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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Iraq to Volgograd
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 artilleries moved from Romania to Eastern Poland
9 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Volgograd
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Egypt, round 1 : 3/9 hits
British roll dice for 1 armour and 5 infantry in Egypt, round 1 : 3/6 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 4 infantry
Battle in Eastern Poland
Italians attack with 3 artilleries and 10 infantry
Russians defend with 1 armour, 4 artilleries and 9 infantry
Italians roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
Russians roll dice for 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 1 : 7/14 hits
3 infantry owned by the Russians and 7 infantry owned by the Italians lost in Eastern Poland
3 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Romania
Russians win with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 infantry
Casualties for Italians: 7 infantryNon Combat Move - Italians
1 fighter moved from Volgograd to KazakhstanPlace Units - Italians
3 armour placed in Iraq
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from South Australia to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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UK scramzz?
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ye go on…full scram…planes last to die
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
6 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery and 4 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 fighters moved from Baltic States to Eastern Poland
4 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 4 fighters in 110 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 2/3 hits
2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 fighter and 2 transports remaining. Battle score for attacker is -22
Casualties for Germans: 4 fighters
Casualties for British: 1 destroyer and 1 fighter
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 6 armour and 5 fighters
Russians defend with 1 armour, 4 artilleries and 6 infantry
Germans roll dice for 6 armour and 5 fighters in Eastern Poland, round 1 : 4/11 hits
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in Eastern Poland, round 1 : 4/11 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour and 5 fighters in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Eastern Poland, round 2 : 3/7 hits
2 infantry owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 2 fighters owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 3 fighters in Eastern Poland, round 3 : 3/4 hits
Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 3 : 2/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Eastern Poland
Germans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Germans: 6 armour and 3 fighters
Casualties for Russians: 1 armour, 4 artilleries and 6 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
5 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from ItaliansCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 unit repaired.
3 fighters and 2 tactical_bombers moved from Guam to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
7 artilleries and 16 infantry moved from Korea to Amur
1 battleship, 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
1 artillery moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 2 battleships, 3 destroyers and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 battleships, 3 destroyers and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 9 artilleries and 18 infantry
Russians defend with 2 aaGuns, 17 infantry and 1 tactical_bomber
Japanese roll dice for 9 artilleries and 18 infantry in Amur, round 1 : 8/27 hits
Russians roll dice for 2 aaGuns, 17 infantry and 1 tactical_bomber in Amur, round 1 : 3/18 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 9 artilleries and 15 infantry in Amur, round 2 : 10/24 hits
Russians roll dice for 11 infantry and 1 tactical_bomber in Amur, round 2 : 2/12 hits
10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 9 artilleries and 13 infantry in Amur, round 3 : 7/22 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 : 2/2 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 51
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns, 17 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/2 hits
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 1 : 3/5 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 1/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
3 mech_infantrys placed in Kwangtung
3 armour placed in Korea
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 battleships and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 destroyers and 6 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit ModePlace Units - Americans
2 battleships placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to IndiaCombat - British
Battle in Normandy Bordeaux
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in India
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from Persia to West India
1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 airfield and 1 harbour -
2 aa guns moved from burma
file below x
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 fighter moved from Kazakhstan to Northwest Persia
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Tobruk
Italians take Alexandria from British
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 4 infantry
French defend with 1 infantry; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 1 : 2/3 hits
Italians roll dice for 4 infantry in Tunisia, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 4 infantry in Tunisia, round 1 : 0/5 hits
1 infantry owned by the French and 2 infantry owned by the Americans lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 3 : 0/4 hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
Italians roll dice for 4 infantry in Tunisia, round 4 : 0/4 hits
Americans roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 3 infantry in Tunisia, round 5 : 1/3 hits
Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 3 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tobruk
Italians attack with 2 armour
Americans defend with 1 mech_infantry
Italians roll dice for 2 armour in Tobruk, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Italians win, taking Tobruk from British with 2 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 armour and 1 fighter
Russians defend with 2 infantry and 1 mech_infantry
Italians roll dice for 3 armour and 1 fighter in Northwest Persia, round 1 : 3/4 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
4 aaGuns moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 1 infantry moved from Romania to YugoslaviaPlace Units - Italians
3 armour placed in Iraq
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Northern Territory to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Scramble you very much :?
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no scramble mofo
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Baltic States to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to BelarusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
British defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
2 transports owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 4 artilleries and 8 infantry
Russians defend with 10 infantry
Germans roll dice for 4 artilleries and 8 infantry in Belarus, round 1 : 1/12 hits
Russians roll dice for 10 infantry in Belarus, round 1 : 2/10 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 9 infantry in Belarus, round 2 : 3/9 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits
Russians roll dice for 8 infantry in Belarus, round 3 : 1/8 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 artilleries and 2 infantry in Belarus, round 4 : 2/6 hits
Russians roll dice for 6 infantry in Belarus, round 4 : 3/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 5 : 1/3 hits
Russians roll dice for 4 infantry in Belarus, round 5 : 0/4 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 6 : 2/3 hits
Russians roll dice for 3 infantry in Belarus, round 6 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 9 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 10 : 1/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for Russians: 9 infantryNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to France
3 transports moved from 103 Sea Zone to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
10 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
3 armour placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
7 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Smolensk, round 1 : 1/7 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Nenetsia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Nenetsia to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total