2013 - AAG 40 League


  • @Cow:

    Anyone want to play a league game with me? I will be axis, you take allies @ 15 bid, no stacking yunnan or france with 5 infantry and praying. Dice or LL.

    As far as what the tournament rules should be goes: Bids should incorporate 1 unit per territory rule, otherwise bids cannot go very high as the allies can cheese a place like yunnan by adding 4-5 infantry and Russia can fly 2 air units into it (then Japan 1 cannot take yunnan!), many other cheese scenarios can occur. The point of a bid is not to cheese someone, but to make possible new attacks (tobruk, korea, etc) or smooth out defenses for places like london, egypt, etc… not to make “blowouts” or “fortresses”

    Cow said the same thing.
    15 bid is huge if you can stick 5 infantry to a single territory like Yunnan.  If you can only do 1 unit per territory, bids can be higher and you won’t have to worry about so much cheese


  • Wouldn’t me MUCH higher, though.  5 infantry to 5 different places (15 bid), for example, is still huge.


  • The best part is that it would have less impact on changing the nature of the game.  Don’t get me wrong a ftr, or a batt in a region can effect balance enough!


  • How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.

  • TripleA

    I need at least 9 ipcs as the allies, otherwise, I would rather be axis.

  • TripleA

    Axis have a good variety of openers to pick and choose from. Even the non standard ones.


  • @Mallery29:

    How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.

    You need a moderator to do it for you.  Either that, or start a new one.

  • '12

    Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks.  Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China.  It doesn’t seem unreasonable to officially limit them to units they could actually produce.

  • '16 '15 '10

    @Eggman:

    Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks.  Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China.  It doesn’t seem unreasonable to officially limit them to units they could actually produce.

    This would be problematic with TripleA because you would only be able to place infantry and artillery at the start of the game.

    Fair warning to everyone.  Don’t try to add/remove the Chinese fig!  You won’t be able to edit it back.  If you need to edit the Chinese fig use “action mode” in edit during cm or ncm phases.


  • Eggman -

    Pretty sure it’s implied that you can’t put down impossible units for a bid.
    Chinese artillery is permissable, though, especially because the Burma road is open at game start

  • '12

    @Gamerman01:

    Pretty sure it’s implied that you can’t put down impossible units for a bid.

    I’m sure most people would agree it’s obvious, but I don’t see anything in writing that would prohibit it (implied or otherwise), so somebody could certainly choose to be a stickler about it if they wanted.  Always better to make it explicit if it’s really going to be a rule.


  • Well, Jenn’s not exactly the type to write an air-tight set of rules.  Take it up with her.

  • TripleA

    The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.

  • '12

    @Cow:

    The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.

    for once cow and i are in agreement  :-o

  • '16

    @Boldfresh:

    @Cow:

    The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.

    for once cow and i are in agreement   :-o

    I’d put my third to this.


  • Well, you could always agree with your opponent before you start bidding, and then it will be the rule for you.

  • '16 '15 '10

    @Cow:

    The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.

    I agree 1 unit per territory is best, though so far it hasn’t been an issue.

    There was a moment in AA50 competition when I agreed to a 12 bid vrs. Dutchman (I figured I didn’t want to be Allies against him) and he put 4 inf on Egy!  Gulp.  Fortunately the dice saved me in that one.

    It’s not clear yet if bidding several units per territory is a problem but I can see Alexandria or Yunnan stack bids potentially becoming issues when you have 10+ bids.


  • So bid them lower
    After all, if you win the bid you can do the same thing.  Fair for everyone

  • '12

    @Zhukov44:

    It’s not clear yet if bidding several units per territory is a problem but I can see Alexandria or Yunnan stack bids potentially becoming issues when you have 10+ bids.

    I could probably be convinced either way.  The Europe map is balanced enough that the limit feels fair, but the Pacific map is so out of whack that you need to allow it, otherwise the same amount of bid won’t be as effective.

  • '16 '15 '10

    @Gamerman01:

    So bid them lower
    After all, if you win the bid you can do the same thing.  Fair for everyone

    Yeah I’m just used to the 1 unit limit and many TripleA players have the same habituation and likely the same resultant bias.

    On the other hand, we have plenty of time to react and think in this format.  In addition, 3 inf to Yunnan or Alexandria might be fine when we consider that strengthening either China or UK Egypt could add to historical realism.

    The worry is that if the 3 inf to Yunnan is superior to other 9 bids, it could potentially lead to a rut where the first person to bid 9 always gets Allies.  But I’ve never encountered this bid so I can’t comment on how good it is.

    I’m guessing that the original justification for the 1 bid per territory limit was likely to facilitate better live games, where the bid doesn’t change the game so much that the Axis player has to think for 20 minutes about how to react to the bid.

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