@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 That’s game, my friend! :-D Now… about that 24-pt handicap game… you want Axis or Allies? :evil: 
- 
					
					
					
					
 OOok I’ll take Allies this time with the following added :oops: Russia 
 2 x transport in sz 115
 1 artillery & 1 armour in Ukraine–– France - 4 x infantry in France 
 1 x destroyer in sz 93
 1 x artillery in S.France
 Britain - 1 Battleship sz 110 
 1 mech inf - Egypt
 UK Pacific 2 x infantry - Borneo 
 3 x infantry - kwangtung
 1 x destroyer - sz 37
 Anzac - 1 transport sz 54 
 1 x destroyer sz 54
 1 x destroyer sz 62
 U.S.A 1 x battleship sz 26 
 1 x artillery Philippinessure you wanna do this!? :lol: 
- 
					
					
					
					
 Yeah, let’s do it! But… UK overall only gets 24 IPCs, not 48… so figure out which of those units are the most important to you. Also, China gets 24 IPCs to spend / place, don’t forget… 
- 
					
					
					
					
 One other thing: ANZAC placement in SZ 54 is illegal, due to there being no other starting naval units in that position. 
- 
					
					
					
					
 hmmm ok ya little bugga! uk will stick with… 
 2 x infantry - Borneo
 3 x infantry - kwangtung
 1 x destroyer - sz 37China 
 3 artillery & 2 infantry - Yunnan
 2 x infantry Suiyuyan
- 
					
					
					
					
 
- 
					
					
					
					
 109 & 101 full scram 
 russ sub stays upgrrrrrr 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to 115 Sea Zone: 2 transports
 EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 artillery
 EDIT: Adding units owned by French to France: 4 infantry
 EDIT: Adding units owned by French to Southern France: 1 artillery
 EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
 EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to Egypt: 1 mech_infantry
 EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Americans to Philippines: 1 artillery
 EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from Egypt: 1 mech_infantry
 EDIT: Adding units owned by UK_Pacific to Kwangtung: 3 infantry
 EDIT: Adding units owned by UK_Pacific to Borneo: 2 infantry
 EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Chinese to Yunnan: 3 artilleries and 2 infantry
 EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
 EDIT: Turning off Edit Mode
 Germans takes Political Action: Political Action Germans To War With Chinese
 Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Germans takes Political Action: Political Action Germans To War With Americans
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 6 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Super subsActivate Technology - Germans 
 Germans activating Super subsPurchase Units - Germans 
 Germans buy 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans 
 1 submarine moved from 103 Sea Zone to 101 Sea Zone
 1 submarine moved from 108 Sea Zone to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 artillery and 3 infantry moved from Western Germany to France
 1 battleship moved from 113 Sea Zone to 115 Sea Zone
 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
 1 artillery and 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
 2 infantry moved from Romania to Bessarabia
 1 armour moved from Romania to Bessarabia
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 armour moved from Slovakia Hungary to Eastern Poland
 1 infantry moved from Poland to Baltic States
 1 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Baltic States
 1 armour moved from Poland to Baltic States
 1 fighter moved from Slovakia Hungary to Yugoslavia
 3 armour moved from Greater Southern Germany to France
 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Holland Belgium to France
 1 artillery and 1 infantry moved from Holland Belgium to France
 1 artillery and 3 infantry moved from Holland Belgium to France
 1 submarine moved from 118 Sea Zone to 109 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 tactical_bomber moved from Poland to 115 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Germany to 115 Sea Zone
 2 bombers moved from Germany to 111 Sea ZoneCombat - Germans 
 Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in 111 Sea Zone
 Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 6/9 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
 1 cruiser owned by the British , 1 battleship owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Germans: 3 fighters
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 101 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 cruiser, 1 fighter and 1 transport
 Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in 109 Sea Zone
 Germans attack with 2 submarines
 French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
 Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 : 4/5 hits
 2 submarines owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
 Casualties for Germans: 2 submarines
 Battle in 115 Sea Zone
 Germans attack with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport
 Russians defend with 1 cruiser, 1 submarine and 2 transports
 Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
 Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Russians lost in 115 Sea Zone
 Germans roll dice for 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 1/4 hits
 Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the Russians lost in 115 Sea Zone
 2 transports owned by the Russians lost in 115 Sea Zone
 Germans win with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
 Casualties for Russians: 1 cruiser, 1 submarine and 2 transports
 Battle in 91 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 cruiser
 Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the British lost in 91 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Yugoslavia
 Germans attack with 2 artilleries, 1 fighter and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 5/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
 1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour and 2 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 0/3 hits
 Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits
 Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 2/3 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Baltic States
 Germans attack with 1 armour, 1 artillery and 3 infantry
 Russians defend with 3 infantry
 Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/5 hits
 Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Battle in Eastern Poland
 Germans attack with 1 armour and 3 infantry
 Russians defend with 2 infantry
 Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 1/4 hits
 Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in France
 Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry; British defend with 1 armour and 1 artillery
 Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 3/20 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 1 : 6/15 hits
 2 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 : 4/14 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in France, round 2 : 5/13 hits
 4 infantry owned by the French , 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in France
 Germans roll dice for 6 armour and 3 artilleries in France, round 3 : 1/9 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 7/9 hits
 1 infantry owned by the French , 4 armour owned by the Germans and 3 artilleries owned by the Germans lost in France
 2 armour owned by the Germans retreated to Western Germany
 French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -47
 Casualties for Germans: 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 Casualties for French: 1 aaGun and 7 infantry
 Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans 
 2 bombers moved from 111 Sea Zone to Western Germany
 3 tactical_bombers moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 115 Sea Zone to Western Germany
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 tactical_bomber moved from 115 Sea Zone to Germany
 2 infantry moved from Denmark to Western Germany
 1 fighter moved from Yugoslavia to Southern Italy
 2 artilleries and 10 infantry moved from Germany to PolandPlace Units - Germans 
 4 submarines placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 36 PUs; end with 37 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
- 
					
