• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq
                    ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Archangel
                7 armour moved from Smolensk to Archangel
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                1 fighter moved from Germany to Norway
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Slovakia Hungary
                8 infantry moved from Germany to Poland
                1 armour moved from Novgorod to Karelia
                2 tactical_bombers moved from Archangel to Norway
                2 submarines moved from 92 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 :  3/4 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Denmark, round 1 :  0/4 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 1 :  2/2 hits
                        2 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 artillery in Denmark, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 3 :  2/2 hits
                        1 artillery owned by the Germans lost in Denmark
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 3 infantry
                Air Battle in Norway
                    Air Battle is over, the bombers have all died
                Battle in Norway
                    Germans attack with 2 tactical_bombers
                    British defend with 1 factory_minor and 1 fighter
                        Germans roll dice for 2 tactical_bombers in Norway, round 1 :  0/2 hits
                        British roll dice for 1 fighter in Norway, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Norway
                        Germans roll dice for 1 tactical_bomber in Norway, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Norway, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Norway
                    British win with 1 fighter remaining. Battle score for attacker is -22
                    Casualties for Germans: 2 tactical_bombers

    Non Combat Move - Germans
                1 fighter moved from Norway to Karelia
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                1 bomber and 3 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Urals to Nenetsia
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 artillery and 15 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 2 infantry
                EDIT: Adding units owned by Russians to Vologda: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 8 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 fighter moved from Korea to Manchuria
                4 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                2 destroyers moved from 44 Sea Zone to 35 Sea Zone
                4 submarines moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                5 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser moved from 44 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 6 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 :  0/7 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 :  1/7 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Kwangtung
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter could not land in Manchuria and was removed
                1 tactical_bomber could not land in 6 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                5 infantry placed in Korea
                Turning on Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
                Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Korea: 1 fighter
                EDIT: Turning off Edit Mode


  • Corrected illegal move: replaced 1 tac & 3 transports to the board.

    • You’re not allowed to move your air units into suicidal positions
    • TripleA will occasionally not pick up on illegal moves; players have responsibility to know & abide by the rules

  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4 and gets 0 hits

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 unit repaired.
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 mech_infantry moved from Egypt to Iraq
                5 infantry moved from Libya to Tunisia
                2 infantry moved from Alexandria to Tobruk
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                        Americans roll dice for 5 submarines in 20 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 :  2/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 :  3/6 hits
                        3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 :  1/6 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 :  4/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 :  2/6 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 :  1/8 hits
                        Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 :  3/3 hits
                        3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 :  2/2 hits
                        1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                    Casualties for Americans: 6 destroyers and 5 submarines
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Italians defend with 2 submarines
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in Morocco
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 3 infantry
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Kwangtung
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/6 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Southern Italy
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 :  1/4 hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 :  1/2 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 :  1/3 hits
                        Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 :  0/2 hits
                        1 aaGun owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 :  2/3 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 :  0/2 hits
                        2 infantry owned by the Italians lost in Southern Italy
                    Americans captures 19PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Morocco to Tunisia
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                3 fighters and 1 tactical_bomber placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 7 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 5 artilleries and 7 infantry
                    Japanese defend with 5 infantry
                        Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 :  3/12 hits
                        Japanese roll dice for 5 infantry in Manchuria, round 1 :  0/5 hits
                        3 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 :  5/12 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 5 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Norway to Germany
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 fighter moved from United Kingdom to Southern France
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Jehol to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Anhwe to Manchuria
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Buryatia
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
                    British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    British attack with 1 fighter
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter in Southern France, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 artillery
                Battle in Germany
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 bomber, 1 factory_major and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 :  2/5 hits
                        Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 :  2/4 hits
                        2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
                        British roll dice for 2 artilleries and 1 fighter in Germany, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Germany, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
                    British captures 46PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 bomber and 3 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter moved from Germany to Norway
                1 fighter moved from 92 Sea Zone to Southern Italy
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                4 destroyers moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                3 infantry placed in Norway
                1 fighter and 3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                2 transports placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in 39 Sea Zone change ownership: 2 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - Italians
                4 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Archangel to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians


  • @pr0c3ss:

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - Italians
                4 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Archangel to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv…  :evil:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                3 infantry moved from Queensland to New South Wales
                1 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Politics - Germans

    Combat Move - Germans
                1 fighter moved from Karelia to 113 Sea Zone
                4 infantry moved from Western Germany to Germany
                4 infantry moved from Western Germany to Denmark
                1 infantry moved from Archangel to Vologda
                8 armour moved from Archangel to Vologda
                1 armour moved from Belarus to Vologda
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Vologda
                4 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - Germans
                Battle in Vologda
                    Germans attack with 10 armour and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 :  5/11 hits
                        Russians roll dice for 3 infantry in Vologda, round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 10 armour and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 5 infantry in Slovakia Hungary, round 1 :  0/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 :  0/2 hits
                        Germans roll dice for 5 infantry in Slovakia Hungary, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 3 :  0/4 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 3 :  0/1 hits
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 4 :  0/4 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 4 :  0/1 hits
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 5 :  2/4 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 5 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Denmark
                    Germans attack with 4 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 infantry in Denmark, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Denmark
                        Germans roll dice for 4 infantry in Denmark, round 2 :  0/4 hits
                        British roll dice for 1 artillery in Denmark, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 3 infantry in Denmark, round 3 :  0/3 hits
                        British roll dice for 1 artillery in Denmark, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Denmark, round 4 :  2/3 hits
                        British roll dice for 1 artillery in Denmark, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Germany
                    Germans attack with 4 infantry
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 4 infantry in Germany, round 1 :  0/4 hits
                        British roll dice for 1 artillery in Germany, round 1 :  0/1 hits
                        Germans roll dice for 4 infantry in Germany, round 2 :  0/4 hits
                        British roll dice for 1 artillery in Germany, round 2 :  0/1 hits
                        Germans roll dice for 4 infantry in Germany, round 3 :  1/4 hits
                        British roll dice for 1 artillery in Germany, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Germany
                    Germans win, taking Germany from British with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 113 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 2 transports; Russians defend with 1 cruiser
                        Germans roll dice for 1 fighter in 113 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Germans lost in 113 Sea Zone
                    British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter

    Non Combat Move - Germans
                1 armour moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Poland to Baltic States

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs


  • Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany


  • @pr0c3ss:

    Can u play from this 1…. moved 3AA guns from Wgermany to Gemrany

    No problem… but I still think we’re better served starting the 30 IPC Axis handicap game instead. At your leisure, of course…


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 artillery and 14 infantry moved from Smolensk to Vologda
                2 armour and 1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Bryansk to Belarus
                2 armour and 1 mech_infantry moved from Ukraine to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Baltic States

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 armour, 1 artillery, 15 infantry and 1 mech_infantry
                    Germans defend with 10 armour and 1 infantry
                        Russians roll dice for 2 armour, 1 artillery, 15 infantry and 1 mech_infantry in Vologda, round 1 :  2/19 hits
                        Germans roll dice for 10 armour and 1 infantry in Vologda, round 1 :  4/11 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Vologda, round 2 :  4/15 hits
                        Germans roll dice for 9 armour in Vologda, round 2 :  5/9 hits
                        5 infantry owned by the Russians and 4 armour owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Vologda, round 3 :  2/10 hits
                        Germans roll dice for 5 armour in Vologda, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 4 :  1/9 hits
                        Germans roll dice for 3 armour in Vologda, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Vologda, round 5 :  2/8 hits
                        Germans roll dice for 2 armour in Vologda, round 5 :  0/2 hits
                        2 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 10 armour and 1 infantry
                    Casualties for Russians: 11 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Germans roll dice for 2 infantry in Baltic States, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Baltic States, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                4 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs


  • pfff right lets fk this 1 off?!

    if ok, ill take the stupid handicap & post up tomoz  :evil:


  • @pr0c3ss:

    pfff right lets fk this 1 off?!

    if ok, ill take the stupid handicap & post up tomoz  :evil:

    Do it!

    Remember placement rules:

    1. Max 1 new unit per territory / SZ
    2. Must place units in territories you control or have other units in

    30 IPCs of units each for Germany, Japan, Italy.

    Please post list of newly added units before G1.

    Better luck this time!

Suggested Topics

  • 49
  • 43
  • 49
  • 55
  • 653
  • 129
  • 102
  • 385
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.6k

Users

40.2k

Topics

1.7m

Posts