Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013 - AAG 40 League
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Why don’t you PM that to the 3 or 4 mods listed on the first post of this thread, just to be sure they see it. Hopefully they’ll take note of it and see it when setting up rules for next year. That’s a dang good idea.
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dunno, then the game is even more unbalanced
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nah, bid will adjust to compensate.
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nah, bid will adjust to compensate.
exactly.
This allows bids to be higher, which creates more variety in starting situations. Bids would be higher to compensate for the restriction.
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@Cow:
Anyone want to play a league game with me? I will be axis, you take allies @ 15 bid, no stacking yunnan or france with 5 infantry and praying. Dice or LL.
As far as what the tournament rules should be goes: Bids should incorporate 1 unit per territory rule, otherwise bids cannot go very high as the allies can cheese a place like yunnan by adding 4-5 infantry and Russia can fly 2 air units into it (then Japan 1 cannot take yunnan!), many other cheese scenarios can occur. The point of a bid is not to cheese someone, but to make possible new attacks (tobruk, korea, etc) or smooth out defenses for places like london, egypt, etc… not to make “blowouts” or “fortresses”
Cow said the same thing.
15 bid is huge if you can stick 5 infantry to a single territory like Yunnan. If you can only do 1 unit per territory, bids can be higher and you won’t have to worry about so much cheese -
Wouldn’t me MUCH higher, though. 5 infantry to 5 different places (15 bid), for example, is still huge.
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The best part is that it would have less impact on changing the nature of the game. Don’t get me wrong a ftr, or a batt in a region can effect balance enough!
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How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.
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I need at least 9 ipcs as the allies, otherwise, I would rather be axis.
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Axis have a good variety of openers to pick and choose from. Even the non standard ones.
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How do I edit the title of my game to change it to a League game (mine vs. Eggman’s)….I’m getting my arse kicked by it.
You need a moderator to do it for you. Either that, or start a new one.
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Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks. Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China. It doesn’t seem unreasonable to officially limit them to units they could actually produce.
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@Eggman:
Another thread made me think of this, so I’ll mention it here: I skimmed this thread to double-check, but I don’t see anything here that would prevent a player from taking anything they like as a Chinese bid- including units they can’t build, like Tanks. Since you don’t see any serious bid money going into the Pacific anyway, this clearly isn’t a huge problem, but perhaps some players feel you should limit China. It doesn’t seem unreasonable to officially limit them to units they could actually produce.
This would be problematic with TripleA because you would only be able to place infantry and artillery at the start of the game.
Fair warning to everyone. Don’t try to add/remove the Chinese fig! You won’t be able to edit it back. If you need to edit the Chinese fig use “action mode” in edit during cm or ncm phases.
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Eggman -
Pretty sure it’s implied that you can’t put down impossible units for a bid.
Chinese artillery is permissable, though, especially because the Burma road is open at game start -
Pretty sure it’s implied that you can’t put down impossible units for a bid.
I’m sure most people would agree it’s
obvious
, but I don’t see anything in writing that would prohibit it (implied or otherwise), so somebody could certainly choose to be a stickler about it if they wanted. Always better to make it explicit if it’s really going to be a rule. -
Well, Jenn’s not exactly the type to write an air-tight set of rules. Take it up with her.
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The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
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@Cow:
The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
for once cow and i are in agreement :-o
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@Cow:
The league rules need to be adjusted to keep up with the times. 1 unit per territory, come on.
for once cow and i are in agreement  :-o
I’d put my third to this.
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Well, you could always agree with your opponent before you start bidding, and then it will be the rule for you.