					
					
					
 Very interesting G1… I had to make lots of new choices based on the new set-up, and the unexpected weapons development windfall. Couple of important dice battles didn’t go my way, obv, but then again some others did so I can’t complain… Good luck! 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 4 infantry moved from Novgorod to Baltic States
 1 fighter moved from Novgorod to Baltic States
 1 fighter moved from Russia to Baltic States
 3 infantry moved from Ukraine to Bessarabia
 1 armour moved from Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Ukraine
 1 armour moved from Russia to Western Ukraine
 1 mech_infantry moved from Russia to Belarus
 1 infantry moved from Russia to Smolensk
 1 tactical_bomber moved from Russia to Bessarabia
 1 infantry moved from Vyborg to Karelia
 1 infantry moved from Novgorod to Karelia
 1 infantry moved from Archangel to Novgorod
 1 artillery moved from Novgorod to Baltic States
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 artillery moved from Russia to SmolenskCombat - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Amur: 5 infantry
 EDIT: Adding units owned by Russians to Sakha: 5 infantry
 EDIT: Turning off Edit Mode
 Battle in Bessarabia
 Russians attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
 Germans defend with 1 armour and 2 infantry
 Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/6 hits
 Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 1/3 hits
 1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 2 infantry
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Russians attack with 1 artillery, 2 fighters and 4 infantry
 Germans defend with 1 armour, 1 artillery and 2 infantry
 Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Baltic States, round 1 : 1/7 hits
 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 : 2/4 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits
 Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 2/3 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
 Russians roll dice for 1 artillery and 2 fighters in Baltic States, round 3 : 1/3 hits
 Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
 1 armour owned by the Germans lost in Baltic States
 Russians win, taking Baltic States from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
 Casualties for Germans: 1 armour, 1 artillery and 2 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 fighter moved from Baltic States to Karelia
 1 fighter moved from Baltic States to Karelia
 1 tactical_bomber moved from Bessarabia to Ukraine
 6 infantry moved from Buryatia to SakhaPlace Units - Russians 
 1 armour and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
- 
					
					
					
