2013 - AAG 40 League

  • TripleA

    By default the pieces came a lighter shade of green. I painted over mine.

    The fighter was weird looking, but it didn’t come from the USA box. When I opened the China bag it was there.

  • TripleA

    Someone can verify this I am sure. But if you lose your 1 china fighter… you got to use a USA one.


  • You got a different game than me…  I got P40 almost as soon as it came out.  
    There is a China box in mine, but no fighter or artillery.  Just the light green infantry.  
    Page 9 of the rule book that came with it says “China has a U.S. fighter unit located on the map.”  So, same as AA50 - use an American fighter piece.

    What color did you paint your Chinese units??  Because China on the map is light green…


  • @Cow:

    Someone can verify this I am sure. But if you lose your 1 china fighter… you got to use a USA one.

    I’d like to hear of anyone else who actually got a China fighter with their game.
    You don’t…. abuse any substances do you, Cow?

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    @Cow:

    Someone can verify this I am sure. But if you lose your 1 china fighter… you got to use a USA one.

    I’d like to hear of anyone else who actually got a China fighter with their game.
    You don’t…. abuse any substances do you, Cow?

    Yea, can we refrain from baiting, please?

    And I believe if you lose your fighter piece (assuming you have one) then you could use anything you wanted as long as the players playing with you all agree.  Personally?  I’d use a destroyer (probably Russian) just because no one is going to forget that the Russian destroyer represents the American fighter unit being controlled by the Chinese.

  • TripleA

    I sometimes bring USA fighters to mid China when I am the allies. That is how they get to Russia unless I go the europe route.

  • '18 '17 '16 '11 Moderator

    @Cow:

    I sometimes bring USA fighters to mid China when I am the allies. That is how they get to Russia unless I go the europe route.

    Yes, but how often do you bring Russian Destroyers to Szechwan to represent the Flying Tigers?  (They’re Red, and China is a “red” country now, and the Flying Tigers did destroy things, so destroyer fits too!  It’s almost poetic!)

    I prefer to bring aircraft in from England.  However, I’ve brought them in through India and China.  Depends on well I am doing against the Japanese and how poorly I am doing against the Germans.

    As for now, however, I’m going to stick with the ruling that China may bid the following units:

    • Infantry
    • Artillery
    • Jeeps
    • Armor
    • Fighters
    • Tactical Bombers
    • Strategic Bombers

    Theoretically I could hear the argument for Airbases & Naval Bases, but seriously, how many IPC are you giving your allied opponents???  And allies, why the FRAK are you buying airbases and naval bases for China instead of 5 infantry or a fighter???

    I am on the fence with AA Guns.  Seriously, I could see an AA Gun bid be a game changer in as much as with Russian air cover there, it might be impossible for Japan to close the Burma Road for a round and that could snowball into an event I’d rather not see.  Unless there is a valid argument to allow an Anti-Aircraft gun?  (Dying to see Cow argue for the gun now, I really REALLY am! lol.  It was his idea that made me think about it.)

    For now, unless you already have a game with a Chinese AA Gun in it, no Chinese AA Guns allowed for bid.  (Or navy.  NO NAVY it’s on page 10 of the manual for pete’s sake.)

  • TripleA

    Why would anyone get an armor for China? AA gun on yunnan round 1 is so much better. Hell that battle often fails for Japan to begin with, slap an AA gun on it.

  • TripleA

    I think the AA gun is a solid unit for China to open with. Yes it is a gamble, but it does eat a hit so your infantry can keep rolling. So the benefit is two fold.

    I rather not see China get any of it.

  • '18 '17 '16 '11 Moderator

    @Cow:

    Why would anyone get an armor for China? AA gun on yunnan round 1 is so much better. Hell that battle often fails for Japan to begin with, slap an AA gun on it.

    Precisely my point.  I think the AA Gun bid for China is worth so much more than the IPC value of the gun and would cause so much distress for Japan (potentially) that I’d rather not permit it as a valid bid unit.

    Imagine the worst case scenario:

    • 3 Hits with the AA Gun
    • Japan’s odds go way down to take the territory, let’s say they don’t take it (plausible with 3 less aircraft!)
    • China gets to build Artillery with their starting money - if they so choose
      (I’d say the national objective, but they usually get it anyway unless Japan does significantly well.)

    That unit, by itself, could change the entire outcome of the game if you apply the Butterfly Effect.  An infantry, an armor, heck another fighter for China does not have nearly the same potential, that I can see.

  • TripleA

    I tell you what. Next time I am China I’ll start the game with some infantry on yunnan and see how Japan does.

  • '18 '17 '16 '11 Moderator

    @Cow:

    I tell you what. Next time I am China I’ll start the game with some infantry on yunnan and see how Japan does.

    I’ll be glad to play you after I kill off Arathorn. =^_^=  You can have whatever you want from your bid there (of the units listed above.)  You can demonstrate right too me. Sound good?  (yes, I always think I am going to win, even if the enemy has 500 tanks at the border of the last VC they need and all I have is 1 infantry guy to hold them off!  No matter how improbable, the odds still exist that the one guy there will beat the 500 tanks!)


  • Hey,

    Could someone in the know make us a current list of tripleA glitches that conflict with the 2nd edition rules?

    Like the sub issue, aa against mutliple targets, etc?

    That would super rock!


  • Putting it together right now.  I’ll upload the Word file here when I’m done.
    Sorting my outbox for messages to Veqryn, I can pretty much go through them and find all the issues I’ve complained about, few of which have been corrected  :x

  • '12

    @Gamerman01:

    Putting it together right now.  I’ll upload the Word file here when I’m done.
    Sorting my outbox for messages to Veqryn, I can pretty much go through them and find all the issues I’ve complained about, few of which have been corrected  :x

    have any been corrected?


  • Here’s the list and I probably left something out, believe it or not.
    I have raised all of these issues with Veqryn in the past 5 months.  He says all of them are considered and/or on his to do list, but no promises on how soon he’ll get to some of them, and we do not agree about the level of importance of some of these issues.

    Triple A problems.doc

  • '18 '17 '16 '11 Moderator

    In response to D:  yes, but it’s not game breaking the way it does it.  So I’m good with altering my mindset to make it work.  Remember, I prefer Abattlemap to tripleA, I feel it’s cleaner, faster and has NONE of these problems you listed!  Not a single problem in your list exists in Battlemap!

    Same goes for 1).  As long as your sea battles happen before your Amphibious assaults, you should be okay.  Odds are your SBRs are in different territories, and since all combat is considered simultanious anyway, eh…yes technically you should go in order, but I don’t think I’ve ever made my opponents follow any order other than sea battles before amphibious assaults.

    As for 4) that might be a coding thing used to make sure that submarine hits are limited to naval units and not applied incorrectly to air units.  Just a thought.  Not saying it’s true, but it’s a thought.

    I totally agree with 7!  If you screw up and buy 11 infantry and only have the ability to place 10, get your 3 IPC back!  It’s the rules and there’s no fudge factor like with combat being slightly out of order.

    Unless 1.7 fixes this, the Himalayas are still a legal zone for China to move into per TripleA but it’s a no trespassing zone for any reason according to the real rules.  My big pet peeve.  I think crossing the Sahara was fixed (allows units to go through the Sahara if certain neutrals were invaded.)


  • Oh, crap, there’s more!  Just found this out in my game with Infrastructure - had to reload and play as him to see exactly how the engine handled this.

    It royally messed up Rocket attacks (the sound effect is awesome - the rules application - not so much)
    See #2 through #4

    Triple A problems.doc

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    Oh, crap, there’s more!  Just found this out in my game with Infrastructure - had to reload and play as him to see exactly how the engine handled this.

    It royally messed up Rocket attacks (the sound effect is awesome - the rules application - not so much)
    See #2 through #4

    This is what happens when you put your life in the hands of a robot.  As I said, absolutely NONE of these problems happen in Battlemap!  There are no pretty sound effects, but you could play the wave files yourself if you really wanted too, and the graphics arnt as good, but Battlemap is so simple, I can use it on a smartphone!  (Yes, that means even the crapple can run it, I believe.  Course, I wouldn’t trust a crapple if my life depended on it, hell, specially if my life depended on it!)


  • I know, Jenn, I was one of the last bastions of ABattlemap myself and endured some teasing because of it.

    However, there are major drawbacks to Battlemap, most notably:

    1. If you want to be sure your opponent isn’t doing something illegally, you have to check every move he makes, and compare maps.
    2. It is much faster and easier to make a move on Triple A, mainly because the dice rolling is much faster.  Also, you don’t have to verify that your opponent rolled the dice correctly.
    3. To see history, you have to pull up a previous map and look at it.  In Triple A, you can rapidly look through a game at any point you want with a click.  It’s like comparing movies to snap shots.

    And my personal preference item
    A) In battlemap, the territory color remains the same - for example, France is always blue and East Poland is always red.  It looks MUCH better when the color changes with the owner, and it is much easier to see who owns what in Triple A.

    HOWEVER
    Battlemap gets the nod, big time, when it comes to seeing units in territories, because sometimes units are completely hidden from view (like Z92 when there is a lot of stuff in Gibraltar) but in Battlemap you can put your units exactly where you want them, all the time!

    ALSO
    You can’t tell ANZ boats apart from USA boats in Triple A unless you go to territory tab and hover over the zone, and sometimes you have to go scroll down through the list of units.  No such problem in battlemap.

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