• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 6 infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Northern Italy to 98 Sea Zone
                3 infantry moved from Alexandria to Egypt
                2 artilleries moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                2 infantry moved from Yugoslavia to Albania
                2 artilleries moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Albania
                2 artilleries moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 :  1/7 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 :  2/7 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in Albania
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Albania, round 1 :  1/5 hits
                        British roll dice for 1 infantry in Albania, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to French Indo China
                      ANZAC take French Indo China from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                3 fighters moved from Queensland to Philippines

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                3 artilleries moved from Slovakia Hungary to Romania
                3 infantry moved from Slovakia Hungary to Romania
                10 infantry moved from Baltic States to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                2 tactical_bombers moved from Poland to Novgorod
                1 armour moved from Germany to Romania
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Norway to Finland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour moved from Germany to Holland Belgium
                1 infantry moved from Denmark to Western Germany
                2 armour moved from Germany to Baltic States
                7 infantry moved from Germany to Poland

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports
                        Germans roll dice for 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 :  2/9 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 1 battleship owned by the Germans
                        4 destroyers owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  5/5 hits
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  4/7 hits
                        1 cruiser owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 fighter owned by the Germans and 3 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship, 1 fighter and 2 transports in 110 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship and 2 transports remaining. Battle score for attacker is -33
                    Casualties for Germans: 1 battleship, 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 cruiser, 4 destroyers and 2 fighters
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Romania
                    Germans attack with 1 armour, 3 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Romania, round 1 :  1/7 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 artilleries, 10 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries, 10 infantry and 2 tactical_bombers in Novgorod, round 1 :  4/15 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 artilleries, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States

    Place Units - Germans
                2 destroyers and 2 submarines placed in 112 Sea Zone
                1 armour and 3 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Karelia to Finland
                1 infantry moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Karelia to Finland
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bessarabia to Western Ukraine
                2 aaGuns moved from Ukraine to Western Ukraine
                1 fighter moved from Bessarabia to Western Ukraine
                4 infantry moved from Ukraine to Western Ukraine
                7 infantry moved from Bryansk to Western Ukraine
                8 infantry moved from Russia to Bryansk
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Yenisey to Yakut S.S.R.

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                4 infantry moved from Amur to Buryatia
                1 armour moved from Korea to Buryatia
                1 infantry moved from Suiyuyan to Central Mongolia
                1 armour moved from Jehol to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 artillery moved from Jehol to Chahar
                1 fighter moved from Anhwe to Central Mongolia
                6 infantry moved from Kiangsi to Kwangsi
                7 infantry moved from Kwangtung to Kwangsi
                4 artilleries moved from Kwangtung to Kwangsi
                2 fighters moved from 20 Sea Zone to Kwangsi
                2 tactical_bombers moved from Anhwe to Kwangsi
                2 fighters moved from Anhwe to Kwangsi
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 armour moved from Korea to Jehol
                1 bomber moved from Japan to Kwangsi
                1 bomber moved from Japan to Kwangsi
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 cruisers moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 battleships moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Korea to Kwangtung
                2 artilleries moved from Korea to Manchuria
                3 tactical_bombers moved from Korea to Kwangtung
                1 fighter moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 artillery
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Central Mongolia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers
                    Chinese defend with 4 artilleries and 11 infantry
                        Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 13 infantry and 2 tactical_bombers in Kwangsi, round 1 :  10/25 hits
                        Chinese roll dice for 4 artilleries and 11 infantry in Kwangsi, round 1 :  3/15 hits
                        3 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in Kwangsi, round 2 :  9/22 hits
                        Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 2 :  3/5 hits
                        4 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 4 artilleries and 11 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 4 infantry in Buryatia, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Buryatia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 16 Sea Zone to Japan
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter moved from Central Mongolia to Anhwe
                4 fighters moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung

    Place Units - Japanese
                3 armour and 3 mech_infantrys placed in Korea
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Queensland to Wake Island
                1 fighter moved from Queensland to Philippines
                3 fighters moved from Queensland to Philippines

