C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
2 armour moved from Ukraine to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour and 1 artillery
Italians defend with 4 infantry
Russians roll dice for 3 armour and 1 artillery in Romania, round 1 : 3/4 hits
Germans roll dice for 4 infantry in Romania, round 1 : 2/4 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Bryansk to Ukraine
6 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Borneo
3 fighters moved from Kwangtung to Philippines
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 armour moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 2 destroyers and 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the ANZAC lost in 62 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour, 1 artillery and 5 infantry placed in Korea
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 mech_infantrys moved from Libya to Tobruk
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Soviet Far East, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tobruk
Americans attack with 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 3 mech_infantrys in Tobruk, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hawaiian IslandsNon Combat Move - Americans
1 carrier, 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 4 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
1 infantry moved from Central United States to Western United States
2 infantry moved from Tunisia to Libya
5 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Central United States to Western United States
1 artillery moved from Southeast Mexico to MexicoPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Rostov
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
British attack with 2 destroyers
Germans defend with 1 destroyer
British roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 armour and 2 mech_infantrys moved from Yunnan to HopeiPlace Units - British
1 armour, 1 artillery and 2 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
UK_Pacific collect 23 PUs (4 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to Greater Southern Germany
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,3,1,1
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Trans-Jordan to IraqCombat - French
Battle in Iraq
French attack with 2 infantry
Neutral_Axis defend with 3 infantry
French roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the French lost in Iraq
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Urals to Vologda
1 tactical_bomber moved from Belarus to Nenetsia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
4 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Belarus
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Belarus to Bessarabia
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 1 : 2/6 hits
Russians roll dice for 2 armour in Romania, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Smolensk, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from Nenetsia to Belarus
2 fighters moved from Romania to Western Germany
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia HungaryPlace Units - Germans
2 armour and 1 artillery placed in Novgorod
4 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
ye on u init…i used your account remem…it jus confused the f outta me!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 infantry moved from Samara to Novosibirsk
1 artillery and 12 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 : 4/14 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 13 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 : 1/14 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 : 0/10 hits
Germans roll dice for 2 armour in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 : 3/10 hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 33 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to Japan
5 infantry moved from Korea to Manchuria
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to ManchuriaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Dutch New Guinea and was removed
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 infantry placed in Korea
1 infantry placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
Gee it’s good to be back home… :-D
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suspected that or korea…fuker
no scram -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
Japanese defend with 4 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Japan
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA guns fire in Japan : 0/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 : 2/8 hits
Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 4/5 hits
2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 : 2/5 hits
2 artilleries owned by the Americans lost in Japan
Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 2 artilleries and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Western United States to Central United States
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
5 infantry moved from Algeria to Tunisia
1 fighter moved from Ukraine to EgyptPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A… :-D
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no scram…unless i get the option to retreat after subs died :?
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no scram…unless i get the option to retreat after subs died :?
You don’t, unfortunately… :evil: