Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsC V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 8 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 submarines
British defend with 4 destroyers
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 1/3 hits
British roll dice for 4 destroyers in 110 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers
Battle in Baltic States
Germans attack with 1 artillery, 8 infantry and 1 mech_infantry
Russians defend with 4 armour and 3 infantry
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Baltic States, round 1 : 2/10 hits
Russians roll dice for 4 armour and 3 infantry in Baltic States, round 1 : 6/7 hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Poland
Russians win with 4 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Rostov
2 armour moved from Russia to Rostov
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Norway to Germany
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Volgograd
1 tactical_bomber moved from Novgorod to VolgogradCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 1 armour
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Bessarabia, round 1 : 3/7 hits
Italians roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Germany to NorwayPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Russians undo move 3.
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 43 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Kwangsi to Kiangsu
Japanese take Kiangsi from Chinese
1 armour moved from Manchuria to JeholCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 destroyers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 destroyers in 36 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 1 carrier and 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 3 destroyers and 1 transport
Japanese roll dice for 2 fighters in 43 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 43 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Battle in Kiangsu
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese roll dice for 3 armour in Kiangsu, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangsi to Hunan
4 infantry moved from India to BurmaPlace Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Korea
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,3,1,1
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery placed in Western United States
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Jehol, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Jehol, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Italians
French take Normandy Bordeaux from British
French take Algeria from Americans
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to French Equatorial Africa
French take French Equatorial Africa from Italians
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Super subsActivate Technology - Italians
Italians activating Super subsPurchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Western Germany to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
1 armour moved from Turkmenistan to KazakhstanCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 81 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 1 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 1 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 armour, 1 artillery and 5 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour, 2 artilleries and 4 infantry
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Normandy Bordeaux, round 1 : 1/9 hits
French roll dice for 1 armour, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/7 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits
French roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3/6 hits
French roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 0/3 hits
1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to Germany
2 destroyers and 6 submarines moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
6 submarines moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to CaucasusPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from Malaya to Shan State
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 2 submarines
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the ANZAC
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the ANZAC and 2 submarines owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier and 3 destroyers in 36 Sea Zone, round 3 : 1/5 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 36 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 2 submarines
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 6 factory_majors and 3 factory_minors; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Poland to Romania
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
13 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Volgograd to Timguska
2 infantry moved from Novgorod to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Kazakhstan
2 armour moved from Rostov to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
3 infantry moved from Russia to Bryansk
1 bomber moved from Norway to Western GermanyCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 2 tactical_bombers
Italians defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 armour, 3 infantry and 2 tactical_bombers in Kazakhstan, round 1 : 4/7 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 2 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 2 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 2 mech_infantrys
Battle in Caucasus
Russians attack with 2 armour, 2 fighters and 3 infantry
Italians defend with 2 armour and 4 mech_infantrys
Russians roll dice for 2 armour, 2 fighters and 3 infantry in Caucasus, round 1 : 3/7 hits
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Caucasus
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Caucasus, round 2 : 3/6 hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 4 mech_infantrys
Battle in Timguska
Russians attack with 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 tactical_bomber in Timguska, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Timguska, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians lost in Timguska
Japanese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 tactical_bomber
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Russians
1 bomber moved from Western Germany to Norway
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Caucasus to UkrainePlace Units - Russians
2 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in Russia
1 transport placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Japanese
Japanese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Shan State
1 armour moved from Kiangsu to Jehol
Japanese take Shantung from Chinese
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Hunan to Anhwe
2 artilleries moved from Hunan to Anhwe
2 armour moved from Kiangsu to Anhwe
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries and 1 infantry
Chinese defend with 4 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Jehol
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 4 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 3 infantry
1 mech_infantry owned by the Japanese retreated to Burma
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from India to BurmaPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,1,2,3,6,3,3,6,4,6,3
Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 3 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 carrier moved from 64 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 90 Sea Zone
1 fighter moved from 64 Sea Zone to 90 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 25 Sea Zone to 23 Sea Zone
3 submarines moved from 25 Sea Zone to 27 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to Midway
2 artilleries moved from 25 Sea Zone to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 2 artilleries placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - British
British buy 2 artilleries and 2 destroyers; Remaining resources: 1 PUs;Combat Move - British
5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 71 Sea Zone
Battle in 92 Sea Zone
British attack with 1 battleship, 5 destroyers and 1 submarine
Italians defend with 3 destroyers, 6 submarines and 2 transports
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 6 submarines in 92 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 1 : 1/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 battleship and 5 destroyers in 92 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits
3 submarines owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 2 destroyers in 92 Sea Zone, round 3 : 0/3 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 3 destroyers and 2 transports in 92 Sea Zone, round 4 : 0/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
1 battleship owned by the British retreated to 91 Sea Zone
Italians win with 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -16
Casualties for British: 5 destroyers and 1 submarine
Casualties for Italians: 5 submarinesNon Combat Move - British
Place Units - British
2 destroyers placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 artillery moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Germany to Norway
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to FranceCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 2 destroyers and 2 transports
Italians roll dice for 1 submarine in 71 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 2 transports in 71 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 71 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 71 Sea Zone
2 transports owned by the British lost in 71 Sea Zone
Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in France
Italians attack with 1 artillery and 2 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in France, round 1 : 0/3 hits
French roll dice for 1 infantry in France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 2/2 hits
French roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians captures 8PUs while taking French capital
Italians win, taking France from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 2 armour and 1 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 1 : 1/6 hits
Russians roll dice for 2 armour and 1 infantry in Caucasus, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 armour and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Nigeria
Italians attack with 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 1 : 0/3 hits
British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Nigeria
Italians win, taking Nigeria from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Italians attack with 1 bomber
Russians defend with 1 bomber
Italians roll dice for 1 bomber in Norway, round 1 : 1/1 hits
British roll dice for 1 bomber in Norway, round 1 : 0/1 hits
1 bomber owned by the Russians lost in Norway
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 : 0/3 hits
British roll dice for 2 artilleries in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 2 artilleries in Gibraltar, round 5 : 2/2 hits
1 artillery owned by the Italians lost in Gibraltar
British win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Norway to Southern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 42 PUs; end with 50 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_upgrade, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo China
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 40 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 32 PUs