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 :  2/4 hits
                        Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Midway
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 battleship, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 artillery placed in Central United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                2 transports placed in 101 Sea Zone
                1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                Americans undo move 1.
                Americans undo move 1.
                2 transports placed in 101 Sea Zone
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Yunnan to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Yunnan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6,5,2,6,5,4,1,6,3,6,5,4
                Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Greece to 95 Sea Zone
                1 armour moved from Kenya to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Greece to Egypt
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from Yunnan to Kweichow
                1 transport moved from 41 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Kweichow
                    British attack with 4 infantry
                    Japanese defend with 1 armour
                        British roll dice for 4 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 battleship in Normandy Bordeaux, round 1 :  1/1 hits
                        British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  2/2 hits
                        British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Egypt, round 1 :  3/7 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 1 :  1/6 hits
                        1 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 :  1/6 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to Malta
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 aaGun moved from Yunnan to Kweichow
                2 aaGuns moved from Yunnan to Burma
                6 infantry moved from India to Burma
                1 infantry moved from Siam to Shan State
                2 infantry moved from Malaya to Shan State

    Place Units - British
                1 artillery and 2 infantry placed in United Kingdom
                3 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Yugoslavia to Southern France
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 artillery moved from Albania to Greece
                1 artillery moved from Albania to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Greece, round 1 :  2/4 hits
                        British roll dice for 1 artillery in Greece, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 cruiser moved from 45 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in Marianas
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Paulau Island, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Paulau Island
                        ANZAC roll dice for 1 artillery in Paulau Island, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Hainan from Japanese, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 carrier and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer and 1 transport
                        French roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Holland Belgium to France
                2 infantry moved from Western Germany to France
                9 infantry moved from Novgorod to Archangel
                2 artilleries moved from Novgorod to Archangel
                2 armour moved from Baltic States to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Germany to Romania
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 2 artilleries and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Archangel, round 1 :  3/14 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 destroyers and 2 submarines
                    British defend with 1 battleship, 3 destroyers and 2 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 destroyers in 110 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 battleship, 3 destroyers and 2 transports in 110 Sea Zone, round 1 :  0/4 hits
                        2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship, 1 destroyer and 2 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                    Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 3 destroyers and 2 transports

    Non Combat Move - Germans

    Place Units - Germans
                2 transports placed in 113 Sea Zone
                1 cruiser and 1 destroyer placed in 93 Sea Zone
                2 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • play from this plz….moved planes from baltic state to france


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                8 infantry moved from Bryansk to Belarus
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Western Ukraine to Slovakia Hungary
                1 infantry moved from Yakut S.S.R. to Yenisey

    Combat - Russians
                Battle in Belarus
                    Russians attack with 8 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 8 infantry in Belarus, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  2/2 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia
                1 infantry moved from Russia to Vologda
                9 infantry moved from Russia to Smolensk
                2 aaGuns, 1 artillery and 2 infantry moved from Finland to Karelia
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 19 Sea Zone to 22 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangtung to 36 Sea Zone
                1 infantry moved from Central Mongolia to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 infantry moved from Kwangsi to Kiangsi
                2 submarines moved from 16 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                3 armour moved from Korea to Jehol
                3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                4 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                2 artilleries moved from Manchuria to Jehol
                1 fighter moved from Anhwe to Kiangsi
                1 bomber moved from Kwangtung to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangtung to Japan
                3 infantry moved from Kwangsi to Kiangsi
                3 artilleries moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Yunnan
                2 fighters moved from Kwangtung to Korea

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 artilleries, 1 fighter and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsi, round 1 :  2/8 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from Kwangtung to 20 Sea Zone
                1 bomber moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                1 fighter moved from Yunnan to Kwangtung

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                7 infantry placed in Korea
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 40 PUs total


  • pussy tokens for pussy attack?  :-D

    scr.tsvg


  • selected kams and hit done expecting a scramble option to come up, but it never?

    res.tsvg

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