2013 - AAG 40 League


  • “A typical representativeness heuristic ispeoples belief in the law of small numbers (Tversky & Kahneman, 1971). With this belief, forinstance, when people are asked to produce a series of coin tosses, they are more likely to producesequences with alternative patterns (e.g. HHT, THH) than homogenous patterns (e.g. HHH, TTT)(Tune, 1964). This experiment implicates that people tend to believe homogenous patterns are lesslikely than alternative ones (Kahneman & Tversky, 1972).”

    An excerpt from the research I read.
    Some people complain about “strings” of numbers from computer dice rollers like they shouldn’t happen.

    Note that the chance of flipping HHH is 1/8, so the chance of HHH or TTT is 1/4 or 25% which of course is not rare.

    Or, like I said, rolling a Yahtzee on the first roll does happen from time to time.

    To summarize the whole boring research article (which cited about 40 different sources - although that doesn’t mean it’s a good paper necessarily),
    Luck is perception, it’s in our heads, and it’s related to reference points that are often subjective.
    Helps explain why a lot of people feel like they are usually getting the “short end of the stick”, or a raw deal from the dice generators.
    More often than not, it’s in your head.  Or it’s a small sample size.

  • '12

    @Gamerman01:

    “A typical representativeness heuristic ispeoples belief in the law of small numbers (Tversky & Kahneman, 1971). With this belief, forinstance, when people are asked to produce a series of coin tosses, they are more likely to producesequences with alternative patterns (e.g. HHT, THH) than homogenous patterns (e.g. HHH, TTT)(Tune, 1964). This experiment implicates that people tend to believe homogenous patterns are lesslikely than alternative ones (Kahneman & Tversky, 1972).”

    An excerpt from the research I read.
    Some people complain about “strings” of numbers from computer dice rollers like they shouldn’t happen.

    Note that the chance of flipping HHH is 1/8, so the chance of HHH or TTT is 1/4 or 25% which of course is not rare.

    Or, like I said, rolling a Yahtzee on the first roll does happen from time to time.

    To summarize the whole boring research article (which cited about 40 different sources - although that doesn’t mean it’s a good paper necessarily),
    Luck is perception, it’s in our heads, and it’s related to reference points that are often subjective.
    Helps explain why a lot of people feel like they are usually getting the “short end of the stick”, or a raw deal from the dice generators.
    More often than not, it’s in your head.  Or it’s a small sample size.

    Yes and when you play cow it is not in your head it is completely real.  Lol


  • lol

  • '18 '17 '16 '11 Moderator

    Sorry, Gamerman, but nothing existed before I entered the world, therefore, there was no 1971 and I refute your entire premise and the premise of the article on that basis.  :P  (oh yea, and I won’t read a 5 page proof of a mathematics equation and I LIKE that, why would I read 40 pages on statistics which I hate?)



  • **Can Chinese suffer convoy blockade losses?

    Thank U :)**


  • No, no they shouldn’t. The only solution at this time is to just edit back the damage they suffer as they suffer it.


  • Can battleships do combine bombardment while being hurt?

    Can battleships and aircraft carriers make convoy blockade losses while being hurt?

  • '12

    You cannot bombard and attack an enemy in the same sea zone in the same turn.  If the enemy attacks your fleet then any surviving units will convoy blockade.


  • @Amon-Sul:

    Can battleships do combine bombardment while being hurt?

    Can battleships and aircraft carriers make convoy blockade losses while being hurt?

    YES, damaged Battleships can bombard just like normal.

    YES battleships conduct blockade losses like normal

    HOWEVER, a damaged carrier does no convoy damage because it can’t carry planes, and it’s planes that do the damage.  Even an undamaged carrier does NO convoy damage.


  • @Gamerman01:

    YES battleships conduct blockade losses like normal

    I meant to say DAMAGED battleships conduct blockade damage just as an undamaged

    THE ONLY difference between a damaged battleship and an undamaged one is that it only takes one more hit to sink a damaged battleship.

    And, of course, a sub can sink a damaged battleship with a single hit and that battleship cannot fire back, whereas an undamaged battleship (or carrier) can absorb a sub surprise strike and still fire back!


  • @Gamerman01:

    @Gamerman01:

    YES battleships conduct blockade losses like normal

    I meant to say DAMAGED battleships conduct blockade damage just as an undamaged

    THE ONLY difference between a damaged battleship and an undamaged one is that it only takes one more hit to sink a damaged battleship.

    And, of course, a sub can sink a damaged battleship with a single hit and that battleship cannot fire back, whereas an undamaged battleship (or carrier) can absorb a sub surprise strike and still fire back!

    You mean undamaged?. Thank U :)


  • No, I mean it only takes one more hit to sink a damaged battleship
    It takes 2 hits to sink an undamaged

    I was not comparing damaged to undamaged in that statement
    You thought I was saying it takes one more hit to sink an undamaged bship than a damaged  :-)

    No worries!  You understand now!  :-)


  • @Gamerman01:

    I was not comparing damaged to undamaged in that statement

    OK, I was comparing, but I should have added on the end of the statement “while it takes two hits to sink an undamaged battleship”  :-)

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    And, of course, a sub can sink a damaged battleship with a single hit and that battleship cannot fire back, whereas an undamaged battleship (or carrier) can absorb a sub surprise strike and still fire back!

    “Admiral Leroy Jenkins, you make sure to sail that aircraft carrier so that it intercepts that torpedo strike before it hits that cheap destroyer!”

    Yea, it never made sense to me either.


  • @Cmdr:

    “Admiral Leroy Jenkins, you make sure to sail that aircraft carrier so that it intercepts that torpedo strike before it hits that cheap destroyer!”

    Yea, it never made sense to me either.

    The whole concept that the player gets to CHOOSE what he loses is a tad unrealistic period. :-p

    Oh hey yeah, lose the French first.


  • Is there a limit to Chinese placement per territory?

    Thank U :)


  • No limit whatsoever


  • Please use FAQ thread for game rule questions so that more players can benefit - thanx

  • '18 '17 '16 '11 Moderator

    @seththenewb:

    @Cmdr:

    “Admiral Leroy Jenkins, you make sure to sail that aircraft carrier so that it intercepts that torpedo strike before it hits that cheap destroyer!”

    Yea, it never made sense to me either.

    The whole concept that the player gets to CHOOSE what he loses is a tad unrealistic period. :-p

    Oh hey yeah, lose the French first.

    Wait, that’s realistic!  It’s THE FRENCH!  If you don’t use them as canon fodder, they’ll just surrender!

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