@simon33 No worries
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 4/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/13 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -97
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,2,2
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
6 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to France
1 fighter moved from Gibraltar to France
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Ethiopia
British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 carrier and 1 cruiser placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Some Units in Borneo change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 carrier
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Gibraltar
Battle in Trans-Jordan
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Gibraltar from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 2/3 hits
French roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
2 artilleries owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for French: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 2/6 hits
British roll dice for 5 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 2 : 1/4 hits
British roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Italians lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 1/3 hits
British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 1/3 hits
British roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 5 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 infantryNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Northern Italy
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
No move for France? :?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - French
French buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Southern France
1 fighter moved from United Kingdom to Southern France
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 93 Sea Zone to 96 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Southern France
French attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 0/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
French roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
French winFrench win with 1 cruiser remaining, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
2 fighters moved from Southern France to FrancePlace Units - French
1 aaGun and 4 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,1
French collect 16 PUs (1 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 submarines moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
2 artilleries and 9 infantry moved from Poland to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Karelia
7 infantry moved from Finland to Karelia
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans lost in 86 Sea Zone
1 transport owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter, 4 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 2/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 transport
Battle in 92 Sea Zone
Germans attack with 1 fighter
French defend with 1 destroyer
Germans roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Baltic States
Germans attack with 2 artilleries and 9 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 9 infantry in Baltic States, round 1 : 4/11 hits
Russians roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 2 bombers and 7 infantry
Russians defend with 2 fighters and 4 infantry
Germans roll dice for 2 bombers and 7 infantry in Karelia, round 1 : 5/9 hits
Russians roll dice for 2 fighters and 4 infantry in Karelia, round 1 : 2/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 fighter in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 bombers and 4 infantry in Karelia, round 3 : 2/6 hits
Russians roll dice for 1 fighter in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 4 infantry
Casualties for Russians: 2 fighters and 4 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Ukraine to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Western Ukraine to Smolensk
1 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Vyborg to Novgorod
5 infantry moved from Russia to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Russia to SmolenskPlace Units - Russians
2 armour placed in Novgorod
7 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
play from this please…
I edited some russian moves I forgot about around japan…
2 moved from Oligly to Kansu…territory taken + 1pu
1 moved from ulaanbantar to buyant -
It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Changing ownership of Kansu from Chinese to Russians
EDIT: Changing PUs for Russians from 39 to 40
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Buyant-Uhaa: 1 infantry
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Amur to Buyant-Uhaa
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
5 infantry moved from Amur to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-Uhaa
1 artillery and 1 infantry moved from Anhwe to Chahar
2 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hainan to Kwangsi
4 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from Siam to Malaya
2 bombers moved from Hainan to MalayaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
Americans defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters in 10 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 10 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 44
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 cruiser, 1 submarine and 2 transports
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Midway, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 : 2/9 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Borneo, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 1 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 infantry; British defend with 2 fighters, 1 harbour and 1 tactical_bomber
Japanese roll dice for 2 bombers and 1 fighter in Malaya, round 1 : 3/3 hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese roll dice for 1 bomber in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 2 : 0/1 hits
1 fighter owned by the British lost in Malaya
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 1 : 6/12 hits
Chinese roll dice for 5 infantry in Kwangsi, round 1 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 10 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Amur to Buyant-Uhaa
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
It’s pretty obvious that I’d rather lose destroyers than LOADED AIRCRAFT CARRIERS in SZ 26, so you can bet I’ll be editing that sh!t. :roll:
Hmmm…I cant go predicting the outcome of battles, so think I selected to take hits from acs cause you had land to lnd the planes maybe? Cant even remem…or I just spammed done throughout the battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
2 battleships, 1 destroyer and 2 fighters placed in 10 Sea Zone
Americans undo move 1.
2 battleships and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,2,6,4,1,2,5,5,6,3
Americans collect 40 PUs (11 lost to blockades); end with 41 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 2 infantry in Kwangsi, round 1 : 4/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 infantry placed in Shensi
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 artillery moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Shan State to Malaya
4 infantry moved from Burma to Shan State
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 infantry moved from India to BurmaCombat - British
Battle in 86 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 86 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 86 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 86 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 bomber and 4 fighters
Germans defend with 1 aaGun, 2 armour and 2 infantry
AA guns fire in Holland Belgium : 0/3 hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Holland Belgium, round 1 : 3/7 hits
Germans roll dice for 1 aaGun, 2 armour and 2 infantry in Holland Belgium, round 1 : 1/4 hits
2 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 1 bomber and 4 fighters in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 2 armour in Holland Belgium, round 2 : 0/2 hits
2 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 armour and 2 infantry
Casualties for British: 1 artilleryNon Combat Move - British
1 bomber moved from Holland Belgium to France
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to France
1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
3 destroyers and 2 submarines placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,2
British collect 30 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 1 : 2/5 hits
French roll dice for 2 cruisers and 2 destroyers in 96 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 destroyer owned by the French and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 96 Sea Zone, round 2 : 1/3 hits
French roll dice for 2 cruisers in 96 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the British and 2 cruisers owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -28
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 2 : 0/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 1/1 hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs