• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 4 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                7 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Russia to Belarus
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Russia to Bryansk
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kazakhstan to Volgograd

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                2 infantry placed in Volgograd
                4 armour placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Anhwe to Shensi
                      Japanese take Shensi from Chinese
                3 armour and 1 artillery moved from Szechwan to Sikang
                2 armour moved from Jehol to Suiyuyan
                2 mech_infantrys moved from Anhwe to Suiyuyan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                      Japanese take 26 Sea Zone from Americans
                1 battleship and 1 carrier moved from 37 Sea Zone to 55 Sea Zone
                3 fighters moved from Java to 55 Sea Zone
                3 armour moved from French Indo China to Burma

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 3 fighters
                    ANZAC defend with 3 destroyers and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 55 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 55 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 2 destroyers and 1 transport in 55 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the ANZAC lost in 55 Sea Zone
                        1 transport owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 3 destroyers and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 3 armour and 1 artillery
                    Chinese defend with 4 infantry
                        Japanese roll dice for 3 armour and 1 artillery in Sikang, round 1 :  1/4 hits
                        Chinese roll dice for 4 infantry in Sikang, round 1 :  1/4 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 3 armour in Sikang, round 4 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 4 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 :  1/1 hits
                        Americans roll dice for 1 armour in Hawaiian Islands, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                5 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
                2 carriers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                8 artilleries and 5 infantry moved from Manchuria to Korea
                3 armour moved from Korea to Buryatia
                1 infantry moved from Sakha to Buryatia
                2 transports moved from 37 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 55 Sea Zone to Java
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Korea
                1 fighter and 1 infantry placed in Japan
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                6 destroyers moved from 10 Sea Zone to 89 Sea Zone
                2 battleships moved from 10 Sea Zone to 89 Sea Zone
                4 transports moved from 10 Sea Zone to 89 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                3 infantry moved from Western United States to Central United States
                2 armour moved from Western United States to Central United States
                2 artilleries moved from Western United States to Central United States
                1 artillery moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 4 destroyers placed in 101 Sea Zone
                2 fighters placed in Central United States
                Americans undo move 2.
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs


  • Surrender and get an early start on our 24 IPC handicap game?  :-D


  • scared the yanks are going to unleash?  :?


  • Then play on… I await the mighty Chinese move  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from West India to India
                2 fighters moved from West India to India

    Combat - British
                Battle in India
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 fighters and 1 infantry in India, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in India, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
                        British roll dice for 1 fighter and 1 infantry in India, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the British lost in India
                        British roll dice for 1 fighter in India, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 fighters and 1 infantry

    Non Combat Move - British

    Place Units - British
                1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tanganyika Territory to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                5 artilleries and 5 infantry moved from Romania to Bessarabia
                1 armour moved from Caucasus to Ukraine
                      Italians take Rostov from Russians
                      Italians take Ukraine from Russians
                1 armour moved from Eastern Persia to Kazakhstan
                      Italians take Turkmenistan from Russians
                      Italians take Kazakhstan from Russians
                1 fighter moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 5 artilleries, 1 fighter and 5 infantry
                    Russians defend with 1 artillery and 6 infantry
                        Italians roll dice for 5 artilleries, 1 fighter and 5 infantry in Bessarabia, round 1 :  1/11 hits
                        Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 :  3/7 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 5 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 :  4/8 hits
                        Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 :  2/6 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 5 artilleries and 1 fighter in Bessarabia, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 6 infantry
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                1 armour moved from Egypt to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo
                1 armour moved from Tunisia to Tobruk
                3 armour moved from Iraq to Caucasus
                1 fighter moved from Bessarabia to Caucasus
                4 aaGuns moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Northern Italy to Southern France

    Place Units - Italians
                3 armour placed in Iraq
                3 armour placed in Persia
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4
                Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from Northern Territory to Queensland
                2 fighters moved from Queensland to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • That’s game, my friend!  :-D

    Now… about that 24-pt handicap game… you want Axis or Allies?  :evil:


  • OOok I’ll take Allies this time with the following added  :oops:

    Russia
    2 x transport in sz 115
    1 artillery & 1 armour in Ukraine

    ––

    France - 4 x infantry in France
    1 x destroyer in sz 93
    1 x artillery in S.France


    Britain - 1 Battleship sz 110
    1 mech inf - Egypt


    UK Pacific

    2 x infantry - Borneo
    3 x infantry - kwangtung
    1 x destroyer - sz 37


    Anzac - 1 transport sz 54
    1 x destroyer sz 54
    1 x destroyer sz 62


    U.S.A 1 x battleship sz 26
    1 x artillery Philippines

    sure you wanna do this!?  :lol:


  • Yeah, let’s do it!

