japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
12 infantry moved from Yunnan to Kwangsi
5 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 12 infantry in Kwangsi, round 1 : 9/18 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 1 : 0/3 hits
1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to SzechwanPlace Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 4 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Finland to Poland
1 battleship moved from 88 Sea Zone to 83 Sea Zone
1 destroyer moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Eastern Persia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea ZoneCombat - British
Battle in Norway
Battle in 83 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 83 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 83 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 83 Sea Zone
British win, taking Norway from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - British
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British
4 destroyers placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Western Germany to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Syria to Iraq
3 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 6 infantry
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Bessarabia, round 1 : 4/6 hits
Russians roll dice for 6 infantry in Bessarabia, round 1 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 6 infantry
Casualties for Italians: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 3 armour
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 armour remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in Iraq
Italians attack with 1 armour, 2 bombers and 3 infantry
British defend with 3 infantry; Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 bombers and 3 infantry in Iraq, round 1 : 5/6 hits
British roll dice for 4 infantry in Iraq, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Iraq to Syria
1 infantry moved from Algeria to Tunisia
2 aaGuns moved from Romania to Bessarabia
1 artillery moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Italians
1 artillery and 9 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 60 Sea Zone
1 carrier moved from 62 Sea Zone to 60 Sea Zone
1 tactical_bomber moved from Queensland to 60 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
8 artilleries and 13 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 8 artilleries and 13 infantry
British defend with 1 fighter; Russians defend with 12 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Germans roll dice for 8 artilleries and 13 infantry in Poland, round 1 : 5/21 hits
Russians roll dice for 12 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 10/17 hits
1 bomber owned by the Russians , 2 infantry owned by the Russians , 2 armour owned by the Russians and 10 infantry owned by the Germans lost in Poland
Germans roll dice for 8 artilleries and 3 infantry in Poland, round 2 : 7/11 hits
Russians roll dice for 10 armour, 1 fighter and 1 tactical_bomber in Poland, round 2 : 10/12 hits
7 armour owned by the Russians , 3 infantry owned by the Germans and 7 artilleries owned by the Germans lost in Poland
1 artillery owned by the Germans retreated to Germany
Russians win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 7 artilleries and 13 infantry
Casualties for Russians: 9 armour, 1 bomber and 2 infantryNon Combat Move - Germans
1 aaGun and 4 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Baltic States to Poland
4 infantry moved from Eastern Poland to Poland
2 armour moved from Belarus to Ukraine
2 armour moved from Belarus to Poland
1 artillery moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
4 armour moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Germany
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 armour and 1 infantry placed in Ukraine
1 bomber and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 7 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from India to West India
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 transports moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to SzechwanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber
Americans defend with 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports
Japanese roll dice for 7 submarines in 25 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/8 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 1 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 2 : 4/12 hits
3 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 3 battleships, 1 carrier, 3 destroyers, 2 fighters and 2 transports in 25 Sea Zone, round 3 : 2/9 hits
3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 battleships and 2 transports in 25 Sea Zone, round 4 : 2/2 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 bomber owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 5 : 2/2 hits
2 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 63
Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber
Casualties for Americans: 3 battleships, 1 carrier, 6 destroyers, 2 fighters and 2 transports
Battle in 33 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits
1 artillery owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 33 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 artillery, 1 carrier, 1 infantry and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Szechwan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 1 fighter in Szechwan, round 1 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in West India, round 1 : 1/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Buyant-Uhaa to Jehol
1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 destroyers and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
5 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 5 submarines
Japanese defend with 1 battleship, 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 submarines in 25 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 25 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
2 submarines owned by the Japanese Submerged
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits
Americans win with 1 bomber, 2 fighters and 4 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier moved from 13 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
7 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
14 infantry moved from Kwangsi to Kwangtung
4 artilleries moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Chinese roll dice for 4 artilleries and 14 infantry in Kwangtung, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun, 1 artillery and 5 infantry in Kwangtung, round 1 : 2/6 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 12 infantry in Kwangtung, round 2 : 3/16 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 10 infantry in Kwangtung, round 3 : 2/14 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Casualties for Chinese: 4 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Adding units owned by Chinese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
7 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Eastern Persia to IndiaCombat - British
Battle in Holland Belgium
Battle in Western Germany
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in India causes 3 damage total.Non Combat Move - British
1 tactical_bomber moved from India to Ceylon
3 aaGuns moved from Siam to Shan State
1 bomber moved from Germany to NorwayPlace Units - British
3 armour, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Bryansk
Italians take Western Ukraine from Russians
Italians take Bryansk from Russians
1 infantry moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Syria to 99 Sea Zone
3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Syria to Egypt
1 infantry moved from Tunisia to Libya
2 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery and 5 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Holland Belgium
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery and 5 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Western Germany, round 1 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 2/2 hits
2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Egypt
Italians attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 armour and 4 infantry in Egypt, round 1 : 1/5 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Egypt, round 2 : 4/5 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
4 destroyers moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Syria to Iraq
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Slovakia Hungary
4 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 carrier moved from 60 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
Germans buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 infantry moved from France to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Bryansk
3 infantry moved from Baltic States to Eastern Poland
6 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Bessarabia
1 bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Poland
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Baltic States to PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 1 : 0/2 hits
Italians roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 armour owned by the Russians lost in Bryansk
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 armour and 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 6 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour and 6 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 2 armour
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Caucasus
Russians attack with 3 armour
Italians defend with 1 armour
Russians roll dice for 3 armour in Caucasus, round 1 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Russians
1 bomber moved from Germany to Poland
1 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Smolensk to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
3 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 7 submarines
Americans defend with 1 carrier, 2 fighters and 4 submarines
Japanese roll dice for 7 submarines in 25 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 7 submarines owned by the Japanese retreated to 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 4 submarines
Battle in Guam
Battle in Ceylon
Japanese attack with 1 artillery and 1 infantry
British defend with 1 tactical_bomber
Japanese roll dice for 1 battleship in Ceylon, round 1 : 1/1 hits
UK_Pacific roll dice for 1 tactical_bomber in Ceylon, round 1 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in Ceylon
Japanese win, taking Guam from Americans, taking Ceylon from UK_Pacific with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns and 7 infantry
AA guns fire in Shan State : 0/4 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 1/9 hits
UK_Pacific roll dice for 3 aaGuns and 7 infantry in Shan State, round 1 : 3/7 hits
3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 aaGuns and 7 infantry in Shan State, round 2 : 3/7 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese , 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 6 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 1 infantry
2 fighters owned by the Americans forced to land in MidwayNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to India
2 submarines moved from 33 Sea Zone to 24 Sea Zone
1 artillery moved from Jehol to ShantungPlace Units - Japanese
1 destroyer and 2 submarines placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 tactical_bomber moved from Caroline Islands to Wake Island
1 bomber moved from Midway to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from 21 Sea Zone to KwangtungPlace Units - Americans
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs