiamiUMike (axis) over SeththeNewb (allies+10)
http://www.axisandallies.org/forums/index.php?topic=31511.270I’m still trying to figure out what exactly happened . . . but Italy became a monster and MM never looked back. Some good dice helped but you can’t really make too many excuses when MM took every single mainland Asia, Africa, and Europe territory but two. Moscow never fell, but USSR’s been making 3-5 IPCs/turn and it’s time to call this one. Well played marathon of a game by MM to even our series up.
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whatamatt defeats miamiumike (axis)
standard formula of bad play on my part + iffy dice + good play by my opponent = loss :)
http://www.axisandallies.org/forums/index.php?topic=31529.60
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http://www.axisandallies.org/forums/index.php?topic=30978.195
JWW over blasterfaster (allies +11) Rd6, he just disappeared?? We can continue if he comes back……
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RGP44 (allies+8) over SeththeNewb(axis
http://www.axisandallies.org/forums/index.php?topic=31425.255Axis held 8 VC . . . briefly. :-P
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rpg44 (Allies+10) over UnknownSoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=31374.msg1151840#msg1151840
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SeththeNewb(axis) over MiamiUMike(allies+11)
http://www.axisandallies.org/forums/index.php?topic=31606.0Was going to give him time, but I’m not buying the burnout excuse anymore after seeing him play several other games over the past couple of days and no response from him at all.
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Seth - actually, I am ready to continue our game - you are right. It was not proper for me to try to leave at this time - let us continue this game - I want to at least make you think to earn a win, right? :-P
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I’m withdrawing the result on my rankings, and will add it when you guys post it again in the future
Have fun
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PGMatt (Allies +10) over Andul