    But… UK overall only gets 24 IPCs, not 48… so figure out which of those units are the most important to you.

    Also, China gets 24 IPCs to spend / place, don’t forget…


  • One other thing: ANZAC placement in SZ 54 is illegal, due to there being no other starting naval units in that position.


  • hmmm ok ya little bugga!

    uk will stick with…
    2 x infantry - Borneo
    3 x infantry - kwangtung
    1 x destroyer - sz 37

    China
    3 artillery & 2 infantry - Yunnan
    2 x infantry Suiyuyan


  • SCAMRELB?  :-D

    And! Is Russia sub up or submerging?

    Scramble2.tsvg


  • 109 & 101 full scram
    russ sub stays up

    grrrrrr


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 115 Sea Zone: 2 transports
                EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 artillery
                EDIT: Adding units owned by French to France: 4 infantry
                EDIT: Adding units owned by French to Southern France: 1 artillery
                EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to Philippines: 1 artillery
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
                EDIT: Removing units owned by British from Egypt: 1 mech_infantry
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 3 infantry
                EDIT: Adding units owned by UK_Pacific to Borneo: 2 infantry
                EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Chinese to Yunnan: 3 artilleries and 2 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 2 infantry
                EDIT: Turning off Edit Mode
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Americans
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 4 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 101 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery and 3 infantry moved from Western Germany to France
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 armour moved from Poland to Baltic States
                1 fighter moved from Slovakia Hungary to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                4 mech_infantrys moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Holland Belgium to France
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Poland to 115 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to 115 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone

    Combat - Germans
                Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 :  6/9 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  3/3 hits
                        1 cruiser owned by the British , 1 battleship owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 fighters
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 101 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 cruiser, 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 2 submarines
                    French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 1 :  4/5 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 submarines
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport
                    Russians defend with 1 cruiser, 1 submarine and 2 transports
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 1 :  1/2 hits
                        Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 :  1/4 hits
                        Russians roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                        2 transports owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
                    Casualties for Russians: 1 cruiser, 1 submarine and 2 transports
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 91 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Yugoslavia
                    Germans attack with 2 artilleries, 1 fighter and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 1 :  5/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  1/5 hits
                        1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 :  0/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 1 :  0/2 hits
                        Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 :  3/5 hits
                        Russians roll dice for 3 infantry in Baltic States, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 10 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  3/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 10 infantry in France, round 1 :  6/15 hits
                        2 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 :  4/14 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in France, round 2 :  5/13 hits
                        4 infantry owned by the French , 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 6 armour and 3 artilleries in France, round 3 :  1/9 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 :  7/9 hits
                        1 infantry owned by the French , 4 armour owned by the Germans and 3 artilleries owned by the Germans lost in France
                    2 armour owned by the Germans retreated to Western Germany
                    French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -47
                    Casualties for Germans: 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    Casualties for French: 1 aaGun and 7 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States

    Non Combat Move - Germans
                2 bombers moved from 111 Sea Zone to Western Germany
                3 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 115 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 tactical_bomber moved from 115 Sea Zone to Germany
                2 infantry moved from Denmark to Western Germany
                1 fighter moved from Yugoslavia to Southern Italy
                2 artilleries and 10 infantry moved from Germany to Poland

    Place Units - Germans
                4 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 36 PUs; end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs


  • Very interesting G1… I had to make lots of new choices based on the new set-up, and the unexpected weapons development windfall.

    Couple of important dice battles didn’t go my way, obv, but then again some others did so I can’t complain…

    Good luck!

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