TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Slovakia Hungary to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Vologda to Smolensk
1 armour moved from Vologda to Smolensk
1 mech_infantry moved from Vologda to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
5 armour moved from Belarus to Smolensk
1 tactical_bomber moved from Slovakia Hungary to Smolensk
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Smolensk
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from Germany to Western Germany
2 infantry moved from Germany to Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters
British defend with 1 battleship, 1 destroyer and 2 transports
Germans roll dice for 3 fighters in 112 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 1 damage total.
Battle in Smolensk
Germans attack with 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 7 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 1 : 3/9 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 7 armour, 1 artillery and 1 tactical_bomber in Smolensk, round 2 : 5/9 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
Place Units - Germans
1 artillery and 1 infantry placed in France
1 infantry placed in France
3 armour placed in Novgorod
8 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hits
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
2 artilleries and 12 infantry moved from Bessarabia to Romania
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Hunan to Anhwe
Combat - Russians
Battle in Romania
Russians attack with 2 artilleries and 12 infantry
Germans defend with 2 armour, 8 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 12 infantry in Romania, round 1 : 4/14 hits
Germans roll dice for 2 armour, 8 infantry and 1 mech_infantry in Romania, round 1 : 6/11 hits
6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 6 infantry in Romania, round 2 : 3/8 hits
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Romania, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 4 : 3/4 hits
Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 8 infantry and 1 mech_infantry
Casualties for Russians: 10 infantry
Non Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Amur to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Japan to Korea
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
4 submarines moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
4 submarines moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 3 fighters
British defend with 1 destroyer and 2 transports
Japanese roll dice for 3 fighters in 43 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
2 transports owned by the British lost in 43 Sea Zone
Japanese win, taking Celebes from UK_Pacific with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Korea
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,2,4,2,2,1,1,3,1,2,6,1
Japanese collect 22 PUs (11 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
3 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Iraq
Americans attack with 1 fighter and 3 mech_infantrys
Neutral_Axis defend with 3 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_Axis lost in Iraq
Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Neutral_Axis: 2 infantry
Casualties for Americans: 1 fighter and 3 mech_infantrys
Non Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
5 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 16 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries and 18 infantry
Japanese defend with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Chinese roll dice for 4 artilleries and 18 infantry in Jehol, round 1 : 3/22 hits
Japanese roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Jehol, round 1 : 7/15 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 11 infantry in Jehol, round 2 : 8/15 hits
Japanese roll dice for 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Jehol, round 2 : 6/12 hits
3 infantry owned by the Japanese , 6 infantry owned by the Chinese , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Jehol
Chinese roll dice for 4 artilleries and 5 infantry in Jehol, round 3 : 3/9 hits
Japanese roll dice for 4 armour in Jehol, round 3 : 1/4 hits
3 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 4 artilleries and 4 infantry in Jehol, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Jehol, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Casualties for Chinese: 14 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 artillery and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 armour and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Kansu to Yenisey
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Kweichow to Jehol
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 3 submarines
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Germans roll dice for 2 submarines in 92 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 5 : 0/2 hits
1 destroyer owned by the British lost in 92 Sea Zone
2 submarines owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Finland
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 1 : 2/3 hits
Germans roll dice for 1 armour and 1 fighter in Finland, round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Finland
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 1 armour and 1 infantry
Battle in Yenisey
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Yenisey, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 fighter in Borneo, round 1 : 1/1 hits
1 infantry owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Finland to Norway
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
4 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 4 destroyers
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Morocco
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 4 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 5 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Morocco from French with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern France
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Archangel
7 armour moved from Smolensk to Archangel
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
1 fighter moved from Germany to Norway
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Poland
1 armour moved from Novgorod to Karelia
2 tactical_bombers moved from Archangel to Norway
2 submarines moved from 92 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 1 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 2/2 hits
1 artillery owned by the Germans lost in Denmark
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 3 infantry
Air Battle in Norway
Air Battle is over, the bombers have all died
Battle in Norway
Germans attack with 2 tactical_bombers
British defend with 1 factory_minor and 1 fighter
Germans roll dice for 2 tactical_bombers in Norway, round 1 : 0/2 hits
British roll dice for 1 fighter in Norway, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 1 tactical_bomber in Norway, round 2 : 0/1 hits
British roll dice for 1 fighter in Norway, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 2 tactical_bombers
Non Combat Move - Germans
1 fighter moved from Norway to Karelia
3 aaGuns moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
1 bomber and 3 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hits
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Urals to Nenetsia
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 artillery and 15 infantry moved from Russia to Smolensk
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
5 submarines moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 44 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 6 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 1 : 0/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 6 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter could not land in Manchuria and was removed
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 infantry placed in Japan
5 infantry placed in Korea
Turning on Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,3,3,5,1,6,5,4,6,4,3,2
Japanese collect 22 PUs (11 lost to blockades); end with 24 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
Corrected illegal move: replaced 1 tac & 3 transports to the board.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Adding units owned by Americans to 8 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Libya to Tunisia
2 infantry moved from Alexandria to Tobruk
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Americans roll dice for 5 submarines in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 submarines in 20 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 1 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 9 destroyers and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 8 destroyers and 2 transports in 20 Sea Zone, round 4 : 1/8 hits
Japanese roll dice for 1 cruiser, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 3/3 hits
3 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 5 destroyers and 2 transports in 20 Sea Zone, round 5 : 3/5 hits
Japanese roll dice for 2 fighters and 2 transports in 20 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 3 destroyers and 2 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
Casualties for Americans: 6 destroyers and 5 submarines
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Italians defend with 2 submarines
Italians roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Morocco
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Southern Italy, round 1 : 1/2 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Southern Italy
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 7 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 7 infantry
Japanese defend with 5 infantry
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 1 : 3/12 hits
Japanese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
3 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 5 artilleries and 7 infantry in Manchuria, round 2 : 5/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Buryatia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buryatia
British win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 1 fighter
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Southern France, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in Germany
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 bomber, 1 factory_major and 3 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Germany, round 1 : 2/5 hits
Germans roll dice for 1 bomber and 3 infantry in Germany, round 1 : 2/4 hits
2 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
British roll dice for 2 artilleries and 1 fighter in Germany, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber and 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Germany to Norway
1 fighter moved from 92 Sea Zone to Southern Italy
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
4 destroyers moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
3 infantry placed in Norway
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 85 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 2 transports
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - Italians
4 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Archangel to Northern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
I snatch 2 capitals in 1 turn & you still want to carry on…? A’rite bruv… :evil: