@Daaras test thread
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
7 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Eastern Persia to IndiaCombat - British
Battle in Holland Belgium
Battle in Western Germany
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in India causes 3 damage total.Non Combat Move - British
1 tactical_bomber moved from India to Ceylon
3 aaGuns moved from Siam to Shan State
1 bomber moved from Germany to NorwayPlace Units - British
3 armour, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Bryansk
Italians take Western Ukraine from Russians
Italians take Bryansk from Russians
1 infantry moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Syria to 99 Sea Zone
3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Syria to Egypt
1 infantry moved from Tunisia to Libya
2 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery and 5 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Holland Belgium
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery and 5 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Western Germany, round 1 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 2/2 hits
2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Egypt
Italians attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 armour and 4 infantry in Egypt, round 1 : 1/5 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Egypt, round 2 : 4/5 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
4 destroyers moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Syria to Iraq
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Slovakia Hungary
4 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 carrier moved from 60 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
Germans buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from France to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Bryansk
3 infantry moved from Baltic States to Eastern Poland
6 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Bessarabia
1 bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Poland
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Baltic States to PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
Italians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Russians lost in Bryansk
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 6 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour and 6 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 2 armour
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 armour
Russians roll dice for 3 armour in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Russians
1 bomber moved from Germany to Poland
1 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Smolensk to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
3 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 7 submarines
Americans defend with 1 carrier, 2 fighters and 4 submarines
Japanese roll dice for 7 submarines in 25 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 7 submarines owned by the Japanese retreated to 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 4 submarines
Battle in Guam
Battle in Ceylon
Japanese attack with 1 artillery and 1 infantry
British defend with 1 tactical_bomber
Japanese roll dice for 1 battleship in Ceylon, round 1 : 1/1 hits
UK_Pacific roll dice for 1 tactical_bomber in Ceylon, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Ceylon
Japanese win, taking Guam from Americans, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns and 7 infantry
AA guns fire in Shan State : 0/4 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 1/9 hits
UK_Pacific roll dice for 3 aaGuns and 7 infantry in Shan State, round 1 : 3/7 hits
3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 aaGuns and 7 infantry in Shan State, round 2 : 3/7 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 1 infantry
2 fighters owned by the Americans forced to land in MidwayNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to India
2 submarines moved from 33 Sea Zone to 24 Sea Zone
1 artillery moved from Jehol to ShantungPlace Units - Japanese
1 destroyer and 2 submarines placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 tactical_bomber moved from Caroline Islands to Wake Island
1 bomber moved from Midway to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from 21 Sea Zone to KwangtungPlace Units - Americans
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from Norway to France
6 infantry moved from Shan State to BurmaCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in France
AA guns fire in France : 0/2 hits
Bombing raid in France rolls: 3,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
2 bombers moved from France to United KingdomPlace Units - British
3 armour, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 5 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Russia
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Russia
Italians attack with 1 armour and 2 bombers
Russians defend with 1 airfield, 2 armour, 1 factory_major and 1 tactical_bomber
Italians roll dice for 1 armour and 2 bombers in Russia, round 1 : 1/3 hits
Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 1 : 2/3 hits
1 armour owned by the Russians and 2 bombers owned by the Italians lost in Russia
Italians roll dice for 1 armour in Russia, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 tactical_bomber in Russia, round 2 : 1/2 hits
1 armour owned by the Italians lost in Russia
Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour and 2 bombersNon Combat Move - Italians
2 armour moved from Holland Belgium to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Germany
1 armour moved from Slovakia Hungary to Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Greater Southern Germany to Germany
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
3 destroyers and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Iraq to Northwest PersiaPlace Units - Italians
3 armour placed in Iraq
1 artillery and 2 infantry placed in Southern France
2 armour, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
2 destroyers moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
skip the french and its on you mate
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 28 PUs; 0 techTokens;
Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 artilleries and 17 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 5 artilleries and 17 infantry
British defend with 1 fighter; Russians defend with 5 armour, 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
Germans roll dice for 5 artilleries and 17 infantry in Poland, round 1 : 5/22 hits
Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Poland, round 1 : 7/17 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
Germans roll dice for 5 artilleries and 10 infantry in Poland, round 2 : 4/15 hits
Russians roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 7/12 hits
3 infantry owned by the Russians , 7 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 5 artilleries and 3 infantry in Poland, round 3 : 2/8 hits
Russians roll dice for 5 armour, 1 fighter and 2 tactical_bombers in Poland, round 3 : 3/8 hits
2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits
Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 2/6 hits
2 artilleries owned by the Germans lost in Poland
3 artilleries owned by the Germans retreated to Germany
Russians win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries and 17 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 bomber and 7 infantryNon Combat Move - Germans
3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
4 infantry moved from Eastern Poland to Romania
6 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
3 armour moved from Poland to Eastern Poland
2 tactical_bombers moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Suiyuyan to KansuCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 4 armour and 10 infantry
Italians defend with 1 artillery
Russians roll dice for 4 armour and 10 infantry in Romania, round 1 : 2/14 hits
Germans roll dice for 1 artillery in Romania, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour and 10 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 armour and 1 mech_infantry moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 6 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 6 infantry in Burma, round 1 : 0/6 hits
4 infantry owned by the British lost in Burma
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Battle in Java
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 battleship, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Borneo
2 submarines moved from 24 Sea Zone to 6 Sea Zone
7 submarines moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Korea
2 armour and 1 mech_infantry placed in India
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Kwangtung to IndiaCombat - Americans
Battle in Morocco
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Americans
1 bomber moved from India to YunnanPlace Units - Americans
1 cruiser, 1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Kwangtung to Kwangsi
4 artilleries moved from Kwangtung to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total