@Daaras Edit the anzac stuff down
C V C 2
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That’s game, my friend! :-D
Now… about that 24-pt handicap game… you want Axis or Allies? :evil:
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OOok I’ll take Allies this time with the following added :oops:
Russia
2 x transport in sz 115
1 artillery & 1 armour in Ukraine––
France - 4 x infantry in France
1 x destroyer in sz 93
1 x artillery in S.France
Britain - 1 Battleship sz 110
1 mech inf - Egypt
UK Pacific
2 x infantry - Borneo
3 x infantry - kwangtung
1 x destroyer - sz 37
Anzac - 1 transport sz 54
1 x destroyer sz 54
1 x destroyer sz 62
U.S.A 1 x battleship sz 26
1 x artillery Philippinessure you wanna do this!? :lol:
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Yeah, let’s do it!
But… UK overall only gets 24 IPCs, not 48… so figure out which of those units are the most important to you.
Also, China gets 24 IPCs to spend / place, don’t forget…
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One other thing: ANZAC placement in SZ 54 is illegal, due to there being no other starting naval units in that position.
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hmmm ok ya little bugga!
uk will stick with…
2 x infantry - Borneo
3 x infantry - kwangtung
1 x destroyer - sz 37China
3 artillery & 2 infantry - Yunnan
2 x infantry Suiyuyan -
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109 & 101 full scram
russ sub stays upgrrrrrr
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 115 Sea Zone: 2 transports
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 artillery
EDIT: Adding units owned by French to France: 4 infantry
EDIT: Adding units owned by French to Southern France: 1 artillery
EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Philippines: 1 artillery
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Kwangtung: 3 infantry
EDIT: Adding units owned by UK_Pacific to Borneo: 2 infantry
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Chinese to Yunnan: 3 artilleries and 2 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
EDIT: Turning off Edit Mode
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subsActivate Technology - Germans
Germans activating Super subsPurchase Units - Germans
Germans buy 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 3 infantry moved from Western Germany to France
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
4 mech_infantrys moved from Western Germany to France
3 armour moved from Holland Belgium to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Holland Belgium to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to 115 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 115 Sea Zone
2 bombers moved from Germany to 111 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 111 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 fighters
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 : 4/5 hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser, 1 submarine and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
2 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
Casualties for Russians: 1 cruiser, 1 submarine and 2 transports
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 : 5/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 3/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 1 : 6/15 hits
2 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 : 4/14 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in France, round 2 : 5/13 hits
4 infantry owned by the French , 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in France
Germans roll dice for 6 armour and 3 artilleries in France, round 3 : 1/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 7/9 hits
1 infantry owned by the French , 4 armour owned by the Germans and 3 artilleries owned by the Germans lost in France
2 armour owned by the Germans retreated to Western Germany
French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -47
Casualties for Germans: 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun and 7 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from 115 Sea Zone to Germany
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
2 artilleries and 10 infantry moved from Germany to PolandPlace Units - Germans
4 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 36 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
Very interesting G1… I had to make lots of new choices based on the new set-up, and the unexpected weapons development windfall.
Couple of important dice battles didn’t go my way, obv, but then again some others did so I can’t complain…
Good luck!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 artillery moved from Novgorod to Baltic States
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Russia to SmolenskCombat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 5 infantry
EDIT: Adding units owned by Russians to Sakha: 5 infantry
EDIT: Turning off Edit Mode
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/6 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Baltic States, round 1 : 1/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 fighters in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Karelia
1 fighter moved from Baltic States to Karelia
1 tactical_bomber moved from Bessarabia to Ukraine
6 infantry moved from Buryatia to SakhaPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
Scrambled… or over easy? :-D
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no scramble for both :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
4 infantry moved from Korea to Amur
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Okinawa to Kwangtung
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangtung
6 infantry moved from Manchuria to Amur
1 artillery and 1 mech_infantry moved from Manchuria to AmurCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship; UK_Pacific defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the UK_Pacific lost in 37 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser
Casualties for British: 1 battleship
Casualties for UK_Pacific: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 8/11 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 1 : 2/3 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 1 : 5/12 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry; UK_Pacific defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 1 : 6/10 hits
UK_Pacific roll dice for 5 infantry in Kwangtung, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 3 infantry owned by the UK_Pacific lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Casualties for UK_Pacific: 3 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 1 : 2/6 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Philippines, round 1 : 3/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 fighter in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 1/3 hits
Americans roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 0/2 hits
1 artillery owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 2/3 hits
Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Siam
2 bombers moved from 37 Sea Zone to Hainan
1 fighter moved from Hunan to Kiangsi
3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Jehol
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 aaGun moved from Manchuria to Amur
1 fighter and 2 tactical_bombers moved from Japan to HainanPlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Central United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 4/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/13 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -97
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,2,2
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
4 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
6 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Hunan, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to France
1 fighter moved from Gibraltar to France
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
4 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Ethiopia
British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 2/8 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 carrier and 1 cruiser placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Some Units in Borneo change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
2 fighters moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 1 : 0/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 carrier
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Gibraltar
Battle in Trans-Jordan
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Gibraltar from British, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 2 artilleries and 1 infantry in Southern France, round 1 : 1/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 2/3 hits
French roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits
2 artilleries owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for French: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 1 : 2/6 hits
British roll dice for 5 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 2 : 1/4 hits
British roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Italians lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 1/3 hits
British roll dice for 2 infantry in Greece, round 3 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 1/3 hits
British roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 5 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 infantryNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Northern Italy
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
No move for France? :?