• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Tobruk
                      British take Alexandria from Italians
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to Persia
                5 infantry moved from Burma to Yunnan
                2 fighters moved from Malaya to Yunnan
                2 armour moved from India to Yunnan
                2 infantry moved from India to Burma
                2 artilleries moved from India to Burma

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 2 fighters and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 :  2/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to Burma

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Romania to Belarus
                1 fighter moved from Romania to Iraq
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to Tunisia
                1 artillery and 5 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 armour owned by the Italians lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 :  3/5 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  0/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 factory_minor placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                4 fighters moved from New South Wales to Western Australia
                1 infantry moved from South Australia to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 armour moved from New South Wales to Queensland
                      ANZAC take Queensland from Japanese

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 4 fighters and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 4 fighters and 1 infantry in Western Australia, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour in Western Australia, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Western Australia to South Australia

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                1 artillery and 5 infantry moved from Norway to Finland
                10 infantry moved from Poland to Baltic States
                3 armour moved from Romania to Baltic States
                4 infantry moved from Germany to Poland
                1 armour moved from Yugoslavia to Poland
                2 infantry moved from Bulgaria to Romania

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                    Americans defend with 1 cruiser, 1 submarine and 3 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                    Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 39
                    Casualties for Americans: 1 cruiser, 1 submarine and 3 transports
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Gibraltar

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to France

    Place Units - Germans
                1 bomber and 4 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • fked save…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Japanese

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 artilleries, 3 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 armour moved from Kwangtung to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 battleship and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to Yunnan
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 artillery moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Shan State
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                3 artilleries and 12 infantry moved from Korea to Manchuria
                1 carrier moved from 42 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 armour and 5 infantry
                        Japanese roll dice for 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/11 hits
                        Chinese roll dice for 2 armour and 5 infantry in Yunnan, round 1 :  3/7 hits
                        3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 2 :  2/8 hits
                        Chinese roll dice for 2 armour and 2 infantry in Yunnan, round 2 :  0/4 hits
                        2 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Yunnan, round 3 :  6/8 hits
                        Chinese roll dice for 2 armour in Yunnan, round 3 :  1/2 hits
                        2 armour owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 2 armour and 5 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Manchuria
                    Japanese attack with 5 artilleries and 14 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship in Manchuria, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 :  0/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 3 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 4 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 5 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 5 :  1/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 6 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 7 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 8 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 8 :  1/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery in Malaya, round 9 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 9 :  1/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                3 armour placed in Kwangtung
                3 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,1,6,3
                Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 101 Sea Zone
                Americans undo move 1.
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Tsinghai, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                7 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                2 infantry moved from Kenya to Ethiopia
                1 artillery moved from Kenya to Ethiopia
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                2 fighters moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                2 mech_infantrys moved from Burma to Shan State

    Combat - British
                Battle in Scotland
                    British attack with 1 bomber, 7 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 3 artilleries and 2 infantry
                        British roll dice for 1 bomber, 7 infantry and 1 mech_infantry in Scotland, round 1 :  3/9 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Scotland, round 1 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
                        British roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Scotland, round 2 :  2/7 hits
                        Germans roll dice for 2 artilleries in Scotland, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 artilleries and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour
                        British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/7 hits
                        Japanese roll dice for 3 armour in Yunnan, round 1 :  3/3 hits
                        2 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 3 armour
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Shan State
                    British attack with 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 mech_infantrys in Shan State, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Trans-Jordan
                    British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 4 infantry
                        British roll dice for 1 cruiser in Trans-Jordan, round 1 :  1/1 hits
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  3/5 hits
                        Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 :  1/5 hits
                        1 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Persia
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Scotland to United Kingdom

    Place Units - British
                2 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6,1,2
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Iraq to Trans-Jordan
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Romania to Belarus
                1 artillery moved from Tunisia to Algeria
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery in Algeria, round 1 :  0/1 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 3 infantry
                    British defend with 2 artilleries
                        Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 1 :  1/4 hits
                        British roll dice for 2 artilleries in Trans-Jordan, round 1 :  0/2 hits
                        1 artillery owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - Italians
                3 armour placed in Iraq
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northern Territory to Western Australia
                      ANZAC take Western Australia from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • Scramble?  :-D

