• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British

    Non Combat Move - British

    Place Units - British
                3 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
                British collect 20 PUs (6 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British

    Non Combat Move - British

    Place Units - British
                3 destroyers and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
                British collect 20 PUs (6 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • fkd that also…forgot 2nd british move


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from France to Morocco
                1 armour moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 bomber
                    French defend with 2 infantry
                        Italians roll dice for 1 armour and 1 bomber in Morocco, round 1 :  1/2 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 bomber owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour in Morocco, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Morocco
                    French win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour and 1 bomber
                Battle in Malta
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 :  2/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania
                1 fighter moved from Southern Italy to Romania
                1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Western Australia to South Australia
                3 fighters moved from Western Australia to New South Wales
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • You want scramble with that?  :-P

    Scramble.tsvg


  • yup


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from Finland to 110 Sea Zone
                1 artillery moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria

    Combat - Germans
                Germans creates battle in territory 101 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
                    French defend with 1 cruiser and 1 destroyer; British defend with 3 destroyers, 3 fighters and 1 submarine
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 110 Sea Zone, round 1 :  0/8 hits
                        2 destroyers owned by the British lost in 110 Sea Zone
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 :  4/6 hits
                        1 cruiser owned by the French , 1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 submarine owned by the British , 1 destroyer owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  4/5 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 3 :  3/3 hits
                        1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for British: 3 destroyers, 3 fighters and 1 submarine
                Battle in 101 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 3 destroyers and 2 transports
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 3 destroyers and 2 transports in 101 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Americans lost in 101 Sea Zone
                        Germans roll dice for 2 submarines in 101 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win with 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 3 destroyers

    Non Combat Move - Germans
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Germany to Baltic States
                10 infantry moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Norway
                2 armour moved from Normandy Bordeaux to Western Germany
                3 infantry moved from France to Western Germany
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                4 destroyers placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Belarus to Novgorod
                4 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                4 infantry moved from Russia to Smolensk
                1 fighter moved from Smolensk to Karelia
                4 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Rostov to Ukraine

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 1 infantry in Karelia, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery in Karelia, round 1 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Karelia, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 fighters moved from Karelia to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
                1 armour moved from Queensland to Western Australia
                      Japanese take Northern Territory from ANZAC
                      Japanese take Western Australia from ANZAC
                2 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 battleship moved from 54 Sea Zone to 56 Sea Zone
                1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Kwangsi to Yunnan
                3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Kwangtung to Szechwan

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 56 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 56 Sea Zone, round 1 :  1/3 hits
                        1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                        1 transport owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 :  4/10 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 :  3/7 hits
                        1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Szechwan, round 2 :  4/7 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber, 1 infantry and 2 tactical_bombers
                    Casualties for Chinese: 1 fighter and 6 infantry
                Battle in Sumatra
                Battle in Celebes
                Battle in Java

    Non Combat Move - Japanese
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 56 Sea Zone to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
                1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 armour placed in Kwangtung
                3 infantry placed in French Indo China
                2 artilleries placed in Japan
                Japanese undo move 4.
                Japanese undo move 3.
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                3 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 battleships, 1 destroyer and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Tobruk
                      British take Alexandria from Italians
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to Persia
                5 infantry moved from Burma to Yunnan
                2 fighters moved from Malaya to Yunnan
                2 armour moved from India to Yunnan
                2 infantry moved from India to Burma
                2 artilleries moved from India to Burma

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 2 fighters and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 :  2/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to Burma

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Romania to Belarus
                1 fighter moved from Romania to Iraq
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to Tunisia
                1 artillery and 5 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Romania

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 armour owned by the Italians lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 :  2/3 hits
                        Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 :  3/5 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  0/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 factory_minor placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                4 fighters moved from New South Wales to Western Australia
                1 infantry moved from South Australia to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 armour moved from New South Wales to Queensland
                      ANZAC take Queensland from Japanese

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 4 fighters and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 4 fighters and 1 infantry in Western Australia, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour in Western Australia, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                4 fighters moved from Western Australia to South Australia

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                2 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                1 artillery and 5 infantry moved from Norway to Finland
                10 infantry moved from Poland to Baltic States
                3 armour moved from Romania to Baltic States
                4 infantry moved from Germany to Poland
                1 armour moved from Yugoslavia to Poland
                2 infantry moved from Bulgaria to Romania

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                    Americans defend with 1 cruiser, 1 submarine and 3 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                    Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 39
                    Casualties for Americans: 1 cruiser, 1 submarine and 3 transports
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Gibraltar

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to France

    Place Units - Germans
                1 bomber and 4 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

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