Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsC V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
5 submarines moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 6 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 : 0/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter could not land in Manchuria and was removed
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
5 infantry placed in Korea
Turning on Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode -
Corrected illegal move: replaced 1 tac & 3 transports to the board.
- You’re not allowed to move your air units into suicidal positions
- TripleA will occasionally not pick up on illegal moves; players have responsibility to know & abide by the rules
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Libya to Tunisia
2 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 : 1/8 hits
Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 3/3 hits
3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 : 3/5 hits
Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Casualties for Americans: 6 destroyers and 5 submarines
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 7 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 : 3/12 hits
Japanese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
3 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 : 5/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Yenisey to BuryatiaCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Buryatia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 fighter
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Germany
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 bomber, 1 factory_major and 3 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 : 2/5 hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
British roll dice for 2 artilleries and 1 fighter in Germany, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Germany to Norway
1 fighter moved from 92 Sea Zone to Southern Italy
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
4 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 infantry placed in Norway
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 85 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv… :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to New South Wales
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Combat Move - Germans
1 fighter moved from Karelia to 113 Sea Zone
4 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Denmark
1 infantry moved from Archangel to Vologda
8 armour moved from Archangel to Vologda
1 armour moved from Belarus to Vologda
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
4 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Vologda
Germans attack with 10 armour and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 : 5/11 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 10 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Germans attack with 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 infantry in Slovakia Hungary, round 1 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 4 : 0/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 5 : 2/4 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry in Denmark, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 0/2 hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
British roll dice for 1 artillery in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 3 infantry in Denmark, round 3 : 0/3 hits
British roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Denmark, round 4 : 2/3 hits
British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Germany
Germans attack with 4 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 infantry in Germany, round 1 : 0/4 hits
British roll dice for 1 artillery in Germany, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Germany, round 2 : 0/4 hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits
British roll dice for 1 artillery in Germany, round 3 : 0/1 hits
1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports; Russians defend with 1 cruiser
Germans roll dice for 1 fighter in 113 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 113 Sea Zone
British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighterNon Combat Move - Germans
1 armour moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Poland to Baltic StatesTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany
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Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany
No problem… but I still think we’re better served starting the 30 IPC Axis handicap game instead. At your leisure, of course…
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 14 infantry moved from Smolensk to Vologda
2 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Vologda
Russians attack with 2 armour, 1 artillery, 15 infantry and 1 mech_infantry
Germans defend with 10 armour and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 15 infantry and 1 mech_infantry in Vologda, round 1 : 2/19 hits
Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 : 4/11 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Vologda, round 2 : 4/15 hits
Germans roll dice for 9 armour in Vologda, round 2 : 5/9 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 5 armour in Vologda, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 4 : 1/9 hits
Germans roll dice for 3 armour in Vologda, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Vologda, round 5 : 2/8 hits
Germans roll dice for 2 armour in Vologda, round 5 : 0/2 hits
2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Germans: 10 armour and 1 infantry
Casualties for Russians: 11 infantry
Battle in Belarus
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
pfff right lets fk this 1 off?!
if ok, ill take the stupid handicap & post up tomoz :evil:
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pfff right lets fk this 1 off?!
if ok, ill take the stupid handicap & post up tomoz :evil:
Do it!
Remember placement rules:
- Max 1 new unit per territory / SZ
- Must place units in territories you control or have other units in
30 IPCs of units each for Germany, Japan, Italy.
Please post list of newly added units before G1.
Better luck this time!
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Germany: 1 x Art - Norway, Poland, Slovakia and Romania (16)
1 x submarine - SZ113 & 1 x destroyer SZ114 (14)Italy:
1 x destroyer SZ96 & SZ97
1 x submarine SZ95
1 x art Libya & Torbuk1 x Major Factory - Korea
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Interesting choices… Let the carnage begin!! :-D
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message exceeds maximum length so will have to post manually
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Adding units owned by Germans to Poland: 1 artillery
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery
EDIT: Adding units owned by Germans to Romania: 1 artillery
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to Libya: 1 artillery
EDIT: Adding units owned by Italians to Tobruk: 1 artillery
EDIT: Adding units owned by Japanese to Korea: 1 factory_major
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia HungaryCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Russians scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 1 : 5/15 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 4/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 3/7 hits
2 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 3 : 5/8 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 armour owned by the Germans , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery