• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 artillery moved from Bessarabia to Romania
                1 armour moved from Western Ukraine to Romania
                2 armour moved from Ukraine to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour and 1 artillery
                    Italians defend with 4 infantry
                        Russians roll dice for 3 armour and 1 artillery in Romania, round 1 :  3/4 hits
                        Germans roll dice for 4 infantry in Romania, round 1 :  2/4 hits
                        1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
                        Russians roll dice for 2 armour in Romania, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour and 1 artillery
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Bryansk to Ukraine
                6 infantry moved from Rostov to Ukraine
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier moved from 50 Sea Zone to 62 Sea Zone
                1 battleship moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 50 Sea Zone to 62 Sea Zone
                1 transport moved from 50 Sea Zone to 62 Sea Zone
                1 fighter moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from French Indo China to Borneo
                3 fighters moved from Kwangtung to Philippines
                1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 cruiser moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                1 carrier moved from 34 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                2 armour and 2 mech_infantrys moved from Korea to Jehol
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 :  2/8 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
                    ANZAC defend with 2 destroyers and 1 submarine
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the ANZAC lost in 62 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 destroyers
                Battle in Amur
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour, 1 artillery and 5 infantry placed in Korea
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                3 mech_infantrys moved from Libya to Tobruk
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Soviet Far East, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Tobruk
                    Americans attack with 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 1 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 4 :  1/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Hawaiian Islands

    Non Combat Move - Americans
                1 carrier, 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 4 Sea Zone
                1 infantry moved from Southeast Mexico to Mexico
                1 infantry moved from Central United States to Western United States
                2 infantry moved from Tunisia to Libya
                5 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Central United States to Western United States
                1 artillery moved from Southeast Mexico to Mexico

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Chahar to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 destroyers moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Caucasus to Rostov
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in 45 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 submarine
                Battle in 91 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 92 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 destroyer
                        British roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 3 fighters and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
                        British roll dice for 1 battleship in Normandy Bordeaux, round 1 :  1/1 hits
                        British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 :  3/7 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 armour and 2 mech_infantrys moved from Yunnan to Hopei

    Place Units - British
                1 armour, 1 artillery and 2 infantry placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
                UK_Pacific collect 23 PUs (4 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Southern Italy to Greater Southern Germany
                2 transports moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians

    Place Units - Italians
                2 armour placed in Northern Italy
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,3,1,1
                ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Combat - French
                Battle in Iraq
                    French attack with 2 infantry
                    Neutral_Axis defend with 3 infantry
                        French roll dice for 2 infantry in Iraq, round 1 :  0/2 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        French roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the French lost in Iraq
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 3 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Southern France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                3 infantry moved from Belarus to Smolensk
                2 artilleries moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Vologda
                1 armour moved from Urals to Vologda
                1 tactical_bomber moved from Belarus to Nenetsia
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Romania
                2 armour moved from Eastern Poland to Romania
                1 mech_infantry moved from Eastern Poland to Romania
                2 fighters moved from Eastern Poland to Romania
                4 infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Belarus
                1 mech_infantry moved from Belarus to Vologda
                1 armour moved from Belarus to Bessarabia
                1 fighter moved from Poland to Bessarabia
                1 tactical_bomber moved from Poland to Bessarabia
                5 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Holland Belgium
                3 submarines moved from 93 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/4 hits
                        British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 2 artilleries in Normandy Bordeaux, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Normandy Bordeaux
                    British win with 1 artillery remaining. Battle score for attacker is -24
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 2 armour
                        Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 1 :  2/6 hits
                        Russians roll dice for 2 armour in Romania, round 1 :  1/2 hits
                        2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour
                Battle in Smolensk
                    Germans attack with 2 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Smolensk, round 1 :  2/7 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 3 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Germans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from Nenetsia to Belarus
                2 fighters moved from Romania to Western Germany
                1 fighter moved from Bessarabia to Slovakia Hungary
                1 tactical_bomber moved from Bessarabia to Slovakia Hungary

    Place Units - Germans
                2 armour and 1 artillery placed in Novgorod
                4 submarines placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • ye on u init…i used your account remem…it jus confused the f outta me!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 infantry moved from Kwangsi to Hunan
                2 artilleries and 12 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Samara to Novosibirsk
                1 artillery and 12 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 artilleries and 12 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 :  4/14 hits
                        Germans roll dice for 1 armour in Bessarabia, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 13 infantry
                    Germans defend with 2 armour, 2 artilleries and 2 infantry
                        Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 :  1/14 hits
                        Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 :  2/6 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 :  3/12 hits
                        Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 :  2/5 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 :  0/10 hits
                        Germans roll dice for 2 armour in Smolensk, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 :  3/10 hits
                        Germans roll dice for 2 armour in Smolensk, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                3 submarines moved from 6 Sea Zone to 21 Sea Zone
                2 destroyers moved from 33 Sea Zone to 45 Sea Zone
                1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Philippines to Dutch New Guinea
                1 tactical_bomber moved from 33 Sea Zone to Japan
                1 carrier moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 battleship moved from 62 Sea Zone to 46 Sea Zone
                1 carrier moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from 62 Sea Zone to 46 Sea Zone
                2 fighters moved from Philippines to Japan
                5 infantry moved from Korea to Manchuria
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Korea to Manchuria

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine; British defend with 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Dutch New Guinea and was removed
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from 46 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                4 infantry placed in Korea
                1 infantry placed in Korea
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total


  • Gee it’s good to be back home…  :-D

    Scramtastic.tsvg


  • suspected that or korea…fuker
    no scram


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
                    Japanese defend with 4 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
                    Casualties for Japanese: 4 submarines
                Battle in Japan
                    Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                        AA guns fire in Japan :  0/2 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 :  2/8 hits
                        Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 :  4/5 hits
                        2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 :  2/5 hits
                        2 artilleries owned by the Americans lost in Japan
                    Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 aaGuns
                    Casualties for Americans: 2 artilleries and 4 infantry
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery moved from Mexico to 10 Sea Zone
                1 infantry moved from Mexico to 10 Sea Zone
                2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from Western United States to Central United States
                3 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                5 infantry moved from Algeria to Tunisia
                1 fighter moved from Ukraine to Egypt

    Place Units - Americans
                2 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe
                2 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 artillery and 7 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A…  :-D

    Scramtastic.tsvg


  • no scram…unless i get the option to retreat after subs died :?


  • @pr0c3ss:

    no scram…unless i get the option to retreat after subs died :?

    You don’t, unfortunately…  :evil:

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