TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :25
Purchase Units - Italians
Italians repair 16 damage on 2 factory_majors and 14 factory_minors; Remaining resources: 39 PUs; 0 techTokens;
Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 submarines moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 81 Sea Zone to 77 Sea Zone
2 armour and 2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Caucasus to 94 Sea Zone
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 2 transports; British defend with 2 transports
2 transports owned by the British and 2 transports owned by the ANZAC lost in 80 Sea Zone
Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
Casualties for ANZAC: 2 transports
Casualties for British: 2 transports
Battle in 94 Sea Zone
Italians attack with 1 bomber and 4 submarines
Americans defend with 2 destroyers and 6 submarines
Americans roll dice for 6 submarines in 94 Sea Zone, round 1 : 0/6 hits
Italians roll dice for 4 submarines in 94 Sea Zone, round 1 : 1/4 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 94 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 5 submarines in 94 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers in 94 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 4 submarines in 94 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans roll dice for 3 submarines in 94 Sea Zone, round 4 : 0/3 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 3 submarines in 94 Sea Zone, round 5 : 2/3 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 bomber in 94 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
3 submarines owned by the Americans Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 4 submarines
Casualties for Americans: 2 destroyers and 3 submarines
Battle in Persia
Italians attack with 2 armour and 3 mech_infantrys
ANZAC defend with 2 artilleries, 1 factory_minor and 2 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Persia, round 1 : 1/5 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Persia, round 1 : 1/4 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Persia
Italians roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 2/3 hits
1 infantry owned by the ANZAC , 2 mech_infantrys owned by the Italians and 1 artillery owned by the ANZAC lost in Persia
Italians roll dice for 2 armour in Persia, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Persia
Italians win, taking Persia from ANZAC with 2 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Egypt
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 1 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
3 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Greece to Albania
1 bomber moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,6,5,5,3,4,5,4,5,3,2,4,1,6
Italians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs