• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Finland
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Slovakia Hungary to 112 Sea Zone
                2 fighters moved from Western Germany to 112 Sea Zone
                4 infantry moved from Eastern Poland to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Vologda to Smolensk
                1 armour moved from Vologda to Smolensk
                1 mech_infantry moved from Vologda to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                5 armour moved from Belarus to Smolensk
                1 tactical_bomber moved from Slovakia Hungary to Smolensk
                1 artillery moved from Novgorod to Karelia
                1 armour moved from Novgorod to Smolensk
                1 infantry moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                1 artillery moved from Germany to Western Germany
                2 infantry moved from Germany to Poland

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 battleship, 1 destroyer and 2 transports
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 1 :  1/2 hits
                        1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                        2 transports owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship, 1 destroyer and 2 transports
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in Russia causes 1 damage total.
                Battle in Smolensk
                    Germans attack with 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 8 infantry
                        Germans roll dice for 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 :  5/12 hits
                        Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 1 :  3/9 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Smolensk, round 2 :  5/9 hits
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  1/4 hits
                        3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 8 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  0/2 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 :  1/2 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 7 :  1/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from 112 Sea Zone to Germany
                1 tactical_bomber moved from Smolensk to Archangel
                1 tactical_bomber moved from Russia to Archangel

    Place Units - Germans
                1 artillery and 1 infantry placed in France
                1 infantry placed in France
                3 armour placed in Novgorod
                8 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                2 artilleries and 12 infantry moved from Bessarabia to Romania
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Hunan to Anhwe

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 artilleries and 12 infantry
                    Germans defend with 2 armour, 8 infantry and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 12 infantry in Romania, round 1 :  4/14 hits
                        Germans roll dice for 2 armour, 8 infantry and 1 mech_infantry in Romania, round 1 :  6/11 hits
                        6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 6 infantry in Romania, round 2 :  3/8 hits
                        Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Romania, round 2 :  3/7 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 :  2/5 hits
                        Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 2 infantry in Romania, round 4 :  3/4 hits
                        Germans roll dice for 2 armour in Romania, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour, 8 infantry and 1 mech_infantry
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Amur to Jehol
                1 armour moved from Korea to Jehol
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Manchuria to Amur
                4 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 fighter moved from Japan to Korea
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from Borneo to 43 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                4 submarines moved from 21 Sea Zone to 35 Sea Zone
                2 destroyers moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                4 submarines moved from 35 Sea Zone to 44 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 cruiser moved from 45 Sea Zone to 44 Sea Zone
                1 transport moved from 46 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters
                    British defend with 1 destroyer and 2 transports
                        Japanese roll dice for 3 fighters in 43 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                        2 transports owned by the British lost in 43 Sea Zone
                    Japanese win, taking Celebes from UK_Pacific with 3 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports

    Non Combat Move - Japanese
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Borneo
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in Korea
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,2,4,2,2,1,1,3,1,2,6,1
                Japanese collect 22 PUs (11 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 fighter and 3 mech_infantrys moved from Egypt to Iraq
                3 transports moved from 6 Sea Zone to 8 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Iraq
                    Americans attack with 1 fighter and 3 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Americans roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 1 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 mech_infantrys owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Americans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Americans roll dice for 1 fighter in Iraq, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for Americans: 1 fighter and 3 mech_infantrys

    Non Combat Move - Americans
                1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Tobruk to Alexandria
                5 infantry moved from Tunisia to Libya
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 bomber and 1 fighter placed in Eastern United States
                3 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 16 infantry moved from Anhwe to Jehol
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Shantung to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 4 artilleries and 18 infantry
                    Japanese defend with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                        Chinese roll dice for 4 artilleries and 18 infantry in Jehol, round 1 :  3/22 hits
                        Japanese roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Jehol, round 1 :  7/15 hits
                        3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 4 artilleries and 11 infantry in Jehol, round 2 :  8/15 hits
                        Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Jehol, round 2 :  6/12 hits
                        3 infantry owned by the Japanese , 6 infantry owned by the Chinese , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Jehol
                        Chinese roll dice for 4 artilleries and 5 infantry in Jehol, round 3 :  3/9 hits
                        Japanese roll dice for 4 armour in Jehol, round 3 :  1/4 hits
                        3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 4 artilleries and 4 infantry in Jehol, round 4 :  2/8 hits
                        Japanese roll dice for 1 armour in Jehol, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 20
                    Casualties for Japanese: 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Casualties for Chinese: 14 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 artillery and 3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Combat Move - British
                1 armour and 1 infantry moved from Norway to Finland
                1 fighter moved from United Kingdom to Finland
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 armour and 2 mech_infantrys moved from Kansu to Yenisey
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Kweichow to Jehol
                1 mech_infantry moved from Yunnan to Anhwe
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 3 submarines
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 3 :  0/3 hits
                        British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 5 :  2/2 hits
                        British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 5 :  0/2 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    2 submarines owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Finland
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 fighter
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 1 :  2/3 hits
                        Germans roll dice for 1 armour and 1 fighter in Finland, round 1 :  2/2 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Finland
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 fighter
                    Casualties for British: 1 armour and 1 infantry
                Battle in Yenisey
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 :  3/3 hits
                        Japanese roll dice for 1 armour in Yenisey, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
                    British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    retreated to Holland Belgium
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 fighter
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  0/2 hits
                        Japanese roll dice for 1 fighter in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Borneo
                        British roll dice for 1 artillery in Borneo, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter in Borneo, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 fighter owned by the Japanese lost in Borneo
                    Japanese win with no units remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Finland to Norway
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Norway
                3 infantry placed in Normandy Bordeaux
                2 transports placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Place Units - UK_Pacific
                4 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in 39 Sea Zone change ownership: 4 destroyers


