Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
2013 - AAG 40 League
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As for issues in regards to league:
You can alter your CMs to your heart’s content UNTIL you ask for scrambles or OOLs. Once the defender has committed (and before dice are rolled) you are committed.
If you start rolling dice and forget a CM or want to change a CM you are SOL. The die is cast (pun intended) and you are committed.
Now you can finish your combats and do your NCM.
Your NCM is committed when you post your build order. Until then, you can still alter it.
Your build order is committed when you post your income.Note: Illegal moves can only be changed up until the start of the next turn. Once you start throwing dice, the mistakes of your opponent are committed, you have in essence - agreed to accept the illegal move. This is only to prevent issues like saying “wait, how did you get your transport there, you moved 3 spaces without a naval base 7 rounds ago! We have to fix it…” etc. I feel this is an issue that does more damage than just allowing the mistake. We’re going to assume mistakes are MISTAKES not efforts to cheat. Of course, if a pattern of this behavior becomes evident, then you should report it to myself or DarthMaximus (g’luck, he’s on vacation! I’ve yet to hear of him returning, so…it’s me or nothing for now!)
If YOU, as the contestants in the game in question, decide to allow a correction, then YOU are stuck with it. I admit that I will almost always allow an opponent to fix something like forgetting to annex a friendly neutral or walk into an undefended territory if they forget. Failing to realize I had another airbase and can scramble 6 fighters and the odds are HORRIBLY against you now, I probably won’t (unless you agree to give me a mulligan. lol.) Of course, as the attacker you have the option to retreat after the first round, so you’ve got quite a bit of advantage anyway. Mistakes, after all, can be attributed to the “fog of war” no?
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Here’s the list and I probably left something out, believe it or not.
I have raised all of these issues with Veqryn in the past 5 months. He says all of them are considered and/or on his to do list, but no promises on how soon he’ll get to some of them, and we do not agree about the level of importance of some of these issues.Triplea will convoy China’s money.
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Added it as soon as I saw it in the FAQ!
Already went back and saw that I lost 11 IPC’s as China in a game recently completed. Allweneedislove apparently was unaware of this rule as well.Updated list attached. Panther said he reported it.
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i just noticed something in our game seth - the harbor in calcutta is bombed to 6 damage. in the UK London purchase phase, it asks if i want to repair the harbor out of UK London’s money. Is London allowed to repair facilities owned by UK pacific?
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I’m pretty sure that they’re supposed to be completely separate economies and I don’t think you can do so. I think the problem lies in the triplea programming where it reverts every piece put down by UK Pac as just UK so that you can move all the Brits at once. I could be wrong though, but I’m like 95% sure that you can’t use the UK Euro cash to repair the India stuff.
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Added it as soon as I saw it in the FAQ!
Already went back and saw that I lost 11 IPC’s as China in a game recently completed. Allweneedislove apparently was unaware of this rule as well.Updated list attached. Panther said he reported it.
Again, none of these problems exist if you use Battlemap! :P
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Right, London can not pay for anything that is UK Pacific’s, even when India is down.
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Add it to the tripleA list? :?
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Oh, right
It has unstoppable momentum anyway -
I don`t know what have the moderators planned for the playoffs but i have one suggestion.
Let`s say Gamer and Jen are the opponents in the first round of the playoffs. They would be starting two games at the same time (with switched sides). So U play one as axis, one as allies. Then if somebody wins both he passes on. If it finishes 1-1, then a third game to decide, this how we get more interesting games, see how a player deals with both sides, and we avoid loosing a champ on some silly mistake in one game.
What do U think?
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We could also make one advantage for the higher ranked players like in NBA/NHL.
If it comes to third game, then the higher ranking player could have the opportunity to take emidiately the Allies with an average bid of the so far playoffs, without having to bid. Just an idea. Cheers :)
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We could also make one advantage for the higher ranked players like in NBA/NHL.
If it comes to third game, then the higher ranking player could have the opportunity to take emidiately the Allies with an average bid of the so far playoffs, without having to bid. Just an idea. Cheers :)
Or to take Axis with an average bid of the so far playoffs for Allies.
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Has anyone ever checked the Marti Dice server that its actually spewing out random dice?
Is there even a way to do it?
After 40+ games this league, I’m picking up strange patterns in the dice, like subs on defense hitting way more than they should, among others.
There just seems to way to many extreme results than my experience says there should be.
AND, I say this as someone whose had it go for me and against me!
If someone could check it, it would relieve my suspicion.
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Has anyone ever checked the Marti Dice server that its actually spewing out random dice?
Is there even a way to do it?
After 40+ games this league, I’m picking up strange patterns in the dice, like subs on defense hitting way more than they should, among others.
There just seems to way to many extreme results than my experience says there should be.
AND, I say this as someone whose had it go for me and against me!
If someone could check it, it would relieve my suspicion.
you and hobo should research this for some hard facts - you both have the same belief.
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Has anyone ever checked the Marti Dice server that its actually spewing out random dice?
Is there even a way to do it?Â
After 40+ games this league, I’m picking up strange patterns in the dice, like subs on defense hitting way more than they should, among others.
There just seems to way to many extreme results than my experience says there should be.
AND, I say this as someone whose had it go for me and against me!
If someone could check it, it would relieve my suspicion.
No, but only because I have only played a total of 2 games with TripleA on forum play and NEITHER of them are much past the early point of the games so I have yet to experience any fluctuation of the dice.
I know, myself vs the PC, early versions of TripleA had something like 75-80% accuracy with AA Guns, it was one of the many reasons I stopped playing with the program. Perhaps there’s a RNG issue with @1 that was never corrected?
If you are concerned I would recommend Frood dicey (it can email results and it is fair as far as I have seen) or the inhouse dicey which I know is fair.
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Has anyone ever checked the Marti Dice server that its actually spewing out random dice?
Is there even a way to do it?
I would start by having it roll a lot of dice. Like set up 100 artillery against 100 infantry and keep rolling it over and over. Make sure there’s an even distribution of 1,2,3,4,5,6
Not sure how to test for strings of numbers, though. Like how to tell if you get an inordinate number of sequences like 2,2,2,2,3,2,2,2 or something. Search the internet, I guess.After 40+ games this league, I’m picking up strange patterns in the dice, like subs on defense hitting way more than they should, among others.
I’m pretty sure the subs in my games have been hitting on defense LESS than 1/6 of the time, so I guess I’m seeing the other side of it. Your sample size is probably too small.
MARTI doesn’t know it’s rolling for subs or whether it’s rolling for attacking infantry or bombers or what, so I think it’s in your head.Don’t forget - VERY WEIRD things happen with real dice too.
There just seems to way to many extreme results than my experience says there should be.
AND, I say this as someone whose had it go for me and against me!
If someone could check it, it would relieve my suspicion.
Well, since you and your opponent are using the same server, it’s fair for both, right?
I mean, you definitely wouldn’t want 75% accuracy with AA guns like Jenn claimed happened, but I don’t think anyone’s complaining that there are more 6’s than 1’s or any other number.
The odd combinations in strings (All tanks missing, all tanks hitting, etc.) is a concern of some players, perhaps, and you don’t want non-random dice messing with your game, but the fact remains that both players are equally susceptible and so it should even out….I will do some tests and see what I think…
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Well, keep in mind my statement of 75-80% (I could find the spreadsheet but I’d have to find the computer it’s on first and see if the darn thing would even LOAD windows 98 anymore!) was for a VERY early edition of the program. TripleA like ONE point NOTHING or something similar. I don’t even think it worked for forum play, may have been play by email only at the time, dunno. Honestly, I always thought it looked too much like Hasbro’s games and that never made me look favorably on it.
For the record, it was very similar to flames of Europe dicey. That thing spat out weird numbers all the time, but only with AA Guns….must have been the @1 on defense or something. Could there be a correlation between FOE and TripleA? I have no idea…don’t really care tbh, but I don’t know.
I know our dicey is good, and I know frood’s is good. All others I don’t trust. :P
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that’s funny cuz i don’t trust the forum dice. :lol:
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Okay, I’ll bite….
How do you know that the dice server here is good (and Frood) versus any other dice server? What tests did you perform so that we can compare those with TripleA?
Otherwise, it’s in your head people. I have rolled at least one 6 each and every defensive roll in real life risk games (as a child in the 70’s) at least 10 times in a row in at least 20 games. If you do that math on that, I wonder how many games I would have to play to “normalize” the results…
You are only rolling the numbers 1 through 6. Of course you are going to spot “patterns”…
After all, if you look at a random set of letters, you will also see patterns, and those only repeat every 26 times, not just 6.
As Gamer said, real life dice are every bit as screwy as the TripleA dice server…
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Okay, I’ll bite….
How do you know that the dice server here is good (and Frood) versus any other dice server? What tests did you perform so that we can compare those with TripleA?
Otherwise, it’s in your head people. I have rolled at least one 6 each and every defensive roll in real life risk games (as a child in the 70’s) at least 10 times in a row in at least 20 games. If you do that math on that, I wonder how many games I would have to play to “normalize” the results…
You are only rolling the numbers 1 through 6. Of course you are going to spot “patterns”…
After all, if you look at a random set of letters, you will also see patterns, and those only repeat every 26 times, not just 6.
As Gamer said, real life dice are every bit as screwy as the TripleA dice server…
i totally agree. remember that one defensive roll i had in our last live game Gamer? what did i roll, like 44 dice at 2 and missed every singly one of them?