Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Rand, could you tell me what side you had in your league game with Jeff?
And also vs. Fortress?Tracking Axis v. Allies win totals, thanks.
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http://www.axisandallies.org/forums/index.php?topic=29918.0
Alexgreat (Allies +11) defeats Most Holy
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allweneedislove win, tyzoq loss
http://www.axisandallies.org/forums/index.php?topic=29538.0 -
PGMatt (Axis) over Eggman (Allies +9)
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snake11eyes (allies) defeats captain walker (axis)
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In case some of you newcomers aren’t aware, you can see where you stack up in the league after finishing a game or few, if you download my spreadsheet at this sticky thread.
http://www.axisandallies.org/forums/index.php?topic=25260.new#new
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Are we supposed to post a link to the game?
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@captain:
Are we supposed to post a link to the game?
Yes.
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ok…thanks eggman!
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here’s the link then…
snake11eyes defeats captain walker (game1) -
Infrastructure (Axis) over Eggman (Allies +8). Germany gets to have 60+ IPC income without even bringing the USA or Russia into the war. Thanks Larry!
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Are you sure you didn’t give up prematurely again, Egg?
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Are you sure you didn’t give up prematurely again, Egg?
It’s never premature…
I’d be willing to bet there won’t be a DoW from Japan J3, so Germany gets 1 more round to consolidate its holdings before having to fight USSR or USA. No way the UK can hold the Middle East in the face of attacks from Germany and Italy. The Allies just have to waste too much time building ships. By the time I can capture either Spain, Gibraltar, or Morocco, the Axis will be in Cairo and Russia will already be cracking since the southern front is already wide open. Feel free to war-game that out against yourself if you’re not convinced. I know you don’t agree that the game can be over this fast, but it really can. The Allies just have no chance (in general, not just this game).
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Really? Cause they’re winning half their games
And you gave up against me after a good UK1 - I was the Allies…Just thought at a glance you had some good things going for you.
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That’s SIXTEEN games, all with the Allies
Don’t want to be the “bad guys”, Egg?
Maybe you’ll have better luck with them. Or you’ll find out that the Allies really aren’t weaker, and that you’re just getting outplayed most of the time - who knows
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Really? Cause they’re winning half their games
And you gave up against me after a good UK1 - I was the Allies…Your memory must be a little fuzzy. It was a good UK1… for the Axis, which I didn’t happen to be playing at the time.
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Maybe you’ll have better luck with them. Or you’ll find out that the Allies really aren’t weaker, and that you’re just getting outplayed most of the time - who knows
I should also say that I would never make a claim that the only reason I lose a game is because I was playing the Allies. I realize this is sort of implied if I say the Axis are largely unbeatable, but the Axis player does have a responsibility not to misuse their power.
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You’re right again - I was mixed up!
I took the Axis against you both times. You gave up after failing to sink a transport in 96…Well, if at first you don’t succeed, try, try again
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Well, if at first you don’t succeed, try, try again
I do. League rules prohibit me from trying more than twice against the same person.
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@Eggman:
Well, if at first you don’t succeed, try, try again
I do. League rules prohibit me from trying more than twice against the same person.
Not if you’d split! Then you can play a 3rd!
You can play all you want if you can get the other player to agree…. It just won’t count in the league standings :-)
I see your point - you, Jeff, and Karl are actually running kind of low on options compared to the rest of us.
Hopefully they’ll re-evaluate that rule for 2014