					
 Scrambled… or over easy? :-D 
- 
					
					
					
					
 no scramble for both :cry: 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 4 infantry moved from Korea to Amur
 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
 1 battleship moved from 19 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 2 infantry moved from Kiangsi to 20 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 1 artillery and 1 infantry moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Kwangtung
 1 artillery moved from Shantung to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
 1 fighter moved from Okinawa to Kwangtung
 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
 2 bombers moved from Japan to 37 Sea Zone
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Kiangsu to Hunan
 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
 6 infantry moved from Manchuria to Amur
 1 artillery and 1 mech_infantry moved from Manchuria to AmurCombat - Japanese 
 Battle in 37 Sea Zone
 Japanese attack with 2 bombers, 1 cruiser and 1 fighter
 British defend with 1 battleship; UK_Pacific defend with 1 destroyer
 Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the UK_Pacific lost in 37 Sea Zone
 Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 4/4 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 cruiser
 Casualties for British: 1 battleship
 Casualties for UK_Pacific: 1 destroyer
 Battle in 26 Sea Zone
 Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
 Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 8/11 hits
 Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 2/3 hits
 1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
 Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
 Casualties for Japanese: 2 tactical_bombers
 Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 3 transports
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 battleship, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 1 : 2/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Amur
 Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 1 : 5/12 hits
 Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
 Japanese win, taking Amur from Russians with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
 British defend with 1 harbour and 2 infantry; UK_Pacific defend with 3 infantry
 Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 1 : 6/10 hits
 UK_Pacific roll dice for 5 infantry in Kwangtung, round 1 : 2/5 hits
 2 infantry owned by the British , 2 infantry owned by the Japanese and 3 infantry owned by the UK_Pacific lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 2 infantry
 Casualties for British: 2 infantry
 Casualties for UK_Pacific: 3 infantry
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery and 4 infantry
 Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 1 : 2/6 hits
 Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 3/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 2 : 0/3 hits
 Americans roll dice for 1 artillery and 1 fighter in Philippines, round 2 : 0/2 hits
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 1/3 hits
 Americans roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 0/2 hits
 1 artillery owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 2/3 hits
 Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits
 1 fighter owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 3 infantry
 Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter moved from 37 Sea Zone to Siam
 2 bombers moved from 37 Sea Zone to Hainan
 1 fighter moved from Hunan to Kiangsi
 3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsi
 1 artillery and 3 infantry moved from Kiangsu to Anhwe
 1 artillery and 1 infantry moved from Jehol to Manchuria
 2 infantry moved from Shantung to Jehol
 1 fighter moved from Korea to 26 Sea Zone
 1 fighter moved from Japan to 26 Sea Zone
 1 aaGun moved from Manchuria to Amur
 1 fighter and 2 tactical_bombers moved from Japan to HainanPlace Units - Japanese 
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 38 PUs; end with 38 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Central United States to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 battleship moved from 10 Sea Zone to 26 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Western United States to 26 Sea Zone
 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from Eastern United States to 26 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 cruiser moved from 101 Sea Zone to 86 Sea Zone
 2 mech_infantrys moved from Central United States to Eastern United States
 1 armour moved from Central United States to Eastern United States
 2 infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 4/10 hits
 Units damaged: 2 carriers owned by the Japanese
 Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/14 hits
 Units damaged: 1 battleship owned by the Americans
 2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
 Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Americans lost in 26 Sea Zone
 Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits
 Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/13 hits
 3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
 Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -97
 Casualties for Japanese: 1 carrier and 2 destroyers
 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans 
 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans 
 1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,2,2
 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 1 artillery moved from Yunnan to Hunan
 2 artilleries moved from Yunnan to Hunan
 4 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to Hopei
 6 infantry moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to HunanCombat - Chinese 
 Battle in Hunan
 Chinese attack with 3 artilleries, 1 fighter and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 1 : 3/5 hits
 Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
 Chinese win, taking Hunan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Chahar
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Chahar
 Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
 Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Hunan to Kweichow
 2 infantry moved from Yunnan to Hunan
 1 infantry moved from Yunnan to Hunan
 1 infantry moved from Yunnan to HunanPlace Units - Chinese 
 4 infantry placed in Kwangsi
 Chinese undo move 1.
 4 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Combat Move - British 
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from United Kingdom to France
 1 fighter moved from Gibraltar to France
 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
 1 destroyer moved from 109 Sea Zone to 106 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 tactical_bomber moved from 98 Sea Zone to Ethiopia
 2 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Egypt to 98 Sea Zone
 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 fighter moved from Malta to 96 Sea Zone
 2 infantry moved from Burma to Shan State
 1 fighter moved from Burma to Shan State
 3 infantry moved from Malaya to Shan State
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan State
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from India to 39 Sea Zone
 4 infantry moved from India to Burma
 1 artillery moved from India to Burma
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to EthiopiaCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 1 fighter
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 3/3 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 106 Sea Zone
 British attack with 1 destroyer
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
 British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Germans lost in 106 Sea Zone
 British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in Holland Belgium
 Battle in Ethiopia
 British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
 British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 0/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 0/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
 British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 5 : 2/3 hits
 Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
 1 artillery owned by the Italians lost in Ethiopia
 British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 fighters, 5 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 fighters moved from Shan State to Malaya
 1 tactical_bomber moved from Shan State to Malaya
 3 aaGuns moved from India to Burma
 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
 1 fighter moved from 96 Sea Zone to Egypt
 1 infantry moved from 99 Sea Zone to Greece
 British take Greece from Neutral_Allies
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_AlliesPlace Units - British 
 1 carrier and 1 cruiser placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
 British collect 32 PUs (2 lost to blockades); end with 32 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs; end with 14 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
 Some Units in Borneo change ownership: 2 infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Italians 
 Italians takes Political Action: Political Action Italians To War With Chinese
 Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians 
 Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 2 infantry moved from Southern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Trans-Jordan
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 battleship moved from 99 Sea Zone to 98 Sea Zone
 2 artilleries and 2 infantry moved from Northern Italy to Southern France
 1 armour and 2 infantry moved from Albania to Greece
 1 bomber moved from Northern Italy to Greece
 2 fighters moved from Southern Italy to Greece
 1 submarine moved from 95 Sea Zone to 99 Sea Zone
 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians 
 Battle in 99 Sea Zone
 Italians attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 99 Sea Zone
 Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
 Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 98 Sea Zone
 Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
 British defend with 1 carrier
 Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 carrier in 98 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the Italians
 1 carrier owned by the British lost in 98 Sea Zone
 Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
 Casualties for British: 1 carrier
 Battle in Gibraltar
 Battle in Trans-Jordan
 Battle in Tunisia
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Tunisia
 Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
 Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits
 French roll dice for 1 infantry in Tunisia, round 6 : 1/1 hits
 1 artillery owned by the Italians lost in Tunisia
 French win, taking Gibraltar from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Southern France
 Italians attack with 2 artilleries and 2 infantry
 French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
 French roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 1/3 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 2/3 hits
 French roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
 2 artilleries owned by the French lost in Southern France
 Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
 Casualties for French: 2 artilleries and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Greece
 Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
 British defend with 5 infantry
 Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 2/6 hits
 British roll dice for 5 infantry in Greece, round 1 : 2/5 hits
 2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 2 : 1/4 hits
 British roll dice for 3 infantry in Greece, round 2 : 1/3 hits
 1 infantry owned by the British and 1 bomber owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 1/3 hits
 British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
 1 infantry owned by the British lost in Greece
 Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 1/3 hits
 British roll dice for 1 infantry in Greece, round 4 : 1/1 hits
 1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
 Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -13
 Casualties for British: 5 infantry
 Casualties for Italians: 1 bomber, 1 fighter and 2 infantryNon Combat Move - Italians 
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
 1 fighter moved from Greece to Northern Italy
 1 armour moved from Northern Italy to Bulgaria
 Italians take Bulgaria from Neutral_AxisPlace Units - Italians 
 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
 Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - ANZAC 
 ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery, 1 infantry and 1 transport
 EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
 EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
 EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
 EDIT: Adding units owned by Americans to Brazil: 3 infantry
 EDIT: Turning off Edit Mode
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC 
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from DutchPlace Units - ANZAC 
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 No move for France? :? 



 
		 
		





