I agree with the shield and sword statement. It is my experience that Germany on its first turn should buy a transport for Italy and all men. Regroup your tanks and all your infantry into Eastern Europe and plan to take Karelia on turn 3 if possible. Turn 2 can work but can be costly. Germany should buy mostly all men on turn two and three as well and move them into Eastern Europr so as to overwhelm Russia and get ahead of their infantry total. Once Germany has more infantry than Russia attack Karelia with men and tanks only, save your planes. From Italy send two full transports every turn into Egypt and Trans Jordan until you secure the Suez and subsiquently Africa. Meanwhile Japan hits China, and India and then all out Russia, while still maintaining suppremacy in the Pacific by staying one step ahead of the US and as someone else mentioned take out as many US and UK ships as possible while not over commiting your fleet and only losing the cheap expendable replaceable pieces. An IC is a good idea if you are sure you can hold it: Manchuria is good to go after Russia, but can be reinforced by Japan transports anyway, FIC is safer but India is the best of both if you can capture and hold it, because it is two squares “a tank blitz” away from Caucauscus and Trans-Jordan and you can move fleet through the Suez if needed and assist Germany in conquering Africa as required. Not to mention taking precious money away from the UK. Japan would then purchase three tanks every round for India (or FIC) and keep that up until Russia falls. From India or FIC you can also launch a strike on Australia and New Zealand to further hurt UK. If UK buys an IC on India, Japan MUST capture it at all costs or UK will get the upper hand and its game over. If Germany and Japan hit fast and hard as a unit first at UK to bankrupt and “stall” them and get the valuable money they need and at US to “stall” them, then maintain that stall on both of them and go all out Russia so as to hit Moscow on the 5th or 6th turn from both sides, the Axis will have an IPC victory easily or if using victory cities (AA50 and new) or complete victory rules they will be on their way to world domination. :-)
Axis and Allies Notation
-
Is there a standard official Axis and Allies notation, like Chess notation? Thank you.
-
Not really.
At Caspian Sub we tried to standardize some 3-letter abbreviations. Each territory has a three letter abbr. viewed on the UgliMap used in the articles. Sea zones are 3-characters: Z12, Z05, etc. Units are:
inf
art
tnk
ftr
bmr
tra
sub
des
car
btlBut that is not standard everywhere. As soon as we rule the world, however, it WILL be standard.
Peace
-
LOL…
A few used comonly here…
Units:
INF
ART
ARM
FIG
BOM
TRN
SUB
DST
AC
BB
AA
ICSea Zones by number…
SZ5
SZ52Special Attacks:
BB Shot or just BB
AA fire or just AA
SBR -
Check out this thread on this very subject!!! :-)