@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - British
British buy 2 artilleries and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 71 Sea Zone
Battle in 92 Sea Zone
British attack with 1 battleship, 5 destroyers and 1 submarine
Italians defend with 3 destroyers, 6 submarines and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 6 submarines in 92 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 1 : 1/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits
3 submarines owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 3 : 0/3 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 4 : 0/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
1 battleship owned by the British retreated to 91 Sea Zone
Italians win with 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -16
Casualties for British: 5 destroyers and 1 submarine
Casualties for Italians: 5 submarinesNon Combat Move - British
Place Units - British
2 destroyers placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 artillery moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Germany to Norway
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to FranceCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 2 destroyers and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in France
Italians attack with 1 artillery and 2 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in France, round 1 : 0/3 hits
French roll dice for 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians captures 8PUs while taking French capital
Italians win, taking France from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 2 armour and 1 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 armour and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Nigeria
Italians attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 1 : 0/3 hits
British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Nigeria
Italians win, taking Nigeria from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Italians attack with 1 bomber
Russians defend with 1 bomber
Italians roll dice for 1 bomber in Norway, round 1 : 1/1 hits
British roll dice for 1 bomber in Norway, round 1 : 0/1 hits
1 bomber owned by the Russians lost in Norway
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 : 0/3 hits
British roll dice for 2 artilleries in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 5 : 2/2 hits
1 artillery owned by the Italians lost in Gibraltar
British win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Norway to Southern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 42 PUs; end with 50 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo China
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
3 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
Russians take Timguska from Japanese
1 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Volgograd to Samara
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Romania
Russians attack with 2 armour, 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
ignore this
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Japanese
Japanese buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Amur
1 armour and 2 mech_infantrys moved from Jehol to Amur
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Burma to Shan State
Japanese take Shan State from ANZAC
1 mech_infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Hopei
1 armour moved from Anhwe to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 1 : 1/2 hits
Russians roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 armour
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Amur, round 1 : 3/6 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 1 : 2/4 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Amur, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in Kwangtung
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,4,2,4,6,1,2,2,3,3
Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry and 3 transports; Remaining resources: 8 PUs;Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 battleships moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 90 Sea Zone to 92 Sea Zone
1 fighter moved from 90 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 92 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 submarines moved from 27 Sea Zone to 64 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 23 Sea Zone
1 transport moved from 5 Sea Zone to 15 Sea Zone
2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 4/7 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 artilleries, 2 bombers and 3 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 63 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - British
British buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 battleship moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Quebec to New Brunswick Nova ScotiaCombat - British
Non Combat Move - British
Place Units - British
3 transports placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3,3
British collect 22 PUs (2 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - Italians
Italians buy 2 infantry and 10 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Nigeria to Belgian Congo
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Italians take Tsinghai from Chinese
1 armour moved from Caucasus to Sikang
Italians take Sikang from ChineseCombat - Italians
Battle in 82 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 82 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 82 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 82 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Belgian Congo
Italians attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 1 : 1/3 hits
British roll dice for 1 artillery in Belgian Congo, round 1 : 0/1 hits
1 artillery owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Turkmenistan
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Turkmenistan
Italians win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from 110 Sea Zone to France
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
3 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
2 infantry placed in Northern Italy
8 submarines placed in 95 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Italians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 armour and 1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_minor
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_major
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?) -
bought a factory upgrade previous round but owuldnt let me place it even in anzacs capital
, so ive took the liberty of editing factory in (allowed here?)Factory upgrade is only good on territories that are worth 3 IPCs or more, and that you’ve owned since the beginning of the game.
Thus, ANZAC can never control a major factory.
I’ll let you edit in a minor factory on either Malaya or Queensland during the USSR turn… best I can do mate! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 factory_major
EDIT: Adding units owned by ANZAC to French Indo China: 1 factory_minor
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 armour and 5 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 2 armour, 1 artillery and 7 infantry
Germans roll dice for 2 armour, 2 artilleries, 17 infantry and 6 mech_infantrys in Romania, round 1 : 6/27 hits
Russians roll dice for 2 armour, 1 artillery and 7 infantry in Romania, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys in Romania, round 2 : 5/24 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Romania, round 2 : 2/4 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 7 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs





