700e9a5c-667d-41ef-8503-3fad34be98e2-triplea_41832_1rus.tsvg
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Romania to Belarus
1 artillery moved from Tunisia to Algeria
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 2 artilleries
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 2 artilleries in Trans-Jordan, round 1 : 0/2 hits
1 artillery owned by the British lost in Trans-Jordan
Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to IraqPlace Units - Italians
3 armour placed in Iraq
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
ANZAC take Western Australia from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Scramble? :-D
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fuk ye…max scramble….
planes die before trans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
2 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 4 infantry moved from 101 Sea Zone to Eastern United States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 4 infantry moved from Finland to Karelia
1 artillery and 20 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
4 fighters moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 101 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 101 Sea Zone
2 submarines owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 fighters in 101 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 36
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Battle in 115 Sea Zone
Germans attack with 1 bomber
Russians defend with 2 fighters and 1 transport
Germans roll dice for 1 bomber in 115 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 2 fighters and 1 transport in 115 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Russians lost in 115 Sea Zone
Russians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 fighter
Battle in Novgorod
Germans attack with 6 armour, 1 artillery, 4 fighters and 20 infantry
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 14 infantry
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 20 infantry in Novgorod, round 1 : 7/31 hits
Russians roll dice for 2 aaGuns, 3 armour and 14 infantry in Novgorod, round 1 : 8/17 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 12 infantry in Novgorod, round 2 : 6/23 hits
Russians roll dice for 3 armour and 9 infantry in Novgorod, round 2 : 3/12 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 9 infantry in Novgorod, round 3 : 5/20 hits
Russians roll dice for 3 armour and 3 infantry in Novgorod, round 3 : 3/6 hits
3 infantry owned by the Russians , 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 armour, 1 artillery, 4 fighters and 6 infantry in Novgorod, round 4 : 9/17 hits
Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour, 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 15 infantry
Casualties for Russians: 2 aaGuns, 3 armour and 14 infantry
Battle in Karelia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern United States
Germans attack with 2 armour and 4 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Germans roll dice for 2 armour and 4 infantry in Eastern United States, round 1 : 3/6 hits
Americans roll dice for 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys in Eastern United States, round 1 : 2/5 hits
2 infantry owned by the Germans , 2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
Germans roll dice for 2 armour and 2 infantry in Eastern United States, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 3 mech_infantrys in Eastern United States, round 2 : 3/4 hits
2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern United States
Germans roll dice for 1 armour in Eastern United States, round 3 : 1/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Eastern United States, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Eastern United States
Americans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour and 4 infantry
Casualties for Americans: 2 aaGuns, 1 infantry and 3 mech_infantrys
Scrambled unit stays in territory 115 Sea ZoneNon Combat Move - Germans
1 fighter could not land in 115 Sea Zone and was removed
1 infantry moved from Eastern Poland to Belarus
4 fighters moved from Novgorod to Baltic States
3 aaGuns moved from Baltic States to Eastern Poland
2 infantry moved from Romania to Eastern Poland
4 infantry moved from Poland to Eastern PolandPlace Units - Germans
5 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Well… the good news is that you saved your transport.
The bad news is that your planes had nowhere to land afterward…
:-D :-D :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
7 infantry moved from Smolensk to Belarus
4 infantry moved from Archangel to Belarus
1 mech_infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
5 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
7 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Western UkraineCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 4 artilleries and 12 infantry
Germans defend with 3 aaGuns and 6 infantry
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 1 : 2/17 hits
Germans roll dice for 3 aaGuns and 6 infantry in Eastern Poland, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 12 infantry in Eastern Poland, round 2 : 3/17 hits
Germans roll dice for 1 aaGun and 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 4 artilleries and 10 infantry in Eastern Poland, round 3 : 4/15 hits
Germans roll dice for 4 infantry in Eastern Poland, round 3 : 1/4 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 11 infantry
Germans defend with 1 infantry; Italians defend with 1 armour
Russians roll dice for 11 infantry in Belarus, round 1 : 0/11 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 9 infantry in Belarus, round 2 : 0/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 9 infantry in Belarus, round 3 : 1/9 hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 8 infantry in Belarus, round 4 : 1/8 hits
Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 1 factory_upgrade, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Timguska to Samara
Japanese take Samara from Russians
3 armour moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
5 artilleries and 14 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 39 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour
British defend with 1 artillery
Japanese roll dice for 3 armour in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to Guam
1 aaGun moved from Manchuria to Korea
1 battleship and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 factory_minor
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Fixed purchase at the end; meant to buy minor IC, not IC upgrade (which cannot be used). Bought extra destroyer with leftover IPCs.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 battleships moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 battleships, 3 destroyers and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 battleships, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 battleship, 2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,1,4,1,2,6,1
Americans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 bomber moved from United Kingdom to 125 Sea Zone
1 armour moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from India to BurmaCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 0/3 hits
3 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 1 : 3/3 hits
1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomberNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Iraq to Volgograd
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 artilleries moved from Romania to Eastern Poland
9 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Volgograd
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 0/3 hits
Italians roll dice for 3 armour, 1 artillery and 5 infantry in Egypt, round 1 : 3/9 hits
British roll dice for 1 armour and 5 infantry in Egypt, round 1 : 3/6 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 4 infantry
Battle in Eastern Poland
Italians attack with 3 artilleries and 10 infantry
Russians defend with 1 armour, 4 artilleries and 9 infantry
Italians roll dice for 3 artilleries and 10 infantry in Eastern Poland, round 1 : 3/13 hits
Russians roll dice for 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 1 : 7/14 hits
3 infantry owned by the Russians and 7 infantry owned by the Italians lost in Eastern Poland
3 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Romania
Russians win with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 infantry
Casualties for Italians: 7 infantryNon Combat Move - Italians
1 fighter moved from Volgograd to KazakhstanPlace Units - Italians
3 armour placed in Iraq
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from South Australia to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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UK scramzz?
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ye go on…full scram…planes last to die