TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
UK_Pacific collect 23 PUs (4 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to Greater Southern Germany
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,3,1,1
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Iraq
French attack with 2 infantry
Neutral_Axis defend with 3 infantry
French roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the French lost in Iraq
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Urals to Vologda
1 tactical_bomber moved from Belarus to Nenetsia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
4 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Belarus
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Belarus to Bessarabia
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 93 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 1 : 2/6 hits
Russians roll dice for 2 armour in Romania, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Smolensk, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from Nenetsia to Belarus
2 fighters moved from Romania to Western Germany
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
Place Units - Germans
2 armour and 1 artillery placed in Novgorod
4 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
ye on u init…i used your account remem…it jus confused the f outta me!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hits
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 infantry moved from Samara to Novosibirsk
1 artillery and 12 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Samara
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 : 4/14 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 13 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 : 1/14 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 : 0/10 hits
Germans roll dice for 2 armour in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 : 3/10 hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 33 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to Japan
5 infantry moved from Korea to Manchuria
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to Manchuria
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Dutch New Guinea and was removed
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
Place Units - Japanese
4 infantry placed in Korea
1 infantry placed in Korea
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Gee it’s good to be back home… :-D
suspected that or korea…fuker
no scram
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
Japanese defend with 4 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Japan
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA guns fire in Japan : 0/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 : 2/8 hits
Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 4/5 hits
2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 : 2/5 hits
2 artilleries owned by the Americans lost in Japan
Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 2 artilleries and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Western United States to Central United States
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
5 infantry moved from Algeria to Tunisia
1 fighter moved from Ukraine to Egypt
Place Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hopei to Anhwe
Place Units - Chinese
1 artillery and 7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A… :-D
no scram…unless i get the option to retreat after subs died :?
no scram…unless i get the option to retreat after subs died :?
You don’t, unfortunately… :evil:
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 2 destroyers, 3 fighters and 2 transports
Germans defend with 4 submarines
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 transports in 112 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 1 destroyer; Italians defend with 2 transports
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 1/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
British win, taking Denmark from Germans, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 2 fighters
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 2 fighters in Borneo, round 1 : 0/3 hits
1 armour owned by the Japanese lost in Borneo
British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Borneo, round 2 : 2/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Borneo
British roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits
1 artillery owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Borneo, round 4 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 112 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from India to Yunnan
Place Units - British
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 artillery placed in India
3 submarines and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 3 submarines and 1 transport
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 armour moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Southern Italy to Northern Italy
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 1/4 hits
British roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New South Wales to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French