• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Malta to 96 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Syria
                4 destroyers moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                1 aaGun moved from Albania to Greece
                1 infantry moved from Albania to Greece
                1 infantry moved from Yugoslavia to Albania
                2 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to Caroline Islands
                1 cruiser moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 destroyers moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 1 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone

    Place Units - ANZAC
                1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 bomber and 1 tactical_bomber moved from Western Germany to Norway
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Norway, round 1 :  3/4 hits
                        Russians roll dice for 1 armour in Norway, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Norway to France
                1 tactical_bomber moved from Norway to Poland
                10 infantry moved from Germany to Poland
                2 artilleries moved from Germany to Poland
                3 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                5 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bessarabia to Eastern Poland
                2 armour moved from Bessarabia to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Russia to Smolensk
                2 armour moved from Russia to Belarus
                2 infantry moved from Amur to Korea
                2 infantry moved from Yenisey to Timguska
                2 infantry moved from Ulaanbaatar to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 artillery and 2 bombers placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                2 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Anhwe to Yunnan
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
                1 bomber moved from Japan to Yunnan
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                1 artillery and 5 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 fighter and 20 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  4/19 hits
                        Chinese roll dice for 1 fighter and 20 infantry in Yunnan, round 1 :  10/21 hits
                        2 armour owned by the Japanese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Yunnan
                    1 armour owned by the Japanese retreated to French Indo China
                    Chinese win with 1 fighter and 16 infantry remaining. Battle score for attacker is -30
                    Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Casualties for Chinese: 4 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Siberia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                        Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Korea, round 1 :  2/6 hits
                        Russians roll dice for 4 infantry in Korea, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Korea, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun moved from Anhwe to Hopei
                1 battleship, 1 destroyer, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 battleship, 1 destroyer and 3 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                3 infantry placed in French Indo China
                1 infantry placed in Kwangtung
                Japanese undo move 3.
                1 infantry placed in French Indo China
                1 infantry placed in Kwangtung
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                Japanese collect 52 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship moved from 10 Sea Zone to 31 Sea Zone
                2 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from Western United States to 31 Sea Zone
                1 bomber moved from Mexico to Wake Island

    Non Combat Move - Americans
                1 artillery moved from British Columbia to Western United States
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia

    Place Units - Americans
                1 carrier and 3 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 fighter moved from United Kingdom to 113 Sea Zone
                3 infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to West India
                7 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 5 submarines and 1 transport
                    5 submarines owned by the Germans Submerged
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to Finland

    Place Units - British
                2 destroyers and 2 transports placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,5
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shan State: 3 aaGuns
                EDIT: Adding units owned by UK_Pacific to Siam: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Units Change Ownership
                    Some Units in Siam change ownership: 3 aaGuns
                    Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 5 armour; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 armour moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                3 infantry moved from Syria to Iraq
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 :  0/4 hits
                        British roll dice for 2 infantry in Iraq, round 1 :  0/2 hits
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 :  0/3 hits
                        British roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 :  0/2 hits
                        British roll dice for 2 infantry in Iraq, round 4 :  1/2 hits
                        1 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 1 armour in Iraq, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Iraq, round 5 :  0/2 hits
                        Italians roll dice for 1 armour in Iraq, round 6 :  1/1 hits
                        British roll dice for 2 infantry in Iraq, round 6 :  0/2 hits
                        1 infantry owned by the Russians lost in Iraq
                        Italians roll dice for 1 armour in Iraq, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Iraq, round 7 :  1/1 hits
                        1 armour owned by the Italians lost in Iraq
                    British win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 3 infantry

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Albania to Greece
                1 infantry moved from Slovakia Hungary to Romania
                2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France

    Place Units - Italians
                5 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • kamz?

    kam.tsvg


  • One on each attacking ship…  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Japanese defend with 1 battleship, 3 destroyers, 3 submarines and 3 transports
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 1 :  2/4 hits
                        1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 2 :  2/4 hits
                        1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC , 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
                        ANZAC roll dice for 1 fighter in 6 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship, 3 destroyers and 3 transports in 6 Sea Zone, round 3 :  1/4 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 1 battleship, 2 destroyers and 3 transports remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 destroyer and 3 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                Battle in Kiangsu

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                5 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from France to 110 Sea Zone
                1 artillery moved from Norway to Finland

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Finland
                    Germans attack with 1 artillery
                    British defend with 1 fighter
                        Germans roll dice for 1 artillery in Finland, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter in Finland, round 1 :  1/1 hits
                        1 artillery owned by the Germans lost in Finland
                    Russians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 5 submarines and 1 tactical_bomber
                    Russians defend with 1 submarine; British defend with 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 5 submarines in 110 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 1 :  1/7 hits
                        1 tactical_bomber owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
                        Germans roll dice for 5 submarines in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 bomber in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 cruiser, 4 destroyers, 1 fighter and 4 transports in 110 Sea Zone, round 2 :  7/7 hits
                        1 bomber owned by the Germans , 3 destroyers owned by the British and 5 submarines owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 bomber, 5 submarines and 1 tactical_bomber
                    Casualties for British: 3 destroyers
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Germany to Poland

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 4 armour and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 armour moved from Eastern Poland to Romania
                3 infantry moved from Bessarabia to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                2 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                2 armour moved from Belarus to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Smolensk to Belarus
                17 infantry moved from Eastern Poland to Poland
                12 armour moved from Eastern Poland to Poland
                1 tactical_bomber moved from Eastern Poland to Poland
                2 bombers moved from Russia to Poland
                1 tactical_bomber moved from Novgorod to Poland
                1 artillery moved from Russia to Smolensk
                2 infantry moved from Volgograd to Rostov

    Combat - Russians
                Battle in Poland
                    Russians attack with 12 armour, 2 bombers, 17 infantry and 2 tactical_bombers
                    Germans defend with 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
                        AA guns fire in Poland :  1/4 hits
                        1 tactical_bomber owned by the Russians lost in Poland
                        Russians roll dice for 12 armour, 2 bombers, 17 infantry and 1 tactical_bomber in Poland, round 1 :  12/32 hits
                        Germans roll dice for 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry in Poland, round 1 :  6/33 hits
                        6 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Poland
                        Russians roll dice for 12 armour, 2 bombers, 11 infantry and 1 tactical_bomber in Poland, round 2 :  10/26 hits
                        Germans roll dice for 9 artilleries, 14 infantry and 1 mech_infantry in Poland, round 2 :  7/24 hits
                        7 infantry owned by the Russians and 10 infantry owned by the Germans lost in Poland
                        Russians roll dice for 12 armour, 2 bombers, 4 infantry and 1 tactical_bomber in Poland, round 3 :  7/19 hits
                        Germans roll dice for 9 artilleries, 4 infantry and 1 mech_infantry in Poland, round 3 :  3/14 hits
                        3 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
                        Russians roll dice for 12 armour, 2 bombers, 1 infantry and 1 tactical_bomber in Poland, round 4 :  11/16 hits
                        Germans roll dice for 7 artilleries in Poland, round 4 :  1/7 hits
                        1 infantry owned by the Russians and 7 artilleries owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 12 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Germans: 3 aaGuns, 9 artilleries, 23 infantry and 1 mech_infantry
                    Casualties for Russians: 17 infantry and 1 tactical_bomber
                Battle in Romania
                    Russians attack with 2 armour and 3 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 2 armour and 3 infantry in Romania, round 1 :  2/5 hits
                        Germans roll dice for 2 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                2 bombers moved from Poland to Belarus
                1 tactical_bomber moved from Poland to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                4 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Siberia to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Manchuria
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from Hopei to Kiangsu
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 1 :  3/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 :  5/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 1 :  2/4 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Siberia
                1 aaGun moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                2 tactical_bombers moved from Kwangsi to French Indo China
                2 fighters moved from Kwangsi to French Indo China
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 battleships, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                3 destroyers moved from 31 Sea Zone to 26 Sea Zone
                1 battleship moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from Wake Island to Johnston Island

    Combat - Americans
                Battle in Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 infantry placed in Western United States
                2 battleships and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • Skip UK?  :-D

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