Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2013 - AAG 40 League
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There is no such thing as Dutch infantry. They don’t come with the game.
Seriously, Jenn will have to give you the answer.
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No, variance. Mongolia is neutral, not an allied nation for start, for another, it isn’t allied controlled at the start of the game.
Likewise, there are, to my knowledge, no Dutch pieces…so, uhm, yea. No army to bid with and no capitol for Holland to hold IPC to buy an army with either.
The British do not control Dutch territories (rationale: they cannot collect IPC for them until they take over the local governments) either at the start of the game, so they could not bid units there either.
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Ok thank you.
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I would let you do it Vance :-D … But I guess it’ll have to be a non-league match (or covert).
I can see a rationale for bidding pro-Allied neutrals into Persia.
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I can as well, but I do not think it is fair to allow that kind of change at this point in the league. Perhaps next year.
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Yeah a couple extra Russians in Persia could make the Iraq thing cost effective against a slow Germany but oh well. Not many do slow Germany anymore so whatever.
Jenn, do you and Gamerman have any plans for changes to bid rules for next year? Like allowing bids to be spent on infantry in pro-allied neutrals? Or how about putting a limit of 1 unit per territory? Bids need to be higher than they are but we are sort of capped around 12 because certain key points can be stacked (e.g. Yunnan with 4 extra infantry plus 2 Soviet planes turns into 20 infantry plus plane(s) holding Burma road forever). Without that stacking potential bids could be higher but more dispersed around the board.
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Variance, I do not have any authority in setting league rules or parameters
I’m just a regular, experienced player who is allowed to post a rankings spreadsheet because the moderators let me -
And he’s cute, dont forget that he’s cute. :P
As for bidding rules, I am open to ideas and we may have a discussion in July (assuming I have sold my house and purchased a new one by then) as to how we would rework things. I agree, there is too significant a difference between G40 and the other global versions of the game to arbitrarily limit it to xx units here and xx units there.
What I know is that I dislike the idea of negative bids to remove units from the board. It was done during the tournament last year and I think it really did not work out well. There were too many people taking useless AA Guns off just to get the side they wanted and the intent, I believe, was to have people be able to remove bombers or infantry etc from the board. So that will definitely not be an option.
What I could see is a limit of 8 IPC or Less of units bid into any specific land or sea zone that is controlled by you.
We may even come to an agreement of certain neutral units that would be placed on the board (half by Allies, half by Axis) but I would say they would have to be in territories that are true neutral instead of Iraq for instance, more like Chile or Suadia Arabia.
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Question RE: scramble.
I think I know the answer is no, but…. one can only hope.
If US parks its fleet on ncm next to an enemy airbase and then the UK attacks the territory with an amphib and the defender scrambles, does the US fleet participate in the pre-amphib naval combat?
It would be sweet if it could, but I gather the use of the word “attacker” in the scramble rule means only ships actually attacking and not just sailing around.
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Gotcha answered on the FAQ thread, Karl
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So my understanding is correct. Bumber. I was hoping for some exoteric interpretation had been made to allow the US help out….
Back to the drawing board!
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boldfresh (axis) over hobo
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opps wrong thread :-D
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Question RE: scramble.
I think I know the answer is no, but…. one can only hope.
If US parks its fleet on ncm next to an enemy airbase and then the UK attacks the territory with an amphib and the defender scrambles, does the US fleet participate in the pre-amphib naval combat?
It would be sweet if it could, but I gather the use of the word “attacker” in the scramble rule means only ships actually attacking and not just sailing around.
I’m with you Karl, it would be sweet, but sadly no.
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hows it going axis and allies players. I have played the board games quite a bit. I was wondering if anyone would be kind enough to show me the ropes. I would really like to test my experience out. im sure a few of you have played a lot of people and no a lot of tricks that I don’t no. please give me a chance and lets rock and roll. 8-)
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A D-Day rule may be implemented for league/tournament games as an option in the future. That would be, once per game, the US, French, British and Australian units may attack in unison against West France and/or Holland as long as at least one ground unit is dropped off via transport (amphibious assault.) I’d have to look into the total ramifications since it would change the Western Front significantly I would think.
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I don’t like the idea of adding house rules to league/tournament play
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I don’t like the idea of adding house rules to league/tournament play
Bidding is a house rule. There’s precedent. Not saying we are going to add any, but, you know…it’s been done before. =^_^=
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Bidding does not change the ongoing game play at all. It’s a minor tweak to the start, agreed to by both players. Bids are about 0.1% of TUV at game start.
I suggest at least take a poll before throwing monkey wrenches in the 2nd edition rule set that few players are even used to yet :-P
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@Cmdr:
A D-Day rule may be implemented for league/tournament games as an option in the future. That would be, once per game, the US, French, British and Australian units may attack in unison against West France and/or Holland as long as at least one ground unit is dropped off via transport (amphibious assault.) I’d have to look into the total ramifications since it would change the Western Front significantly I would think.
jenn, with all due respect, i would agree that we should not add rules like this. the ramifications would be huge.