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                4 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Morocco
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 4 :  0/1 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 4 :  0/3 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 5 :  1/1 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 5 :  2/3 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                    British win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Southern France
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq
                    ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Archangel
                7 armour moved from Smolensk to Archangel
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                1 fighter moved from Germany to Norway
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Slovakia Hungary
                8 infantry moved from Germany to Poland
                1 armour moved from Novgorod to Karelia
                2 tactical_bombers moved from Archangel to Norway
                2 submarines moved from 92 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 :  3/4 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Denmark, round 1 :  0/4 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 1 :  2/2 hits
                        2 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Denmark
                        Germans roll dice for 1 artillery in Denmark, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Denmark, round 3 :  2/2 hits
                        1 artillery owned by the Germans lost in Denmark
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 3 infantry
                Air Battle in Norway
                    Air Battle is over, the bombers have all died
                Battle in Norway
                    Germans attack with 2 tactical_bombers
                    British defend with 1 factory_minor and 1 fighter
                        Germans roll dice for 2 tactical_bombers in Norway, round 1 :  0/2 hits
                        British roll dice for 1 fighter in Norway, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Norway
                        Germans roll dice for 1 tactical_bomber in Norway, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Norway, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in Norway
                    British win with 1 fighter remaining. Battle score for attacker is -22
                    Casualties for Germans: 2 tactical_bombers

    Non Combat Move - Germans
                1 fighter moved from Norway to Karelia
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                1 bomber and 3 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Urals to Nenetsia
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 artillery and 15 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 2 infantry
                EDIT: Adding units owned by Russians to Vologda: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 8 Sea Zone
                1 infantry moved from Amur to Manchuria
                1 fighter moved from Korea to Manchuria
                4 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                2 destroyers moved from 44 Sea Zone to 35 Sea Zone
                4 submarines moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                5 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser moved from 44 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 6 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 :  0/7 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 :  1/7 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Kwangtung
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter could not land in Manchuria and was removed
                1 tactical_bomber could not land in 6 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                5 infantry placed in Korea
                Turning on Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
                Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Korea: 1 fighter
                EDIT: Turning off Edit Mode


  • Corrected illegal move: replaced 1 tac & 3 transports to the board.

    • You’re not allowed to move your air units into suicidal positions
    • TripleA will occasionally not pick up on illegal moves; players have responsibility to know & abide by the rules

  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4 and gets 0 hits

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 unit repaired.
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 mech_infantry moved from Egypt to Iraq
                5 infantry moved from Libya to Tunisia
                2 infantry moved from Alexandria to Tobruk
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                        Americans roll dice for 5 submarines in 20 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 :  2/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 :  3/6 hits
                        3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 :  1/6 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 :  4/9 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 :  2/6 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 :  1/8 hits
                        Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 :  3/3 hits
                        3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 :  2/2 hits
                        1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                    Casualties for Americans: 6 destroyers and 5 submarines
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Italians defend with 2 submarines
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in Morocco
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 3 infantry
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 :  1/4 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Kwangtung
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/6 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Southern Italy
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 :  1/4 hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 :  1/2 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 :  1/3 hits
                        Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 :  0/2 hits
                        1 aaGun owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 :  2/3 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 :  0/2 hits
                        2 infantry owned by the Italians lost in Southern Italy
                    Americans captures 19PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Morocco to Tunisia
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                3 fighters and 1 tactical_bomber placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 7 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 5 artilleries and 7 infantry
                    Japanese defend with 5 infantry
                        Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 :  3/12 hits
                        Japanese roll dice for 5 infantry in Manchuria, round 1 :  0/5 hits
                        3 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 :  5/12 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 5 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Norway to Germany
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 fighter moved from United Kingdom to Southern France
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Jehol to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Anhwe to Manchuria
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Buryatia
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
                    British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    British attack with 1 fighter
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter in Southern France, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 artillery
                Battle in Germany
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 bomber, 1 factory_major and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 :  2/5 hits
                        Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 :  2/4 hits
                        2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
                        British roll dice for 2 artilleries and 1 fighter in Germany, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Germany, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
                    British captures 46PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 bomber and 3 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter moved from Germany to Norway
                1 fighter moved from 92 Sea Zone to Southern Italy
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                4 destroyers moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                3 infantry placed in Norway
                1 fighter and 3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                2 transports placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in 39 Sea Zone change ownership: 2 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - Italians
                4 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Archangel to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians


  • @pr0c3ss:

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :9

    Combat Move - Italians
                4 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Archangel to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv…  :evil:

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