    Scramble.tsvg


  • fuk ye…max scramble….

    planes die before trans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 fighters; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                2 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour and 4 infantry moved from 101 Sea Zone to Eastern United States
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 4 infantry moved from Finland to Karelia
                1 artillery and 20 infantry moved from Baltic States to Novgorod
                5 armour moved from Baltic States to Novgorod
                1 armour moved from Poland to Novgorod
                4 fighters moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Russians scrambles 2 units out of Novgorod to defend against the attack in 115 Sea Zone
                Battle in 101 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                    Americans defend with 1 carrier, 2 destroyers and 2 fighters
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 101 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Germans
                        2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 101 Sea Zone
                    2 submarines owned by the Germans Submerged
                        Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 101 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 fighters in 101 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 101 Sea Zone
                    Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber
                    Russians defend with 2 fighters and 1 transport
                        Germans roll dice for 1 bomber in 115 Sea Zone, round 1 :  1/1 hits
                        Russians roll dice for 2 fighters and 1 transport in 115 Sea Zone, round 1 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the Russians lost in 115 Sea Zone
                    Russians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 fighter
                Battle in Novgorod
                    Germans attack with 6 armour, 1 artillery, 4 fighters and 20 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 14 infantry
                        AA guns fire in Novgorod :  0/4 hits
                        Germans roll dice for 6 armour, 1 artillery, 4 fighters and 20 infantry in Novgorod, round 1 :  7/31 hits
                        Russians roll dice for 2 aaGuns, 3 armour and 14 infantry in Novgorod, round 1 :  8/17 hits
                        5 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 6 armour, 1 artillery, 4 fighters and 12 infantry in Novgorod, round 2 :  6/23 hits
                        Russians roll dice for 3 armour and 9 infantry in Novgorod, round 2 :  3/12 hits
                        6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 6 armour, 1 artillery, 4 fighters and 9 infantry in Novgorod, round 3 :  5/20 hits
                        Russians roll dice for 3 armour and 3 infantry in Novgorod, round 3 :  3/6 hits
                        3 infantry owned by the Russians , 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 6 armour, 1 artillery, 4 fighters and 6 infantry in Novgorod, round 4 :  9/17 hits
                        Russians roll dice for 1 armour in Novgorod, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 armour, 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 15 infantry
                    Casualties for Russians: 2 aaGuns, 3 armour and 14 infantry
                Battle in Karelia
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 :  0/5 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern United States
                    Germans attack with 2 armour and 4 infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
                        Germans roll dice for 2 armour and 4 infantry in Eastern United States, round 1 :  3/6 hits
                        Americans roll dice for 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys in Eastern United States, round 1 :  2/5 hits
                        2 infantry owned by the Germans , 2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
                        Germans roll dice for 2 armour and 2 infantry in Eastern United States, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery and 3 mech_infantrys in Eastern United States, round 2 :  3/4 hits
                        2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern United States
                        Germans roll dice for 1 armour in Eastern United States, round 3 :  1/1 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Eastern United States, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Eastern United States
                    Americans win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 armour and 4 infantry
                    Casualties for Americans: 2 aaGuns, 1 infantry and 3 mech_infantrys
                Scrambled unit stays in territory 115 Sea Zone

    Non Combat Move - Germans
                1 fighter could not land in 115 Sea Zone and was removed
                1 infantry moved from Eastern Poland to Belarus
                4 fighters moved from Novgorod to Baltic States
                3 aaGuns moved from Baltic States to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                4 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                5 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • Well… the good news is that you saved your transport.

    The bad news is that your planes had nowhere to land afterward…

    :-D  :-D  :-D

Suggested Topics

  • 5
  • 59
  • 103
  • 78
  • 82
  • 88
  • 178
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

205

Online

17.7k

Users

40.3k

Topics

1.7m

Posts