@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
-
Bidding does not change the ongoing game play at all. It’s a minor tweak to the start, agreed to by both players. Bids are about 0.1% of TUV at game start.
I suggest at least take a poll before throwing monkey wrenches in the 2nd edition rule set that few players are even used to yet :-P
-
@Cmdr:
A D-Day rule may be implemented for league/tournament games as an option in the future. That would be, once per game, the US, French, British and Australian units may attack in unison against West France and/or Holland as long as at least one ground unit is dropped off via transport (amphibious assault.) I’d have to look into the total ramifications since it would change the Western Front significantly I would think.
jenn, with all due respect, i would agree that we should not add rules like this. the ramifications would be huge.
-
Yes, that sounds like a complete change in the entire game mechanics of how each side would play. If this new suggestion is made to even out the game, let’s just simplify and allow France to start (see thread now moved to house rules). At least that is easier to understand…. :)
-
Yes, that sounds like a complete change in the entire game mechanics of how each side would play. If this new suggestion is made to even out the game, let’s just simplify and allow France to start (see thread now moved to house rules). At least that is easier to understand…. :)
Hmm, France starting could be interesting, but it would throw the entire German first move out the window, I would fear. Anyway, it’s just a thought not a recommendation. :P And might be on a house rule league or something where many of the delta rules that were agreed on could be implemented and discussed before starting a hour rule tournament/league thing. Not sure. Toying with ideas here.
-
Jennifer - we need to change the game limit against a given opponent. I think we should up the max number of wins to 3 per opponent. we don’t want people running out of opponents!
Cheers
-
I agree. When the 2 win limit was made at the start of the year, no one dreamed of the explosion of activity that followed. There are at LEAST a handful of players who are actually running very thin on opponents because of this rule. Why not relax it? What’s everybody else think?
It doesn’t bother me personally, but I can see it’s becoming problematic for some of our most active league players.
-
The rule is no doubt intended to help mix things up - get people to play more people, but that is not a problem and wouldn’t be a problem if everyone could play best of 5.
The rule is effectively reducing the amount of enjoyment and fun people can have - you find players you really enjoy playing with, and boom pretty soon you’ve hit the maximum, esp if 1 wins the first two games.Please seriously consider!
-
i want to play Karl again!!!
-
i want to play Karl again!!!
well, nothing restricts you from playing an off ladder game with Karl.
-
if it’s off ladder it doesnt COUNT… :wink:
-
watch out! My luck seems to have turned for the better lately
-
watch out! My luck seems to have turned for the better lately
my skills have taken a turn for the better while my luck (almost impossible to believe) has taken a turn for the worse. overall, a net negative for me i would say… :wink:
-
I agree. When the 2 win limit was made at the start of the year, no one dreamed of the explosion of activity that followed. There are at LEAST a handful of players who are actually running very thin on opponents because of this rule. Why not relax it? What’s everybody else think?
It doesn’t bother me personally, but I can see it’s becoming problematic for some of our most active league players.
I dont know. Seems to me that the higher ranked players have a lot of room for games against each other before seriously considering playing 3 or more matches against lower ranked. I did not play a lot of games myself, but I dont think its necessary. You should be forced to face everyone first before allowing more games the way suggested.
-
@alexgreat:
I agree. When the 2 win limit was made at the start of the year, no one dreamed of the explosion of activity that followed. There are at LEAST a handful of players who are actually running very thin on opponents because of this rule. Why not relax it? What’s everybody else think?
It doesn’t bother me personally, but I can see it’s becoming problematic for some of our most active league players.
I dont know. Seems to me that the higher ranked players have a lot of room for games against each other before seriously considering playing 3 or more matches against lower ranked. I did not play a lot of games myself, but I dont think its necessary. You should be forced to face everyone first before allowing more games the way suggested.
handled easily enough. caveat can be that once you have played at least X number of different opponents, you can go from 2 games per opponent to 3.
-
The rule with the maximum number of games was originally devised by Mr. Switch back in 2007 when we first started having league games.
Furthermore, given the lack of interest we had last year in the league, there seemed to be no reason to change the rule. Heck, we had to adjust the championships down from 4 people to the top 2 players because we only had, like what, Gamer, 5 people total who would have qualified, and even then, it was close to less with the Nov. 2nd cutoff!
We are now 6 months into the season (December 1st to May 1st.) If we run out of opponents, we can always let there be more games! Far be it from me to be called the lass who prevented axis and allies from being played!
Here’s the revised ruling:
- If both opponents have more than 12 completed games with at least 6 other players, then they may engage in another game. If this should make it so each player has the same number of wins against the other (2 and 2) then a 5th tie breaker game may be played.
Considering the limit is currently 2 games with any specific pair of opponents with a 3rd game possible in the case of a tie, then having 6 unique opponents should not be hard to accomplish, if you have 12 games.
And for the record, I think I have ONE game in league right now, and my inbox is severely lacking in requests to play me. :P So you all can’t possibly be out of opponents, now can ya? Eh? Of course, I only play on battlemap currently - I don’t have the experience or trust for tripleA as good as that platform may or may not be, to use in league/tournament play.
- If both opponents have more than 12 completed games with at least 6 other players, then they may engage in another game. If this should make it so each player has the same number of wins against the other (2 and 2) then a 5th tie breaker game may be played.
-
Cmdr, the reason why everyone else is playing like 50 games this year and your inbox isn’t filling up is exactly due to the fact that you are not using TripleA. Why you would make any new player who is not familiar with Battlemap try to learn that software is beyond me. It doesn’t even work for Mac. It’s dead. Let it go. Give it a good burial….
And then PM me your bid for a good new-fashioned TripleA game. :)
-
Long live Cmdr Jennifer
Let it never be said that she can’t be reasonable.On behalf of many other players (it hasn’t become a significant issue for me yet - but like you said - only 6 months in), I would like to be the first to heartily thank you for your flexibility.
-
Cmdr, the reason why everyone else is playing like 50 games this year and your inbox isn’t filling up is exactly due to the fact that you are not using TripleA. Why you would make any new player who is not familiar with Battlemap try to learn that software is beyond me. It doesn’t even work for Mac. It’s dead. Let it go. Give it a good burial….
And then PM me your bid for a good new-fashioned TripleA game. :)
Yea, I am not getting into a fight over the merits and demerits of TripleA. Suffice it to say, I have yet to win a game on TripleA or MapView (the latter, thank goodness really IS dead!) Not to mention, “learn that software” it’s not exactly a learning curve thing. If you can drag and drop, you’ve master 98% of it. lol.
G’luck all, and happy hunting!
I’ll mail a kiss to the first player who gets 35 completed games in normal league play! (no, I won’t, so no sitting at the mailbox waiting, dang it, it’s a joke!)
-
No worries, but I do think Mac users should also matter to the club. And, in additon, I am seeing that a "4th"game could be added against an opponent, and if that resulted in a 2-2 tie, then a 5th game could be played (after so many games). But, what if a series is at 2-0? Is it again over after 3-0, and if the other player wins to make it 2-1, then a fourth game can be played and so forth?
Just wanted to check, otherwise it only sounds like opponents can add a game only where the series is currently 2-1. :)
-
Dizz has a good point, I was wondering the same thing.
Is it basically just best of 5?
Jennifer, this ruling is truly a boon for the league. We have a lot of active players, and I’m pretty sure many of them will be thrilled that they can try and win a best of 5 series against some of their favorite foes.
I played Karl 3 games that have been over for months now, and knowing that we had to wait until the latter part of 2013 to play a league game that counted was a bummer.
This is the best thing to happen to the league all year.





